Terran defense against Protoss rush?

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Does anyone have a good defense for Terran against a protoss rush? I've
closed the front door with supply depots, backed it with bunkers, and
lined up seige tanks behind all that. The problem is that the seige
tanks' splash-over destroys the supply depots that are supposed to keep
the zealots out. Any help from the experts out there?
 
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I agree terran defense is horrible, not easy to penetrate with toss,
but even if you close the choke properly, human user will probably
attack supply depots first, unlike comp. or auto attack dest.
 
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<snoovley@hotmail.com> wrote in message
news:MPG.1c42908fe53c39bb989680@shawnews...
> Does anyone have a good defense for Terran against a protoss rush? I've
> closed the front door with supply depots, backed it with bunkers, and
> lined up seige tanks behind all that. The problem is that the seige
> tanks' splash-over destroys the supply depots that are supposed to keep
> the zealots out. Any help from the experts out there?

If you close the choke properly, not even the fly can come in. Keep the SCV
handy for repairing the bunker.
--
Steven Ung
 
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>When begining of game, you could always hotkey 2~3 SCVs on
>standby but allow it to mine _mineral_.
>Only when you're being attacked or detect a rush, select the
>hotkeyed SCVs and have right click it on the building under attack.
This is smart!! Nice...
 
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"zx7" <kinszach@yahoo.com> wrote in message
news:1104752026.313785.304380@c13g2000cwb.googlegroups.com...
>I agree terran defense is horrible, not easy to penetrate with toss,
> but even if you close the choke properly, human user will probably
> attack supply depots first, unlike comp. or auto attack dest.

When begining of game, you could always hotkey 2~3 SCVs on standby but allow
it to mine _mineral_.

Only when you're being attacked or detect a rush, select the hotkeyed SCVs
and have right click it on the building under attack. If your choke is
proper (like the ones on LT) you can definitely defend the rush _easily_.

IMO, you shouldn't be worried about zealot rushes against a PvT matchup as
most of them won't even bother if you have a properly seal choke.

Them Dark Templars/reavers or drops are the ones that you should be worried
about.
--
Steven Ung
 
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It would also help if u can provide a replay file, u can attach through
google i guess, also I assume u are playing on a money map, otherwise
it is usually not the case that people try to break terran def at the
begining, such as on LT,

>I have two or three SCV's located at the front all the time, but he
>just takes them out when they start to repair the damage.
looks like a decent player
 
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On 4 Jan 2005 15:47:34 -0800, "zx7" <kinszach@yahoo.com> wrote:
>It would also help if u can provide a replay file, u can attach through
>google i guess, also I assume u are playing on a money map, otherwise
>it is usually not the case that people try to break terran def at the
>begining, such as on LT,

A)
DO NOT TOP POST!

B)
DO NOT ENCOURAGE POSTING BINARIES TO NON-BINARY GROUPS!

Flagrant use of caps denotes me emphasizing a point, not that my
caps-lock is stuck.

--
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"Eat a bag of hell." - Cyric The Mad
"I'm all for the girl on girl action, but it could put a strain on the marriage" - LTP

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I think you have a point , it might be better to provide a link and
place the replay file on geocities...

text base groups are becoming cool, for me, I just discovered usenet

>A) DO NOT TOP POST!
does this have some kind of special meaning? I am a newb

thx
 
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On 4 Jan 2005 18:21:07 -0800, "zx7" <kinszach@yahoo.com> wrote:
>I think you have a point , it might be better to provide a link and
>place the replay file on geocities...
>
>text base groups are becoming cool, for me, I just discovered usenet

Here you are top-posting. Notice how your reply appears above what
little quoted text you included. Generally, you should quote all
relevant parts of a posts, such as what you're replying to. In this
case, you probably should've included at least the second part of what
I said about not posting binaries to non-binary groups.

