First of all what does anti analyzing do...are what are the capabilities of the 8800 gts 640mb for games like fear and oblivion? Just wanted to know i set my oblivion to 8x seemed about the same... any comments?
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It gets rid of jagged edges and makes it look smoother. Personally I see 4x as the main one thats worth it, hardly any improvement from none to 2x and hardly no improvement from 4x to 8x.
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Reply to Hatman
As the hat man said you dont really need above x4 but as for the rest of it i would say max all the sliders dont think hddr lighting and AA work at the same time but you may be able to force it in drivers.
I just use bloom and AA.
The main thing in Oblivion is you want the view distance and distant land buildings etc to max and if you start to get too slow back off on the fade settings and the shadow settings.
If you keep shadows down it helps with vision in caves and dundeons etc.
But with that rig i dont think you will have many probs.
Mactronix
Ps in the games forum there is an in depth sticky on Oblivion optimisation.
As the hat man said you dont really need above x4 but as for the rest of it i would say max all the sliders dont think hddr lighting and AA work at the same time but you may be able to force it in drivers.
I just use bloom and AA.
The main thing in Oblivion is you want the view distance and distant land buildings etc to max and if you start to get too slow back off on the fade settings and the shadow settings.
If you keep shadows down it helps with vision in caves and dundeons etc.
But with that rig i dont think you will have many probs.
Mactronix
Ps in the games forum there is an in depth sticky on Oblivion optimisation.
Oblivion won't allow you to enabled antialiasing with HDR in the game, but any Geforce 8 series card can force it in the drivers by enable "Override any application setting".
Oblivion won't allow you to enabled antialiasing with HDR in the game, but any Geforce 8 series card can force it in the drivers by enable "Override any application setting".
true, unless you have an ATi x1000 series or higher card, or the nvidia 8000 series cards.
anti aliasing smoothes polygon edges by doing some interpolation - the x2, x4, x8 etc. setting simply indicates how many surrounding pixels are used for sampling.
It was most useful for 'low-res' settings - at a time when monitors could play 1024x768 best - when jagged edges (jaggies) were easily seen. Nowadays, with high to very high res, heavy use of particles and shaders over mapped polygons, it is much less useful.
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Reply to mitch074
true, unless you have an ATi x1000 series or higher card, or the nvidia 8000 series cards.
Actually you still need to force it in drivers. What HY27 was saying was to explain to Mactronix how to apply AA to HDR because of his previous post unsure on how to do it. Neither the X1K/HD2K nor GF8 series will allow you to do it from the in-game settings yet, but that may come in a later Bethesda patch (or so it was promised a while ago).
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Reply to TheGreatGrapeApe
Actually you still need to force it in drivers. What HY27 was saying was to explain to Mactronix how to apply AA to HDR because of his previous post unsure on how to do it. Neither the X1K/HD2K nor GF8 series will allow you to do it from the in-game settings yet, but that may come in a later Bethesda patch (or so it was promised a while ago).
aha, fair enough. I didnt read his reply properly. my bad
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Reply to blade85
how do you force it in the drivers? for the benefit of someone who has vista and an 8 series
set HDR from within the game, but in the control panel turn on “override application settings” and then select the level of AA you want to force inside the game.
Similar method for ATi's X1K and HD2K cards.
It's better than the Chuck Patch hassle, but still Bethesda should just add it from within the game (unless they're worried about HDR correct AA, which would surprise me, but at least be a good reason other than just lack of motivation/effort).
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Reply to TheGreatGrapeApe
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