I'm starting to think that Geforce 8 shaders can be easily OC'ed without a BIOS flash, just earlier I was wondering what my card's best stable overclock would be (Running it on stock atm) and these were my findings using Rivatuner and Atitool.
With rivatuner's monitor I got a reading of not only Core clock and memory clock, but also Shader clock, and when I increased the core clock the shader clock also increased, which leads me to believe that in order to OC the shaders all I had to do was standard overclocking... Could someone shed some light in this? to this day I only thought this was possible using nibitor.
On a side note, I'm thinking that a 650/950 OC on a GTS 320 is pretty decent right? I didn't try OC'ing it until now that I was just really bored.
EDIT: And in case anybody is wondering, the reason I use Atitool for OC'ing is that I like it's interface and features a lot better than Rivatuner, on the other hand I also prefer Rivatuner's monitor for fan speed and temperature.
Message edited by emp on 10-04-2007 at 02:32:59 AM
------------------------------Anxiously awaiting the Hydra 100 and the Hydra Engine...
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Yes, The shader clock runs at a ratio (something like 2.36 or something around there) to the core clock, so if you use ATITool to overclock your card it will also overclock your stream processors. Rivatuner v2.05 (newest Ver) now has a seperate slider for to overclock shaders independently from the core. At this moment my GTS is running at 600/1450/862. My memory sucks at overclocking but soon I'll have the 640Mb ver via EVGA's step-up program
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