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Pricing, and Patrol areas

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Archived from groups: alt.games.rctycoon (More info?)

 

Hi everyone! Yes, I have done a search trying to find answers to my
questions, but no luck. So, I have two questions:

1.) In the previous RCTs, it was possible to set the price in one stall, and
have it the same throughout the park. Is there any way possible to do that
in RCT 3? I'm getting pretty tired of wasting my time trying to make sure
that all the prices are the same (especially when new foods are added).

2.) Also in previous versions, it was easy to click on one button to see all
the assigned patrol areas for the employees (I assign patrol areas for each
staff member)- can I do that in RCT 3? I got so used to being able to
determine which employee patrols each area - so when I add more rides, or
new booths, I want to be able to just add on to a certain employee's patrol
area with out having to click on each staff member to figure out their
areas.
Thanks!
Liz

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Archived from groups: alt.games.rctycoon (More info?)

 

"Liz" <MalleyCat39@comcast.net> wrote:

>Hi everyone! Yes, I have done a search trying to find answers to my
>questions, but no luck. So, I have two questions:
>
>1.) In the previous RCTs, it was possible to set the price in one stall, and
>have it the same throughout the park. Is there any way possible to do that
>in RCT 3? I'm getting pretty tired of wasting my time trying to make sure
>that all the prices are the same (especially when new foods are added).

That isn't currently in RCT3. However, that feature has been announced
(among other things) in a new patch (update #2) about to be released.
We're being told to expect it sometime next week.

>2.) Also in previous versions, it was easy to click on one button to see all
>the assigned patrol areas for the employees (I assign patrol areas for each
>staff member)- can I do that in RCT 3?

I don't know if you have update #1, but some enhancements have been made
to patrol area management in update #1. Personally, I haven't found
patrol areas to be as necessary as they were in RCT1/2 so I haven't played
with it.


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