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Crysis patch 1.1 out

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a b U Graphics card
January 9, 2008 10:50:32 AM

http://www.incrysis.com/index.php?option=com_content&ta...

No time to try it now, but I'll post back some single card and SLI performance #'s comparing 1.0 to 1.1 later tonight. Hopefully there is a little boost anyway.

If you get a chance, post your comparisons results of the built in GPUbench. You can also DL, Guru3D's crysis benchmark utility for easier batch runs.
http://downloads.guru3d.com/download.php?det=1791

More about : crysis patch

January 9, 2008 11:27:23 AM

pauldh said:
http://www.incrysis.com/index.php?option=com_content&ta...

No time to try it now, but I'll post back some single card and SLI performance #'s comparing 1.0 to 1.1 later tonight. Hopefully there is a little boost anyway.

If you get a chance, post your comparisons results of the built in GPUbench. You can also DL, Guru3D's crysis benchmark utility for easier batch runs.
http://downloads.guru3d.com/download.php?det=1791


Woohoo, I've been waiting for this, but I may wait to make sure it doesn't break any cracks...
a b U Graphics card
January 9, 2008 7:51:15 PM

Yeah, me too(waiting for this, not the cracks). I've seen mixed reviews so far, but with SLI I will definately try it.
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a b U Graphics card
January 9, 2008 9:09:43 PM

D'Oh! They fix the memory issue after I bought 4 GB of memory for that very reason (of the 1.5GB I had 900MB was often being used by Crysis, when I noticed it chugging, just under 500MB initial gameplay, now it's just over 1GB but doesn't chug [maybe I don't play long enough to saturate the 4/3.5 GB]).

Yeah, and I'm wondering about the cracks too even though I bought this (on wicked Boxing Day sale as you know Paul :sol:  ) because I hate using disks in a laptop (I need that optical bay and don't cary my whole library with me), so I may need to wait for an updated no-DVD hack personally, especially since there's little there for me to go "Must Have" in the patch, and I still don't have much time to play it yet (still haven't encountered the Aliens yet, but I think/hope I'm getting close, just started the annoying tank level).
a c 130 U Graphics card
January 9, 2008 9:21:48 PM

Flipping tank level is annoying i ended up doing most of it on foot :lol:  still you do get a cool gun when you get to the end(say no more) :) 
Mactronix
Ps didnt realise it used that much ram best get me another Gig.
a b U Graphics card
January 9, 2008 9:26:59 PM

Yeah I don't know if it's because it has one memory leak for reason Y and then a memory leak for running in DX10 mode as well, but it surprised the heck out of me when I checked it after it started chugging. I was worried I was going to have to drop detail even more, but I noticed when I would quit and then start from the last save it was smoother than before, so it had to be a memory issue not a CPU/VPU issue.

I was thinking of going on foot too, since I stopped playing when I got frustrated with doing it by tank, and said when I do play it again, I'm going for a few moments in the tank, but going to hug the trees and the minute I'm at like 50% damage, jumping out and gonna use the rocket launcher and explosives hugging the ground cover after that.
a b U Graphics card
January 9, 2008 9:33:20 PM

Yeah, hopefully they fixed it. I wonder just how much they actually fixed. I suffered from the bug where after blowing up the two tanks at the schoolhouse, my teammate and the hostage would just stay there and my mission wouldn't update. I had to just head toward the waterfall since I knew it already. On my FX-55 8800GTS, I didn't have this issue.

As far as performance I have to go out tonight but installed the patch and ran the GPU benchmark through the guru3d utility at the settings I play at. (1680x1050 all high 2xaa/16xaf) All stock speeds, with 1.0 I averaged 31.02 fps, with patch 1.1 it went up to a whopping 31.42 fps. I'll run through the complete set of benchies with dual and single cards again later tonight, but as it looks so far by a quick gpu bench run, this isn't going to add any performance for me.

BTW, as you know I buy all the games I play, but yeah I agree and like to use no CD patches when possible, even at home on my desktop. With your mobile setup I can see it's more important even. I now always install all steam games through steam too instead of the discs.
a c 130 U Graphics card
January 9, 2008 9:35:02 PM

Yep thats pretty much how i played it after i realised that i can drive a tank about as well as i can sing :lol: 
Mactronix
a b U Graphics card
January 9, 2008 9:48:49 PM

Paul, just something to check, the avg fps may only change a bit, but if it used to have moemntary but severe drops then getting rid of those and offering smooth game play might only add 1/2 a frame per second improved result/score but would mean a significant improvement in gameplay, hopefully that's what they did otherwise, yeah it doesn't sound like much of a boost.

