G
Guest
Guest
Archived from groups: alt.games.simcity (More info?)
When laying out new streets, roads, avenues and whatnot, in the transparent
parts of the new layout (where streets are still under construction) if I
scroll one direction or another, the new layout disappears and I get
pixelization artifacts that remain in the same position on my screen until
I stop scrolling and then they disappear. And even when I stop scrolling,
the semitransparent layouts don't reappear. I won't see them again until
the construction crew is finished building them.
Also, when destroying buildings, the cloud of dust that results has a sharp
border block. The cloud is there, and then there's a straight line and the
cloud of dust doesn't extend beyond that line.
I wondered if anybody else experienced these things. I don't think it's a
hardware heat problem because this is something that happens from the
start. I haven't thought to try this until now, but if I have time to play
tomorrow, I'll see if SC4's screen capture will capture the artifacts.
Here's a brief rundown of my hardware with all the probably irrelevent
stuff removed:
=======================================================================
System Credentials - Hardware
=======================================================================
Motherboard : Abit NF7 -
AMD Athlon Thunderbird 1333 MHz (Not Overclocked)
CoolerMaster DP5-6H51 (Recommended by AMD)
DIMM3 - 512 MB PC-3200 DDR400 SD-RAM (Infineon)
DIMM2 - 256 MB PC-3200 DDR400 SD-RAM (Unknown Brand)
(DIMMs running in Dual Channel mode)
AGP : Chaintech GeForce FX 5600XT (128MB DDR-RAM) 64-bit :-(
Running nVidia Version 56.72 Reference Drivers
NEC MultiSync FP2141SB 22" Monitor @ 1600 x 1200 x 85Hz
: SoundBlaster Live Platinum 5.1
Front Speaker Output: Altec Lansing 5.1
Rear Speaker Output: Altec Lansing 5.1
Center Speaker Output: Altec Lansing 5.1
Gameport: Gravis xTerminator Digital Gamepad
PS/2 1 : Logitech Optical MouseMan Wheel
PS/2 2 : Microsoft Natural Keyboard Elite
Case: Antec SX1030B (Black)
Power Supply: 500 Watts
5.25 #4 ex: Creative Soundblaster Platinum 5.1 Live Drive II/IR
3.5 #4 in: Maxtor 30GB ATA-66 7200RPM Hard Drive Model 53076U6
VIA IDE1a (Master)
3.5 #5 in: Western Digital WD800JBRTL 80GB ATA-100 7200RPM HardDrive
HighPoint IDE3a (Slave)
Cooling :
CPU: Heatsink : CoolerMaster DP5-6H51 (Recommended by AMD)
Rear:
P/S Cooling Fan : Antec DF1208SL - 0.20 amp - 12 volt
Rear Cooling Fan 1 : Antec DF1208SL - 0.20 amp - 12 volt
Rear Cooling Fan 2 : Manhattan 700894 Ball Bearing
Front :
Front Cooling Fan 1 : Silencer Mod. 802812 - 0.075 amp
Front Cooling Fan 2 : Generic Fan
When laying out new streets, roads, avenues and whatnot, in the transparent
parts of the new layout (where streets are still under construction) if I
scroll one direction or another, the new layout disappears and I get
pixelization artifacts that remain in the same position on my screen until
I stop scrolling and then they disappear. And even when I stop scrolling,
the semitransparent layouts don't reappear. I won't see them again until
the construction crew is finished building them.
Also, when destroying buildings, the cloud of dust that results has a sharp
border block. The cloud is there, and then there's a straight line and the
cloud of dust doesn't extend beyond that line.
I wondered if anybody else experienced these things. I don't think it's a
hardware heat problem because this is something that happens from the
start. I haven't thought to try this until now, but if I have time to play
tomorrow, I'll see if SC4's screen capture will capture the artifacts.
Here's a brief rundown of my hardware with all the probably irrelevent
stuff removed:
=======================================================================
System Credentials - Hardware
=======================================================================
Motherboard : Abit NF7 -
AMD Athlon Thunderbird 1333 MHz (Not Overclocked)
CoolerMaster DP5-6H51 (Recommended by AMD)
DIMM3 - 512 MB PC-3200 DDR400 SD-RAM (Infineon)
DIMM2 - 256 MB PC-3200 DDR400 SD-RAM (Unknown Brand)
(DIMMs running in Dual Channel mode)
AGP : Chaintech GeForce FX 5600XT (128MB DDR-RAM) 64-bit :-(
Running nVidia Version 56.72 Reference Drivers
NEC MultiSync FP2141SB 22" Monitor @ 1600 x 1200 x 85Hz
: SoundBlaster Live Platinum 5.1
Front Speaker Output: Altec Lansing 5.1
Rear Speaker Output: Altec Lansing 5.1
Center Speaker Output: Altec Lansing 5.1
Gameport: Gravis xTerminator Digital Gamepad
PS/2 1 : Logitech Optical MouseMan Wheel
PS/2 2 : Microsoft Natural Keyboard Elite
Case: Antec SX1030B (Black)
Power Supply: 500 Watts
5.25 #4 ex: Creative Soundblaster Platinum 5.1 Live Drive II/IR
3.5 #4 in: Maxtor 30GB ATA-66 7200RPM Hard Drive Model 53076U6
VIA IDE1a (Master)
3.5 #5 in: Western Digital WD800JBRTL 80GB ATA-100 7200RPM HardDrive
HighPoint IDE3a (Slave)
Cooling :
CPU: Heatsink : CoolerMaster DP5-6H51 (Recommended by AMD)
Rear:
P/S Cooling Fan : Antec DF1208SL - 0.20 amp - 12 volt
Rear Cooling Fan 1 : Antec DF1208SL - 0.20 amp - 12 volt
Rear Cooling Fan 2 : Manhattan 700894 Ball Bearing
Front :
Front Cooling Fan 1 : Silencer Mod. 802812 - 0.075 amp
Front Cooling Fan 2 : Generic Fan