Archived from groups: alt.games.simcity,alt.games.the-sims (
More info?)
Its more of a tacked-on feature than something core to the game, which is
why its not as fleshed out as you might like. The entire map is rendered in
the Sims2. You just have to unlock the camera to see all of it. This is
to keep you from seeing the edges of the map, and the sudden drop into blue
nothingness.
All maps you imported will be mirrored on both axes. So up will be down,
and left will be right. =) Roads in Sims2 are smaller than they appear in
SimCity, so it can take some playing around before you're comfortable with
the scale. Keep playing around with it and you'll make neighborhoods you're
happy with.
"Ashikaga" <citizenlouie@hotmail.com> wrote in message
news:2te0s1F1to129U1@uni-berlin.de...
> Maxon wrote:
>> You can transfer across the topography, roads (the black ones, not
>> the grey streets), trees and the first four bridges that came with
>> SC4 only - not the bridges from Rush Hour (no Golden Gate then).
>> There are some oddities pop up - one of my SC4 maps transferred
>> across back to front - so east became west. Also, the bridges are
>> not easy to get right as the ground around the ends of the bridge
>> gets remodelled slightly in the transfer - which can cause it to
>> disappear. It can be frustrating to keep having to fire up each
>> programme in turn until you get everything as you want it. However,
>> once you get it across, you can then use the neighbourhood
>> modification tools in Sims2 to add stuff like rocks, waves and clouds
>> and also the hot air balloon, birds and flowers. You can end up with
>> something that looks pretty nice. The more roads you include
>> initially means more space for lots - you can't add roads later so
>> add all you want in the first place. Oh yes - you do use the
>> smallest map size and it only takes the middle portion of the map
>> across - so don't bother building up to the edges.
>>
>> Best wishes
>> Jen
>
> I think they made it too difficult to get what we wanted.... I mean why
> reverse the direction, and only use the middle portion.... Why not just
> shrink the size? It's a little difficult to get everything the way I
> wanted so at one point, I just settled for an okay customed map....
>
> Ashikaga
>