>>A) DO NOT TOP POST!
>does this have some kind of special meaning? I am a newb

This reply is correctly positioned below the quoted text. It can be
referred to as bottom-posting. the opposite (as described above) is
top-posting. It is considered bad nettiquette to top-post. Chas has a
long list of reasons why bottom-posting makes more sense. If you
really want to hear them all, go look it up on google groups.

--
"No I'm saying that I'm a cow dung." - Stephen "Suupernuubie" Ung
"Eat a bag of hell." - Cyric The Mad
"I'm all for the girl on girl action, but it could put a strain on the marriage" - LTP

ICQ:65589349 MSN:ktwilson86@hotmail.com (BUT DON'T SEND E-MAIL!)
Zealot the Crazy Lui
Grand 16-Star General and overall director of AGSC operations for the Pronoun Army(and webmaster)
http://pronounarmy.homestead.com/ http://home.comcast.net/~ktwilson9999/
re-vamped sig xp Build 2004.6
 
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In article <33s9v8F421v05U1@individual.net>, steven@nodomainname.com
says...
>
> If you close the choke properly, not even the fly can come in. Keep the SCV
> handy for repairing the bunker.
>
The problem is that as soon as he gets a couple of dragoons, the SCV's
are toast and there goes the front door.
 
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By the time your opponent gets a couple of goons and gets them across the
map to your choke/ramp, you should have a couple of tanks either present or
about ready to be present with siege not far behind. When sieged they
outrange a goon by a lot and will decimate any toss units silly enough to
try a frontal assault.

Remember that, to some extent, Starcraft is like the game
"Rock-Paper-Scissors". If you get tanks, he can get air power to which you
can get goliaths to which he can get zealots to which you can get stimmed
M&M to which he can get reavers to which you can get tanks, etc. etc., etc.
A critical part is knowing or guessing correctly what sort of troops your
opponent is making. This requires scouting. Early on, at about 10 supply,
send an SCV to your opponent's base to see what he has. If you are nimble,
it might even return to tell the tale to his friends. Then react from
there. If no gas, he is going zealots. If templar archives, then he is
going fast DT. Etc. Etc. Later, make liberal use of your comsat scan. Put
a comsat on every CC (odds are you won't need a Nuke silo). If your comsat
energy is above 100, you aren't using it often enough.

G'day,

Jim


<snoovley@hotmail.com> wrote in message
news:MPG.1c44da97d4d6816b989681@shawnews...
> In article <33s9v8F421v05U1@individual.net>, steven@nodomainname.com
> says...
> >
> > If you close the choke properly, not even the fly can come in. Keep the
SCV
> > handy for repairing the bunker.
> >
> The problem is that as soon as he gets a couple of dragoons, the SCV's
> are toast and there goes the front door.
 
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In article <1104752026.313785.304380@c13g2000cwb.googlegroups.com>,
kinszach@yahoo.com says...
> I agree terran defense is horrible, not easy to penetrate with toss,
> but even if you close the choke properly, human user will probably
> attack supply depots first, unlike comp. or auto attack dest.
>
>
Exactly!
 
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In article <33u77bF448nneU1@individual.net>, steven@nodomainname.com
says...
>
> When begining of game, you could always hotkey 2~3 SCVs on standby but allow
> it to mine _mineral_.
>
> Only when you're being attacked or detect a rush, select the hotkeyed SCVs
> and have right click it on the building under attack. If your choke is
> proper (like the ones on LT) you can definitely defend the rush _easily_.
>
> IMO, you shouldn't be worried about zealot rushes against a PvT matchup as
> most of them won't even bother if you have a properly seal choke.
>
> Them Dark Templars/reavers or drops are the ones that you should be worried
> about.
>
I have two or three SCV's located at the front all the time, but he just
takes them out when they start to repair the damage. I'm not worried
about templars, etc. 'cause they take awhile to bring to bear, and by
that time the game is either over, or I have air-power to deal with them.
 
