This is totally a newbie question, but if I'm running two 17"widescreen (1440x900?) monitors; extended, not cloned, how much memory is required on a graphics card to run them without using system memory? Am I correct in thinking that the application only determines the required speed, gaming or video=fast,smart GPU and workstation apps= slow, not so smart GPU, but the memory required is determined by the maximum resolution/bit depth?
so if doing word processing, a graphics card with zero memory and a graphics card with 512M both rely on system memory to drive the monitors? the 512M only gets used for shading/rendering such as in gaming?
I think veryone is stepping over each others feet.
The OP already has his basic answer but yes it depends on resolution, colour depth and also what the chip is doing (fairly static 2D is basic res x colour depth. But of course add complexity layers, textures, etc and whether it's 2D or 3D things start to add up. You ould technically display on 1MB per monitor, but the bit depth would need to be thousands of colour or 16bit low res.
MP is talking about 3D gaming which uses RAM for a ton of things not just screen buffer to write out to TMDS/RAMDACs.
And Bfellow, while the Matrox Dual/TripleHead2GOs are sweet and provide multimonitor support for dual and triple monitor setups, it still needs to be sent that full res image from the graphics card which means the graphics card itself needs the memory to be able to display the image at those settings.