Archived from groups: alt.games.simcity (
More info?)
On Mon, 17 May 2004 18:09:23 +0100, Paul Jager wrote:
> Its strange that this game relies so much on RAM rather than just CPU or
> graphics card. I wonder if those with high spec machines, but moderate
> amounts of RAM (ie 256mb - 512mb) have the same laggy issues?
I think with SimCity4 there is *so* much stuff to keep track of that it
taxes the heck out of the CPU keeping track of hundreds, then thousands,
tens of thousands, hundreds of thousands, and even millions of Sims. Their
path to and from work, the city itself, the disasters, when to start a fire
somewhere, the budget, etc. SimCity4 is such a detail oriented game (one
of the reasons I like it so much) that it needs large amounts of memory to
keep track of it all.
The lag is SimCity loading up the part of the city you just moved into view
back so you can see it. Sometimes I'll even see the little boxy graphics
just before the program refreshes them with the actual buildings and such.
I would imagine a super nice graphics card might speed up your screen
refresh a bit, but not do much for the lag since SimCity isn't really a
game which requires a lot of FPS. Graphics does take a lot of CPU power,
and a good graphics card will relieve the CPU of much of the burden, but
again SimCity isn't a game like say Halo or something which needs lots of
frames per second. At least that's my opinion. I'm surely not a graphics
expert or anything.
Dave
--
We are the US military. Your asses will be kicked. Resistance is futile.
US Army Signal Corps!
www.geocities.com/davidcasey98
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