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non-standard display resolution

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Archived from groups: alt.games.quake3 (More info?)

 

Hi,

In Quake3 I can select some standard display resolutions like 640x480,
800x600, etc.
I would like to run quake3 in a non-standard resolution (eg 720x576). The
resolution is supported by my graphics card and I can use it in Windows. But
the resolution doesn't appear in the settings menu in quake.
Can I add this resolution to quake in some way (maybe in the config file)?
Or is the list of resolutions hardcoded into the executable, like in Quake2?

In the file quake2-3.21\win32\vid_menu.c

void VID_MenuInit( void )
{
static const char *resolutions[] =
{
"[320 240 ]",
"[400 300 ]",
"[512 384 ]",
"[640 480 ]",
"[800 600 ]",
"[960 720 ]",
"[1024 768 ]",
"[1152 864 ]",
"[1280 960 ]",
"[1600 1200]",
"[2048 1536]",
0
};

I hope this piece of code didn't get copy pasted into Quake 3 ;)

Johan.

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Archived from groups: alt.games.quake3 (More info?)

 

< http://ucguides.savagehelp.com/Qua [...] ution.html >

HTH

M.W.H

"Johan" <compie@bigfoot.com> wrote in message
news:cq675b$qap$1@voyager.news.surf.net...
> Hi,
>
> In Quake3 I can select some standard display resolutions like 640x480,
> 800x600, etc.
> I would like to run quake3 in a non-standard resolution (eg 720x576). The
> resolution is supported by my graphics card and I can use it in Windows.
But
> the resolution doesn't appear in the settings menu in quake.
> Can I add this resolution to quake in some way (maybe in the config file)?
> Or is the list of resolutions hardcoded into the executable, like in
Quake2?
>
> In the file quake2-3.21\win32\vid_menu.c
>
> void VID_MenuInit( void )
> {
> static const char *resolutions[] =
> {
> "[320 240 ]",
> "[400 300 ]",
> "[512 384 ]",
> "[640 480 ]",
> "[800 600 ]",
> "[960 720 ]",
> "[1024 768 ]",
> "[1152 864 ]",
> "[1280 960 ]",
> "[1600 1200]",
> "[2048 1536]",
> 0
> };
>
> I hope this piece of code didn't get copy pasted into Quake 3 ;)
>
> Johan.
>
>

Reply to Anonymous

Archived from groups: alt.games.quake3 (More info?)

 

"Quake3 does not natively support widescreen..."

So what is the meaning of the command r_customaspect then? How can I use
that?

Johan.


"M.W.H" <mapson_no@hotmail.com> wrote in message
news:JaExd.3729$Ar5.713@text.news.blueyonder.co.uk...
> < http://ucguides.savagehelp.com/Qua [...] ution.html >
>
> HTH
>
> M.W.H
>
> "Johan" <compie@bigfoot.com> wrote in message
> news:cq675b$qap$1@voyager.news.surf.net...
> > Hi,
> >
> > In Quake3 I can select some standard display resolutions like 640x480,
> > 800x600, etc.
> > I would like to run quake3 in a non-standard resolution (eg 720x576).
The
> > resolution is supported by my graphics card and I can use it in Windows.
> But
> > the resolution doesn't appear in the settings menu in quake.
> > Can I add this resolution to quake in some way (maybe in the config
file)?
> > Or is the list of resolutions hardcoded into the executable, like in
> Quake2?
> >
> > In the file quake2-3.21\win32\vid_menu.c
> >
> > void VID_MenuInit( void )
> > {
> > static const char *resolutions[] =
> > {
> > "[320 240 ]",
> > "[400 300 ]",
> > "[512 384 ]",
> > "[640 480 ]",
> > "[800 600 ]",
> > "[960 720 ]",
> > "[1024 768 ]",
> > "[1152 864 ]",
> > "[1280 960 ]",
> > "[1600 1200]",
> > "[2048 1536]",
> > 0
> > };
> >
> > I hope this piece of code didn't get copy pasted into Quake 3 ;)
> >
> > Johan.
> >
> >
>
>

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