Here's to hoping for the best.
a b U Graphics card
January 10, 2008 12:01:53 AM

Very true, and I have not spent any time playing it just yet. Once I run through these benchies I will replay some missions to compare. But really I didn't have the freezing that some SLI people complained about; it was pretty smooth before. I'm just hoping it's not worse now. If the lows during gameplay are higher, then yeah that would be very nice. As you know, the gpu bench carries that low fps over from the first run, so it's pretty useless to post the minimum from that. So it's possible, just don't have my hopes up too much. I was expecting a couple fps higher ave with fsaa anyway.
January 10, 2008 12:54:43 AM

hey guys,

Great day this patch came out and my new psu and twin 3870's came. :) 
January 10, 2008 1:18:04 AM

I agree with TGGA about the minimum framerates going up. The game just feels smoother to me, although I don't get much over 20FPS most of the time. That's on all very high DX10 @ 1440x900 no AA.
a b U Graphics card
January 10, 2008 1:20:26 AM

I get looping sounds and mini-freezes now which continue after I exit the game. Another fine piece of code from Crytek.
a b U Graphics card
January 10, 2008 2:00:55 AM

4xaa performance seems to have gone down with this patch. I am retesting now, but it looks like I lost 3-4 fps with 4xaa in the GPU bench. 4x/16x performance wasn't high enough for my liking anyway, but I hate seeing it go down now.

edit: my mistake, I looked at the 0xaf results. 4xaa/16xaf is about the same as before.
January 10, 2008 2:24:19 AM

I havnt notice a single frame improvement with the patch. I spend about a half hour compairing and I am 100% sure there was no gain in FPS. However, like someone mentioned maybe it improved the smoothness. What I mean is even though I was running it 30-50fps (High) before It still felt choppy at times like little hiccups. I'll analyze it more tomarrow...

On a side note, The G92 GTS runs crysis perfectly on High (30-50). "playable" on very high (xp hack 20-30).
a b U Graphics card
January 10, 2008 2:28:44 AM

What resolution do you play at? 30-50 is very good for Crysis. Have you tried the gpu benchmark?
January 10, 2008 3:06:39 AM

I've done both the gpu benchmark and just run fraps though gameplay. The Gpu benchmark gave me 35fps ave.

Here are some screens as proof.

1680x1050 No AA

High

High Overclocked 800/1800/1080

Very High Xp Hack

Very High Xp Hack 800/1800/1080
January 10, 2008 3:07:26 AM

I've done both the gpu benchmark and just run fraps though gameplay. The Gpu benchmark gave me 35fps ave.

Here are some screens as proof.

1680x1050 No AA

High

High Overclocked 800/1800/1080

Very High Xp Hack

Very High Xp Hack 800/1800/1080


And for the heck of it here is a screen of the 3dmark I scored just a few hours ago = )


a b U Graphics card
January 10, 2008 3:10:04 AM

Very nice for that res. Bet you get <20FPS with AA though :p 
a b U Graphics card
January 10, 2008 3:19:21 AM

Yeah, those scores are very good, but as randomizer said aa brings them way down. Even 16xAF knocks off 3-4 fps. 35 fps sounds right at 16x10 0xaa/0xaf for your GTS as my 8800GT at stock speeds gets 30.64 fps. But at 4xaa/16xaf that drops to 17.66 fps. That's when SLI comes in handy. Basically allows 2x/16x with the same or a bit better performance than 0x/0x with one card.

I have not yet tried the win xp very high hack, but it does look good. Huge hit in fps from those screenies. 43 down to 23. BTW, nice clock speeds you are pushing with that rig!!!!



a b U Graphics card
January 10, 2008 3:26:11 AM

OK, here are the results of the GPU benchmark before and after the patch:

Nothing OC'ed, system in sig (Q6600, 2GB, 2*8800GT, XP pro 32-bit, 169.21 drivers)
All tests run 1680x1050 everything High
Crysis GPU Bench using Guru3d benchmark utility (drops fist run, averages the other 3 runs)
Batch run at 0xaa, 2xaa, 4xaa @ 4 runs each. Did this at 0xAF and also forced 16xAF.

Crysis retail 1.0
0xaa/0xaf Single - 30.35 fps ave, SLI - 35.32 fps ave - 16.4% increase
2xaa/0xaf Single - 24.17 fps ave, SLI - 33.09 fps ave - 36.9% increase
4xaa/0xaf Single - 20.67 fps ave, SLI - 29.19 fps ave - 41.2% increase

0xaa/16xaf Single - 26.10 fps ave, SLI - 33.43 fps ave - 28.1% increase
2xaa/16xaf Single - 21.27 fps ave, SLI - 31.02 fps ave - 45.8% increase
4xaa/16xaf Single - 17.65 fps ave, SLI - 25.86 fps ave - 46.5% increase


