No need to OC E6600!!! one sad story

tsponholz

Distinguished
Feb 7, 2007
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0
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I just put together a build for my little brother (ah heck has more money that me)... I saw lower fps than what you are showing. His system has a 8800 GTX and a q6600, 4 gigs ram, but Vista 64 (which may account for a few frames). On the "benchmark" run-through it dropped to 15 fps during the big bombing sequence. Given the top-end card, I'n not so sure it's graphics card bound... I think maybe processor.

I'm going to overclock it this weekend, I hope (moderate clock, hopefully leaving ram). I'll let you know if there's a noted improvement.

 

slicessoul

Distinguished
Apr 18, 2006
771
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Q6600 Stock speed
2GB DDR2 PC6400 stock speed
XFX 8800GTS 320MB stock speed
Vista 32bit, XP 32bit

World in conflict DX10, NoAA no AF, Water =256, World = VeryLow, tracks=veryshort, other settings are on, got min

fps = 11, avg fps =28, max fps = 59

World in Conflict DX9 windows XP, 2XAA, 16xAF, Water=512, World=Medium, tracks=medium, other settings are on (except

DX10 and clouds shadow which are disabled), got min fps = 27, avg fps = 52, max fps = 110.

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Q6600 OCed 1333x9
RAM at 833MHz
GPU on stock

World in conflict DX10 same settings as on top got min fps=15, avg fps=32, max fps=62.

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q6600 OCEd 1333x9
RAM 833MHz
GPU at 600/900

World in conflict DX10 same settings as on top got min fps=21, avg fps=41, max fps=76

When i open task manager while running the included benchmark on games or on gameplay, CPU utilization never reach 100%, it move around 50-55% on all cores.

IMO, this game love high-end GPU for its physics calculations (explosion and debris) and dispaly but CPU hold important role when you have lots of infantry and tanks, when you zoomed in the planes while they are throwing bombs and when you nuke the city and lots of houses has to be grounded.