Archived from groups: alt.games.rctycoon (More info?)
hey gang --
picked the game up last week and have mucked around a bit...
1 -- scenarios are REALLY tough (at least at entrepreneur & tycoon level) Each
scenario has three levels to it, beginning with apprentice -- which is
certainly not difficult... however, with the absence of the RCT1/2 tab that
shows what all peeps are doing & thinking, i find it *very* difficult to stay
on top of things... mind you, i've been playing all prior versions of the game
for years, and believe i'm at least pretty well skilled in the subtleties of
them -- but this version is giving me fits, and i don't know how to fix it
without the feedback from the peeps... someone here suggested that a patch was
forthcoming -- is that confirmed or just speculation?? either way, sandbox mode
rocks
2 -- the game is a SERIOUS resource hog -- you better have a decent video card
just to get it to open (and, NO, the game doesn't profile your system before
installing, so you may have load the whole thing only to find that it won't
open), and even then you may get bogged down fairly early into it, or simply
not be able to see water AT ALL... but, the what does show up does looks
*great*
3 -- approx. half of my old track files cannot be converted to the new form ,
and several others show up in a different form altogether (i.e. one particular
big wooden twister that RCT3 somehow displays as an arrow-esque steel coaster
???) then, of those that DO convert, and into the same form, only a couple
actually end up running similarly to how they used to on the previous versions,
without bottoming out or just slowing to a stop mid-run.. kind of a bummer,
but at least building new ones from scratch is a little more fun now, with the
test-incomplete-track-in-pause mode ..i only wish the "large overbanked
turn" for the gigas was a LOT bigger than it is -- like millenium force
scale... as it is, it's only about 100 ft high, and you have to build it from a
level section -- meaning you cannot really use it right after a 300 ft drop
without sending your G's through the roof...
4 -- i can only assume that the wooden benches begin to rot and self destruct
after a couple of years??? i kept hearing wood splintering, and was able to
witness the benches collapse on several occasions -- with no peeps really
anywhere near them, or none of those that were feeling even slightly anrgy or
unhappy... i saw nothing about this in the manual
5 -- setting patrol routes for staff is MUCH easier and more versatile, tho
they now tend to wander off on their own fairly regularly (???) there's a
button to press to "discipline" them, but i'm unclear on what that actually
does... it seems you *do* have to simply fire some of them, even if you're not
interested in vacating that particular type and location of staffing, which is
more realistic, i suppose, but also a pain in the butt...
6 -- riding the rides is REALLY cool -- and you can ride just about every one
of em
7 -- the fireworks are a nice touch, and *very* easy to create from scratch..
8 -- peeps do not seem to ride as many rides, even when you have nothing but
the sorts of rides they prefer -- and they do not register as much feedback
about the rides as they did in prior versions... it's tough to tell what
they're thinking!!!! ..and it seems like far more of them are content to just
wander around the park without spending a nickel -- which would be fine if you
were allowed to just charge at the gate, but in many cases you are not...
9 -- peep/coaster/scenario/landscape editors are very nice
10 -- night time is great!!!! ...it's nice to have a reason to put lamp posts
on the paths
11 -- TONS more flat rides!!!!! YAYAYAYAYAYAY!!
12 -- no tunnelling underground for coaster tracks or paths
13 -- scenery, esp. trees and animated stuff, is much better
ok, i'm sure there's more i've noticed, but cannot remember at the moment...
more to come..
banks
hey gang --
picked the game up last week and have mucked around a bit...
1 -- scenarios are REALLY tough (at least at entrepreneur & tycoon level) Each
scenario has three levels to it, beginning with apprentice -- which is
certainly not difficult... however, with the absence of the RCT1/2 tab that
shows what all peeps are doing & thinking, i find it *very* difficult to stay
on top of things... mind you, i've been playing all prior versions of the game
for years, and believe i'm at least pretty well skilled in the subtleties of
them -- but this version is giving me fits, and i don't know how to fix it
without the feedback from the peeps... someone here suggested that a patch was
forthcoming -- is that confirmed or just speculation?? either way, sandbox mode
rocks
2 -- the game is a SERIOUS resource hog -- you better have a decent video card
just to get it to open (and, NO, the game doesn't profile your system before
installing, so you may have load the whole thing only to find that it won't
open), and even then you may get bogged down fairly early into it, or simply
not be able to see water AT ALL... but, the what does show up does looks
*great*
3 -- approx. half of my old track files cannot be converted to the new form ,
and several others show up in a different form altogether (i.e. one particular
big wooden twister that RCT3 somehow displays as an arrow-esque steel coaster
???) then, of those that DO convert, and into the same form, only a couple
actually end up running similarly to how they used to on the previous versions,
without bottoming out or just slowing to a stop mid-run.. kind of a bummer,
but at least building new ones from scratch is a little more fun now, with the
test-incomplete-track-in-pause mode ..i only wish the "large overbanked
turn" for the gigas was a LOT bigger than it is -- like millenium force
scale... as it is, it's only about 100 ft high, and you have to build it from a
level section -- meaning you cannot really use it right after a 300 ft drop
without sending your G's through the roof...
4 -- i can only assume that the wooden benches begin to rot and self destruct
after a couple of years??? i kept hearing wood splintering, and was able to
witness the benches collapse on several occasions -- with no peeps really
anywhere near them, or none of those that were feeling even slightly anrgy or
unhappy... i saw nothing about this in the manual
5 -- setting patrol routes for staff is MUCH easier and more versatile, tho
they now tend to wander off on their own fairly regularly (???) there's a
button to press to "discipline" them, but i'm unclear on what that actually
does... it seems you *do* have to simply fire some of them, even if you're not
interested in vacating that particular type and location of staffing, which is
more realistic, i suppose, but also a pain in the butt...
6 -- riding the rides is REALLY cool -- and you can ride just about every one
of em
7 -- the fireworks are a nice touch, and *very* easy to create from scratch..
8 -- peeps do not seem to ride as many rides, even when you have nothing but
the sorts of rides they prefer -- and they do not register as much feedback
about the rides as they did in prior versions... it's tough to tell what
they're thinking!!!! ..and it seems like far more of them are content to just
wander around the park without spending a nickel -- which would be fine if you
were allowed to just charge at the gate, but in many cases you are not...
9 -- peep/coaster/scenario/landscape editors are very nice
10 -- night time is great!!!! ...it's nice to have a reason to put lamp posts
on the paths
11 -- TONS more flat rides!!!!! YAYAYAYAYAYAY!!
12 -- no tunnelling underground for coaster tracks or paths
13 -- scenery, esp. trees and animated stuff, is much better
ok, i'm sure there's more i've noticed, but cannot remember at the moment...
more to come..
banks