I have a problem here at Bucknell University with my Xbox Live. The group (ISR) in charge of Bucknell's network has decided to limit the bandwidth given to Xbox Live. The effect is that Live is pretty much useless - half the time it cannot connect and when it can, it simply will lag me out of games.
While I have a basic understanding of different things you can do with a network, I do not know an effective solution to this problem. Is there a way to work around this? Is there a way to trick the network into either ignoring my xbox or thinking that it is a computer? I have both wired and wireless connections available, and I have a wireless router of my own that I can set up. Currently, my xbox is wired and my computer is wireless, since I have never been able to get my xbox to work on Bucknell's wireless network.
Any help/advice would be greatly appreciated. ISR is a bunch of jerks when it comes to listening to student feedback, so I don't expect any change from them.
Sorry, but you are out of luck. Chances are your school is using a packet shaping appliance to limit the xbox live traffic based on traffic pattern/type.
So basically it doesnt matter if it is wireless or wired. It will still use the same protocols and tcp/udp ports.
Your only hope is to find another xbox service that possibly uses different network ports that arent limited by the school. Or try talking to the school, but i think you've realized thats pointless. The sad thing is that gaming traffic adds up over the student body and if it is left unregulated will consume all/most of the schools internet pipe. You can try talking them into increasing the quota after a certain hour and plead the case that it will not interfere with academic use at 11pm, etc...
Hm... that is kind of lame. I have had a couple people mention the idea of using an ad-hoc network or a VPN tunnel... but from what I know of an ad-hoc network, that won't work; and I don't really know how VPN works
is there any way to figure out exactly what they are blocking?