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In article <CDFCd.39754$lL5.28559@fe05.lga>,
jim.youngspammenot@chartermi.net says...
> By the time your opponent gets a couple of goons and gets them across the
> map to your choke/ramp, you should have a couple of tanks either present or
> about ready to be present with siege not far behind. When sieged they
> outrange a goon by a lot and will decimate any toss units silly enough to
> try a frontal assault.
>
>
My original post is no longer on the server, but I was complaining in it
that the splashover damage from seige tanks is actually beneficial to my
opponent because it helps wipe out the Depots.

Also, I find that tanks don't out-range 'goons by that much, since he can
hit my SCV's repairing the depots, and I can't take out his 'goons.

As for frontal assaults being silly, given enough zealots it is costly,
but not impossible to break through three layers of defence (this guy is
GOOD), and then attack the SCV's at my command centre. This of course
effectively wins the game for him since he is then so far ahead that
there is nothing I can do except try to make it last as long as I can.
 
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On Tue, 04 Jan 2005 16:13:12 -0800, Zealot The Crazy Lui
<ktwilson9999@NOSPAM.comcast.net> wrote:

>A)
>DO NOT TOP POST!
>
>B)
>DO NOT ENCOURAGE POSTING BINARIES TO NON-BINARY GROUPS!
>
>Flagrant use of caps denotes me emphasizing a point, not that my
>caps-lock is stuck.

*lol*
You robbed me of a caps lock joke, damn it.

--
byerstheoblivious
 
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>Ps. The splash damage, believe it or not can even kill cloak dark
templars
>(without scanner) if you know how to use it.

This is sophisticated stuff, never thought of it before i guess i can
think of its ways such as aiming the buildings, or perhaps using a
probe....mmmm

real nice
 
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Zealot The Crazy Lui wrote:
> On 4 Jan 2005 18:21:07 -0800, "zx7" <kinszach@yahoo.com> wrote:
> >I think you have a point , it might be better to provide a link and
> >place the replay file on geocities...
> >
> >text base groups are becoming cool, for me, I just discovered
usenet
>
> Here you are top-posting. Notice how your reply appears above what
> little quoted text you included. Generally, you should quote all
> relevant parts of a posts, such as what you're replying to. In this
> case, you probably should've included at least the second part of
what
> I said about not posting binaries to non-binary groups.
>

Got it !!! Sir!!

Thank you Sir!!!
 
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On 5 Jan 2005 03:55:54 -0800, "zx7" <kinszach@yahoo.com> wrote:
>Got it !!! Sir!!
>
>Thank you Sir!!!

Wow... a newbie that actually listens? w00t. :)

--
"No I'm saying that I'm a cow dung." - Stephen "Suupernuubie" Ung
"Eat a bag of hell." - Cyric The Mad
"I'm all for the girl on girl action, but it could put a strain on the marriage" - LTP

ICQ:65589349 MSN:ktwilson86@hotmail.com (BUT DON'T SEND E-MAIL!)
Zealot the Crazy Lui
Grand 16-Star General and overall director of AGSC operations for the Pronoun Army(and webmaster)
http://pronounarmy.homestead.com/ http://home.comcast.net/~ktwilson9999/
re-vamped sig xp Build 2004.6
 
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<snoovley@hotmail.com> wrote in message
news:MPG.1c44fe0b4ce44385989684@shawnews...
> In article <CDFCd.39754$lL5.28559@fe05.lga>,
> jim.youngspammenot@chartermi.net says...
>> By the time your opponent gets a couple of goons and gets them across the
>> map to your choke/ramp, you should have a couple of tanks either present
>> or
>> about ready to be present with siege not far behind. When sieged they
>> outrange a goon by a lot and will decimate any toss units silly enough to
>> try a frontal assault.
>>
>>
> My original post is no longer on the server, but I was complaining in it
> that the splashover damage from seige tanks is actually beneficial to my
> opponent because it helps wipe out the Depots.

Yes and no. Seige Tanks has the furthest range of all units/races in
StarCraft. The splash damage also keeps the enemy from coming anywhere near
your base. However they're prone to drops/close range melee attacks. The key
here is that you need to support the tanks with other units like m+m+f etc.

