Found some interesting data - as we know 8800GT is slightly faster than 3870 without AA or with 4x AA, but barely anyone tested with higher antialiasing. Extensive german review about it: http://www.computerbase.de/artikel [...] d_3870/13/
In higher AA modes 3870 pretty much always wins over 8800GT, sometimes with wide margin. Why nobody has noticed this before? Probably because its assumed fps will be too low to be useful, but thing is - diference from 0 AA to 4x is much bigger than 4 to 8x. Also SLI/CrossFire shouldnt be ignored too, its the future for both firms in dual cards setups or in dual-core chip cards.
Found some interesting data - as we know 8800GT is slightly faster than 3870 without AA or with 4x AA, but barely anyone tested with higher antialiasing. Extensive german review about it: http://www.computerbase.de/artikel [...] d_3870/13/
In higher AA modes 3870 pretty much always wins over 8800GT, sometimes with wide margin. Why nobody has noticed this before? Probably because its assumed fps will be too low to be useful, but thing is - diference from 0 AA to 4x is much bigger than 4 to 8x. Also SLI/CrossFire shouldnt be ignored too, its the future for both firms in dual cards setups or in dual-core chip cards.
Dang it even beats the GTX and Ultra in some cases on higher resolutions with 8xAA/16xAF. Prey, Fear, Oblivion, Call of Juarez, and Crysis. Rating – 1600x1200 8xAA/16xAF and Rating – 2560x1600 8xAA/16xAF beats even the ultra's average. Nice find.
Message edited by elbert on 11-18-2007 at 05:00:14 PM
The real question though is this; what 8x setting are they using with the 8800GTX and Ultra? If they're using 8xQ AA on the 8800s and 8xCFAA on wide tent with the HD 3800 series, that isn't exactly fair, is it? If they're using equivalent antialiasing settings this is indeed an interesting development, although surprising that we haven't heard about it before. Still, not one of those situations where the HD3870 outperformed the 8800Ultra was at a "playable" framerate so this would be a small victory for the red team.
The real question though is this; what 8x setting are they using with the 8800GTX and Ultra? If they're using 8xQ AA on the 8800s and 8xCFAA on wide tent with the HD 3800 series, that isn't exactly fair, is it? If they're using equivalent antialiasing settings this is indeed an interesting development, although surprising that we haven't heard about it before. Still, not one of those situations where the HD3870 outperformed the 8800Ultra was at a "playable" framerate so this would be a small victory for the red team.
Who seriously plays with 8xAA on mid-range cards? And at 20fps or less? It's a moot point.
Btw, I like the way you can move the cursor over the graph and it gives you percentages performance of each card relative to the one you have highlighted. Very cool.
Who seriously plays with 8xAA on mid-range cards? And at 20fps or less? It's a moot point.
Btw, I like the way you can move the cursor over the graph and it gives you percentages performance of each card relative to the one you have highlighted. Very cool.
Playing at that FPS is definitely sub-par but, what advantage we can get out of this is if you put a pair of these babies in cross-fire. Now we are talking about something really nice. Imagine if it was on a x38 board as well and with newer drivers, this card just came out you know
That's nice to know... except that 8x AA isn't really an improvement on image quality to be honest. There's barely a difference from 4x to 16x, so a small victory indeed if the review is legit, but still means nothing in the real world.
Too bad I dont understand german, still its obvious they used nVidia 8xQAA and ATI 8xAA with Adaptive AA Off.
That's what I was thinking; otherwise there is no explanation how a card that performs consistently worse with antialiasing would all of the sudden outperform it's competition at a higher antialiasing setting.
You are about to answer a thread that has been inactive for more than 6 months. If you still wish to proceed, please ensure that your posting is original and does not duplicate or overlap any prior responses to this thread.