I'm tired of paying more than I have to and having limited choice of internal components on pre-built systems so I think it's time I try building my own. A bit nervous but with the internet full of instructions at my fingertips, some patience and care, I should be ok.
Here's the list of components and their newegg prices as of today:
CPU - Intel Core 2 Duo E6600 Conroe 2.4GHz LGA 775 Processor Model - $224
Video Card - Leadtek WinFast PX8800 GTS TDH GeForce 8800GTS 640MB GDDR3 PCI Express x16 HDCP Video Card - Retail - $330
Monitor - Hanns·G HW-191DPB Black 19" 5ms DVI Widescreen LCD Monitor - Retail - $175
Hard Drive - SAMSUNG SpinPoint T Series HD501LJ 500GB 7200 RPM SATA 3.0Gb/s Hard Drive - OEM - $115
Ram - G.SKILL 2GB (2 x 1GB) 240-Pin DDR2 SDRAM DDR2 800 (PC2 6400) ... Model F2-6400CL5D-2GBNQ - Retail - $81
Sound Card - Creative Sound Blaster Audigy SE 7.1 Channels PCI Interface Sound Card - Retail - $33
Speakers - Cyber Acoustics A-3780rb 180 watts 2.1 Subwoofer and Satellite Speaker System - Retail - $82
Lan - Onboard.
CD/DVD - LG 20X DVD±R Super Multi DVD Burner Black ATAPI / E-IDE Model GSA-H55NK - OEM - $33
Power - Rosewill RP550-2 ATX 2.01 550W Power Supply - Retail - $55
Mobo - GIGABYTE GA-965P-DS3 (rev. 1.3) LGA 775 Intel P965 Express ATX Intel Motherboard - Retail - $100
Case - COOLER MASTER Centurion 5 CAC-T05-UW Black Aluminum Bezel, SECC ATX Mid Tower Computer Case - Retail - $50
Mouse - Logitech G5 2-Tone 6 Buttons 1 x Wheel USB Wired Laser Mouse - Retail - $46
Keyboard - Logitech 967740-0403 Black USB Standard Internet 350 USB Keyboard - OEM - $10
OS = Microsoft Windows Vista Home Premium DVD - Retail = $220
TOTAL = $1,334
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I intend to use it for gaming, audio/video encoding, high-def movie watching/re-encoding, and heavy multitasking (nothing crazy like gaming/encoding at the same time, honestly, who does that?!). Also anything else I can find to push my hardware to its limit like chess software, distributed computing projects, rendering nvidia demos and other junk I find on the internet that I can render just to experiment/have fun/learn - all that I'll do as well. Oh yeah also a lot of messing around in photoshop, but that's not an issue with any of the current hardware. Also thinking about learning Blender and trying out some 3d rendering fun.
I mean, all those youtube videos of fluid simulations have me drooling at the possibilities, though the complexity of the software and the insane time it takes to render a few seconds of something decent is ridiculous. According to my calculations based on some rough numbers of rendering times posted by various authors of those youtube videos, we'd need PC's about 100,000 times faster or more than current PC's to smoothly render particle-simulated water in real-time, or at least something that is close enough to pass off as water. Although it's really just a resolution of 300 or 400 and a pretty tiny amount of water - a few buckets worth. So to simulate a large body of water PLUS the rest of the game world PLUS AI and all that and at a much higher res than those youtube videos, the real number is probably a couple of million times faster than current hardware. Of course once we reach that plateau I'm sure I'll think of something else to drag that hardware to a grinding halt as well, and complain that we can't do that yet, but hey that's life.
Either way I can't wait - I have a fascination with physics simulation and artificial intelligence simulation and anything else with the word simulation in it and a lot of computing power. I'm getting tired with graphical shininess - I want to see some interactive physics and good AI - that's where the real fun would be, for me anyway. Online games sorta make up for the lack of AI cuz you play against humans, but hasn't anybody wished they could run into that 2for4 base and instead of going down the hallway to grab the flag, just blow up the base, pick up the burned flag among the scattered charred bodyparts, and bring it over to your base without any hallways or obstructions remaining as you blew them all up? I know you have. I'd gladly sacrifice polygons in favor of some nice particle-physics interaction. So if AMD can get their Fusion thing going (assuming the current fiasco doesn't kill them first, and for all our sakes we should hope not), I'd not mind if the graphics card is adapted to handle a large chunk of physics simulation and graphics took a little break and let physics/AI catch up to them. Down with static sprites!! K, done ranting
Back to the build, I am not sure about overclocking any components as I have never overclocked before, so that would be another first for me. So I have a few questions if you guys don't mind giving me some insight on.
- Any suggestions for different components to increase bang for the buck? (I'm contemplating getting E4300 and overclocking that instead, but I think the money saved would be marginal and I'm too lazy to look it up but I think less cache as well, so I probably wanna stick to E6600)
- Anything wrong or incompatible with my above selection, or any "poor quality" parts there?
- I know this CPU is a great overclocker, but without changing the above stock cooling and mobo choice, how far is it reasonable to go with it and still have it last at least 2 to 3 years? Is there a better overclocking mobo that is in the same price range? Based on all the benchies this CPU is plenty fast at stock 2.4Ghz. I don't want to go crazy with it and I'd like it to last. It should handle anything any game throws at it in the next 2-3 years, unless of course games take an unprecedented and sharp turn towards massive cpu-intensive physics/AI processing all of a sudden, which I think is unlikely. But if that happens (I dunno, again, with the AMD Fusion idea and whatever Intel might come up with, if they can really tap into GPU power then you just never know), and if my current build is suddenly useless, then I'll just build a new one at that time.
