Here's to Nehalem
Last response: in CPUs
http://techreport.com/discussions.x/13232
Im officially impressed and if this chip is anything close to what they say it is i must have one.
Im officially impressed and if this chip is anything close to what they say it is i must have one.
More about : nehalem
Here is Anandtech's coverage:
http://anandtech.com/cpuchipsets/intel/showdoc.aspx?i=3101&p=1
http://anandtech.com/cpuchipsets/intel/showdoc.aspx?i=3102
Penryn Nov 12, Nehalem 2h 08, this coming year is going to be something.
http://anandtech.com/cpuchipsets/intel/showdoc.aspx?i=3101&p=1
http://anandtech.com/cpuchipsets/intel/showdoc.aspx?i=3102
Penryn Nov 12, Nehalem 2h 08, this coming year is going to be something.
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Yeh i think your right mrmez, we have quad core cpus that most users will never utilise, my q6600 is running server2003 64bit with exchange server, WSUS server, azureous bittorrent constantly and im still using it as a general email web viewing machine and it barely touches 20% utilisation on the CPU CRAZY
Actually, the problem isn't even really graphics anymore.
The problem is actually related to coding and storing all the data nessesary for all those nice hi-res graphics. It takes a lot of time (man-hours) to devise and code all those nice polygons, textures, and lighting effects. And debugging. And testing.
Then, there's the problem of space. There's the problem of the finite space involved in transfering the product (whether it's CD/DVD/Downloadable Content). How much are you willing to spend to get the prouct to the customer?
Finally, there's the problem of how much you can retail the product for. You could have the greatest game ever created on 2 DVD's, but if you have to retail it for $100 a copy to offset your costs you probably won't be able to sell enough copies to get your initial investment back.
The simple fact is, the days of being able to produce and market high-quality game titles out of your bedroom/garage are largely over. It now takes 3-5 years, with dozens of experienced artists and programmers with million-dollar equipment and developer kits, to produce even a fair/average game. It varies from title to title, but it now cost an average of 10-15 million to produe and distibute a class A title. So, it's more a problem of economics, not technology..
The problem is actually related to coding and storing all the data nessesary for all those nice hi-res graphics. It takes a lot of time (man-hours) to devise and code all those nice polygons, textures, and lighting effects. And debugging. And testing.
Then, there's the problem of space. There's the problem of the finite space involved in transfering the product (whether it's CD/DVD/Downloadable Content). How much are you willing to spend to get the prouct to the customer?
Finally, there's the problem of how much you can retail the product for. You could have the greatest game ever created on 2 DVD's, but if you have to retail it for $100 a copy to offset your costs you probably won't be able to sell enough copies to get your initial investment back.
The simple fact is, the days of being able to produce and market high-quality game titles out of your bedroom/garage are largely over. It now takes 3-5 years, with dozens of experienced artists and programmers with million-dollar equipment and developer kits, to produce even a fair/average game. It varies from title to title, but it now cost an average of 10-15 million to produe and distibute a class A title. So, it's more a problem of economics, not technology..
from fudzilla it appears that nehalem will have a dedicated core to graphics basically Intels version of AMD's fusion. Id believe it but not from fudzilla.
http://www.fudzilla.com/index.php?option=com_content&ta...
" Larrabee likely to be a high end graphics"
http://www.fudzilla.com/index.php?option=com_content&ta...
and also apparently K10rev 2 thatll clock to past 3ghz has started mass production.
http://www.fudzilla.com/index.php?option=com_content&ta...
" Larrabee likely to be a high end graphics"
http://www.fudzilla.com/index.php?option=com_content&ta...
and also apparently K10rev 2 thatll clock to past 3ghz has started mass production.
Hardware has so outstripped OS and application capabilities, it seems rather pointless. Hmmmm...if we could just put...say.....16GB of RAM on the die.....what's the point?....XP addresses 3GB.
So now because we have 8 cores we can run 8 task side by side.....
Let me see...now...how many times do I run even 4 tasks?
On the other hand more is better ...right? I wonder how much this one will cost us?
So now because we have 8 cores we can run 8 task side by side.....
Let me see...now...how many times do I run even 4 tasks?
On the other hand more is better ...right? I wonder how much this one will cost us?
sedaine said:
Looks like Intel liked AMD's fusion idea - they liked it so much that they will get to market first with it!!!!If only AMD could keep thei mouth shut!!!
Ha ha ha
From what I had heard, Fusion (and all the debt it incurred) was a reaction to knowing this was coming on the Intel roadmap. Got to remember that proc companies move their chess pieces a very long time before the day their products hit.
onestar said:
Nehalem is bound to cost a fortune when it first releases. The boards that will support it are going to be overpriced as well.Perhaps this is one of those things that is: If you have to ask how much , it is not for you.
I don't know if that's necessarily true. Intel tends to release their flagship products (the Extreme models) at ~$1,000 USD. If AMD can keep up (even if they trail behind closely), they should release at about the same price as they do now.
chookman said:
Also Nehalem has memory controller on the chip, so the motherboard needs a complete overhaul becuase of that fact too so new northbridge and what not.So simultaneous release is inevitable
only the server version (Socket B aka LGA 1366) will have an integrated memory controller, the desktop version (Socket H aka LGA 715) won't have the IMC, but it'll still not be compatible with current 775
mrmez said:
Pity all that extra power wont really translate to more performance in games.For (pretty much) the 1st time in PC history we have MORE than enuf cpu power for games.
Now if ATI and NV can pull something similar out of the bag...
I'll say that only when I'll see how upcoming games like Crysis, Unreal Tournament 3, Far Cry 2 and Alan Wake perform with everything maxed out.
I'll surely need all the available to feed my "soon to get" 24 inches LCD @ 1920*1200 if you see what I mean.
Still, it's good to know that Intel is doing so well right now. Maybe it'll soon be time for IBM (Smasung) to grab AMD while it's value is going down but with good project in the making. Let's just hope
they can pull a rabbit out of their hat like somebody said before. Rripperr said:
Nehalem isn't due out till Aug/Sept of next year. It uses a new socket, so the CPU/Mobo's will probably be released similtainously.My understanding is that there will be two Nehalems.
The server variety will use "QuickPath" (a.k.a. CSI, a.k.a hypertransport) while the desktop variety will continue to use a FSB.
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