Ps. The splash damage, believe it or not can even kill cloak dark templars
(without scanner) if you know how to use it.

> Also, I find that tanks don't out-range 'goons by that much, since he can
> hit my SCV's repairing the depots, and I can't take out his 'goons.

Not too much, but still it outrange the goons. If by the time he got 'few'
goons whilst your only on your first tank, you must be doing something
wrong. Perhaps a little bit too slow in teching but concentrating on
building.

You did explain that you always have 3 SCVs on standby and IMO, they should
be put to good use like mining. What if he don't attack early?

<snip>
--
Steven Ung
 
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<snoovley@hotmail.com> wrote in message
news:MPG.1c42908fe53c39bb989680@shawnews...
> Does anyone have a good defense for Terran against a protoss rush? I've
> closed the front door with supply depots, backed it with bunkers, and
> lined up seige tanks behind all that. The problem is that the seige
> tanks' splash-over destroys the supply depots that are supposed to keep
> the zealots out. Any help from the experts out there?

NO NO NO! Camping is bad.

If you are 1 vs 1 you can ALWAYS make enough units to go one to one. Make
one or two bunkers and then make them run around.

Are you playing multiplayer or computers? Cause computers are really dumb

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yet.
 
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"Zealot The Crazy Lui" <ktwilson9999@NOSPAM.comcast.net> wrote in message
news:0tgot09t03i8aie6eo3r7sj1igftp9bieb@4ax.com...
> On 5 Jan 2005 03:55:54 -0800, "zx7" <kinszach@yahoo.com> wrote:
> >Got it !!! Sir!!
> >
> >Thank you Sir!!!
>
> Wow... a newbie that actually listens? w00t. :)

Hey not all n00bs are dicks you know ;)

--
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yet.
 
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<snoovley@hotmail.com> wrote in message
news:MPG.1c44dab4acafc011989682@shawnews...
> In article <1104752026.313785.304380@c13g2000cwb.googlegroups.com>,
> kinszach@yahoo.com says...
> > I agree terran defense is horrible, not easy to penetrate with toss,
> > but even if you close the choke properly, human user will probably
> > attack supply depots first, unlike comp. or auto attack dest.
> >
> >
> Exactly!

Against a [good] human player turtling willl NEVER work.

--
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yet.
 
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"Jim Young" <jim.youngspammenot@chartermi.net> wrote in message
news:CDFCd.39754$lL5.28559@fe05.lga...
> By the time your opponent gets a couple of goons and gets them across the
> map to your choke/ramp, you should have a couple of tanks either present
or
> about ready to be present with siege not far behind. When sieged they
> outrange a goon by a lot and will decimate any toss units silly enough to
> try a frontal assault.
>
> Remember that, to some extent, Starcraft is like the game
> "Rock-Paper-Scissors". If you get tanks, he can get air power to which
you
> can get goliaths to which he can get zealots to which you can get stimmed
> M&M to which he can get reavers to which you can get tanks, etc. etc.,
etc.
> A critical part is knowing or guessing correctly what sort of troops your
> opponent is making. This requires scouting. Early on, at about 10
supply,
> send an SCV to your opponent's base to see what he has. If you are
nimble,
> it might even return to tell the tale to his friends. Then react from
> there. If no gas, he is going zealots. If templar archives, then he is
> going fast DT. Etc. Etc. Later, make liberal use of your comsat scan.
Put
> a comsat on every CC (odds are you won't need a Nuke silo). If your
comsat
> energy is above 100, you aren't using it often enough.


This was a very informative and useful post.

But it was top posted - plz don't do it again.

--
LTP

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yet.
 
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"Steven Ung" <steven@nodomainname.com> wrote in message
news:341ielF45k2h8U1@individual.net...
> The key here is that you need to support
> the tanks with other units like m+m+f etc.

Ah yes, don't forget the Firebats when you are being charged by toss melee

--
LTP

When the llama speaks you listen. Unfortunately the llama hasn't spoken
yet.