Appreciate any advice you guys offer.
Here's the list of components and their newegg prices as of today:
CPU - Intel Core 2 Duo E6600 Conroe 2.4GHz LGA 775 Processor Model - $224
Video Card - Leadtek WinFast PX8800 GTS TDH GeForce 8800GTS 640MB GDDR3 PCI Express x16 HDCP Video Card - Retail - $330
Monitor - Hanns·G HW-191DPB Black 19" 5ms DVI Widescreen LCD Monitor - Retail - $175
Hard Drive - SAMSUNG SpinPoint T Series HD501LJ 500GB 7200 RPM SATA 3.0Gb/s Hard Drive - OEM - $115
Ram - G.SKILL 2GB (2 x 1GB) 240-Pin DDR2 SDRAM DDR2 800 (PC2 6400) ... Model F2-6400CL5D-2GBNQ - Retail - $81
Sound Card - Creative Sound Blaster Audigy SE 7.1 Channels PCI Interface Sound Card - Retail - $33
Speakers - Cyber Acoustics A-3780rb 180 watts 2.1 Subwoofer and Satellite Speaker System - Retail - $82
Lan - Onboard.
CD/DVD - LG 20X DVD±R Super Multi DVD Burner Black ATAPI / E-IDE Model GSA-H55NK - OEM - $33
Power - Rosewill RP550-2 ATX 2.01 550W Power Supply - Retail - $55
Mobo - GIGABYTE GA-965P-DS3 (rev. 1.3) LGA 775 Intel P965 Express ATX Intel Motherboard - Retail - $100
Case - COOLER MASTER Centurion 5 CAC-T05-UW Black Aluminum Bezel, SECC ATX Mid Tower Computer Case - Retail - $50
Mouse - Logitech G5 2-Tone 6 Buttons 1 x Wheel USB Wired Laser Mouse - Retail - $46
Keyboard - Logitech 967740-0403 Black USB Standard Internet 350 USB Keyboard - OEM - $10
OS = Microsoft Windows Vista Home Premium DVD - Retail = $220
TOTAL = $1,334
--------
I intend to use it for gaming, audio/video encoding, high-def movie watching/re-encoding, and heavy multitasking (nothing crazy like gaming/encoding at the same time, honestly, who does that?!). Also anything else I can find to push my hardware to its limit like chess software, distributed computing projects, rendering nvidia demos and other junk I find on the internet that I can render just to experiment/have fun/learn - all that I'll do as well. Oh yeah also a lot of messing around in photoshop, but that's not an issue with any of the current hardware. Also thinking about learning Blender and trying out some 3d rendering fun.
I mean, all those youtube videos of fluid simulations have me drooling at the possibilities, though the complexity of the software and the insane time it takes to render a few seconds of something decent is ridiculous. According to my calculations based on some rough numbers of rendering times posted by various authors of those youtube videos, we'd need PC's about 100,000 times faster or more than current PC's to smoothly render particle-simulated water in real-time, or at least something that is close enough to pass off as water. Although it's really just a resolution of 300 or 400 and a pretty tiny amount of water - a few buckets worth. So to simulate a large body of water PLUS the rest of the game world PLUS AI and all that and at a much higher res than those youtube videos, the real number is probably a couple of million times faster than current hardware. Of course once we reach that plateau I'm sure I'll think of something else to drag that hardware to a grinding halt as well, and complain that we can't do that yet, but hey that's life.
Either way I can't wait - I have a fascination with physics simulation and artificial intelligence simulation and anything else with the word simulation in it and a lot of computing power. I'm getting tired with graphical shininess - I want to see some interactive physics and good AI - that's where the real fun would be, for me anyway. Online games sorta make up for the lack of AI cuz you play against humans, but hasn't anybody wished they could run into that 2for4 base and instead of going down the hallway to grab the flag, just blow up the base, pick up the burned flag among the scattered charred bodyparts, and bring it over to your base without any hallways or obstructions remaining as you blew them all up? I know you have. I'd gladly sacrifice polygons in favor of some nice particle-physics interaction. So if AMD can get their Fusion thing going (assuming the current fiasco doesn't kill them first, and for all our sakes we should hope not), I'd not mind if the graphics card is adapted to handle a large chunk of physics simulation and graphics took a little break and let physics/AI catch up to them. Down with static sprites!! K, done ranting
Back to the build, I am not sure about overclocking any components as I have never overclocked before, so that would be another first for me. So I have a few questions if you guys don't mind giving me some insight on.
- Any suggestions for different components to increase bang for the buck? (I'm contemplating getting E4300 and overclocking that instead, but I think the money saved would be marginal and I'm too lazy to look it up but I think less cache as well, so I probably wanna stick to E6600)
- Anything wrong or incompatible with my above selection, or any "poor quality" parts there?
- I know this CPU is a great overclocker, but without changing the above stock cooling and mobo choice, how far is it reasonable to go with it and still have it last at least 2 to 3 years? Is there a better overclocking mobo that is in the same price range? Based on all the benchies this CPU is plenty fast at stock 2.4Ghz. I don't want to go crazy with it and I'd like it to last. It should handle anything any game throws at it in the next 2-3 years, unless of course games take an unprecedented and sharp turn towards massive cpu-intensive physics/AI processing all of a sudden, which I think is unlikely. But if that happens (I dunno, again, with the AMD Fusion idea and whatever Intel might come up with, if they can really tap into GPU power then you just never know), and if my current build is suddenly useless, then I'll just build a new one at that time.
Appreciate any advice you guys offer.