Archived from groups: alt.games.starcraft (
More info?)
By the time your opponent gets a couple of goons and gets them across the
map to your choke/ramp, you should have a couple of tanks either present or
about ready to be present with siege not far behind. When sieged they
outrange a goon by a lot and will decimate any toss units silly enough to
try a frontal assault.
Remember that, to some extent, Starcraft is like the game
"Rock-Paper-Scissors". If you get tanks, he can get air power to which you
can get goliaths to which he can get zealots to which you can get stimmed
M&M to which he can get reavers to which you can get tanks, etc. etc., etc.
A critical part is knowing or guessing correctly what sort of troops your
opponent is making. This requires scouting. Early on, at about 10 supply,
send an SCV to your opponent's base to see what he has. If you are nimble,
it might even return to tell the tale to his friends. Then react from
there. If no gas, he is going zealots. If templar archives, then he is
going fast DT. Etc. Etc. Later, make liberal use of your comsat scan. Put
a comsat on every CC (odds are you won't need a Nuke silo). If your comsat
energy is above 100, you aren't using it often enough.
G'day,
Jim
<snoovley@hotmail.com> wrote in message
news:MPG.1c44da97d4d6816b989681@shawnews...
> In article <33s9v8F421v05U1@individual.net>, steven@nodomainname.com
> says...
> >
> > If you close the choke properly, not even the fly can come in. Keep the
SCV
> > handy for repairing the bunker.
> >
> The problem is that as soon as he gets a couple of dragoons, the SCV's
> are toast and there goes the front door.