I hear too many people bashing crysis on many things but on I don’t agree with is on the motion blur. I think people are missing the concept of motion blur. I think the misconception is that motion blur simulates a crappy refresh. WRONG! It’s actually realistic! It’s simulating the effect of the actual human eye. Try swinging your head around as fast as you jerk your character around in a video game. You can’t focus; your eyes don’t operate like that. I personally think motion blur used in the right way adds to the realism of today’s games. Why do so many people hate it?
Well when i run I don't get motion blur. So i personally do not see the point in it. Now, when going 160MPH on a motorcycle sure, tunnel vision, but we're shooting Koreans and Aliens, not riding motorcycles. Motion Blur to me is rather useless in FPS games. It belongs in racing games.
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Reply to justinmcg67
Maybe but the kind of motion blur I hate the most is the kind that has been used in racing. The fast and furious movies, the need for speed games. It’s used too heavily and ends up looking unrealistic. I haven’t really seen motion blur in crysis yet because I cant run it that hight but I have seen motion blur in HL2 EP:2 and Team fortress 2 and I think it was used perfectly.
The OP is right. Your eyes don't pick up the objects between point A and B when quickly turning your head between these two points anywhere near as distinctly as when you turn slowly.
The motion blur, the bokeh (compressed depth of field, aka the blurry background and foreground effect) on the zoom, the way everything falls out of focus when a grenade goes off near you... It seems strange that so much effort should be spent making parts of a game harder to view, but the end result is great.
On edit, there are some problems with the engine though, for instance when you are driving any vehicle in the third person and pan around for a profile shot, your vehicle is relatively stationary to the frame of reference, but the graphics still applies a sideways blur to everything. It's just a minor complaint though.
keep that postprocessing on high!
Message edited by ganpachi on 11-02-2007 at 02:20:32 AM
In my opinion it also allows you to play at lower frame rates and feel the game still smooth (That's what it does for crysis). I think when done properly it is an amazing thing to have, I loved it on MOH: Airborne, loved it on Crysis, and I'm loving it right now on Clive Barker's Jericho.
I think if its not over done its fine, But the way its done in Crysis and MoH:A feels a little overboard. HL EP2 was just right, it looked cool with out making me motionsick like Crysis and MoH:A. Not so much Crysis as MoH:A...i had to turn PP to medium on that game...five minutes and i felt like i was going to hurl.
Message edited by cliffro on 11-03-2007 at 10:25:28 PM
The new HL2 games in the Orange Box had a motion blur, and I loved it. I would play through Portal just swinging the camera to watch the motion blur. It made everything look deeper, like depth of field, or maybe depth of field was also added to the source engine. >_>
depth of field is available in the source engine, whether or not it is included in the SDK i don't know, they implemented it in a dod:s trailer months ago. It like motion blur was too strenuous to implement at the time, not sure about now.
I ain't tried the crysis demo yet, my donwload rate just now is crap so it would probably take day's and that would mean i wouldn't be able to play online games and it ain't that big a deal for me so i will wait till my speed is restored.
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Motion Blur in NFS carbon , if turned off gives you %25 to %30 more FPS .
I was getting like 26 on an card.. when motion blurr off the average jumped to 43 .
I was so diaspointed that there's is no Motion Blurr OFF option in Crysis , its subtle therefore I wont miss it like carbon for instance , but it will give u a few FPS to game with , I propably thing its inthe GAME EFFECTS , but I dont want to lower something else .
I currently play it maxed out but with the exception of shader and shadows turned to medium , these two CAN EAT a GPU alive .
I like motion blur in some games, but it can be overused, and my 7600GT can rarely handle it. At lower resolutions the objects on screen can be really confusing and messy. (like Jericho demo or Cellfactor etc).
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Reply to oswold
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