Crysis retail patch 1.1
0xaa/0xaf Single - 30.64 fps ave, SLI - 35.03 fps ave
2xaa/0xaf Single - 25.09 fps ave, SLI - 33.29 fps ave
4xaa/0xaf Single - 20.72 fps ave, SLI - 28.23 fps ave

0xaa/16xaf Single - 26.30 fps ave, SLI - 32.73 fps ave
2xaa/16xaf Single - 21.97 fps ave, SLI - 31.30 fps ave
4xaa/16xaf Single - 17.66 fps ave, SLI - 25.45 fps ave



Well, as you can see little to no performance increase for me with the patch based on average fps in the GPU bench with either a single 8800GT or two in SLI.

a b U Graphics card
January 10, 2008 3:49:53 AM

*Gives Crytek a golf clap*
January 10, 2008 3:52:44 AM

I have yet to check FPS, but I run my settings @ 1680X1050 with no AA, all settings on High and it runs great. I can tell it is running better after the patch. From my understanding not only did the SLI improve, but they improved multi core usage as well. I could be wrong, but I am to assume that because of that and a few bug fixes is why my performance has improved. IDK...I love the game though. lol

Best,

3Ball
a b U Graphics card
January 10, 2008 3:53:56 AM

For me, they added more bugs than they removed.
January 10, 2008 4:12:09 AM

mactronix said:
Flipping tank level is annoying i ended up doing most of it on foot :lol:  still you do get a cool gun when you get to the end(say no more) :) 
Mactronix
Ps didnt realise it used that much ram best get me another Gig.

I wondered throughout the dumb tank level how in the future the US Military gets Nanosuits but the future tanks are worse at stopping an RPG then the 1982 M1 Abrams.
January 10, 2008 4:16:20 AM

wirelessfender said:
I havnt notice a single frame improvement with the patch. I spend about a half hour compairing and I am 100% sure there was no gain in FPS. However, like someone mentioned maybe it improved the smoothness. What I mean is even though I was running it 30-50fps (High) before It still felt choppy at times like little hiccups. I'll analyze it more tomarrow...

On a side note, The G92 GTS runs crysis perfectly on High (30-50). "playable" on very high (xp hack 20-30).


sorry for this noob question.. what exactly is that xp hack and what gpu benchwark..

i would like to try it on a 8800GTS 512.. thanks for the replies
a b U Graphics card
January 10, 2008 4:45:56 AM

ginbong46 said:
sorry for this noob question.. what exactly is that xp hack and what gpu benchwark..

i would like to try it on a 8800GTS 512.. thanks for the replies

The above screenshots are on a 512mb GTS.
January 10, 2008 5:12:08 AM

oh thanks for that.. sorry was'nt reading properly..

im concentrated on looking for a 22" lcd xD
January 10, 2008 5:35:27 AM

oh well. since there is no improvement. watever.

@ TheGreatGrapeApe: i finished crysis 2 times already. once in medium. n once in the hardest difficulty. :) 
January 10, 2008 5:58:41 AM

crysis delta is so easy though.. the stealth mode is so easy to exploit, and AI is'nt so sharp after all these years..

i finished it in 20hrs with a 4hour sleep in-between, i expected more... xD
January 10, 2008 6:09:36 AM

ginbong46 said:
crysis delta is so easy though.. the stealth mode is so easy to exploit, and AI is'nt so sharp after all these years..

i finished it in 20hrs with a 4hour sleep in-between, i expected more... xD


you expected more than 16 hours of single player gameplay...you are hard to impress. I wouldnt have even played it all the way through had it taken me 16 hours. I played on normal, and think I finished somewhere 8 - 10 hours, which is about max i will spend on SP. Unless I am replaying it for some reason such as CoD 4. I beat it 3 times, but only because I own it on 3 systems. PC, 360, and ps3 and I played it on 3 different difficulties. Achievements on the 360 have actually had me playing more SP these days though, and by more I mean that I am actually playing it now. lol, I hadnt touched the SP of a game since Halo 2, and before that it was halo 1 until I got Gears of War. Or atleast...I havent brought myself to finish one.

Best,

3Ball
January 10, 2008 7:42:38 AM

From what I've gathered, the crysis patch actually helps lower end machines MORE then it does high end. =\

No patch will magically make this game play at 60fps everything maxed.... We need them Geforce 10,000 GTX cards already lol!
January 10, 2008 11:19:05 AM

pauldh said:
OK, here are the results of the GPU benchmark before and after the patch:

Nothing OC'ed, system in sig (Q6600, 2GB, 2*8800GT, XP pro 32-bit, 169.21 drivers)
All tests run 1680x1050 everything High
Crysis GPU Bench using Guru3d benchmark utility (drops fist run, averages the other 3 runs)
Batch run at 0xaa, 2xaa, 4xaa @ 4 runs each. Did this at 0xAF and also forced 16xAF.

Crysis retail 1.0
0xaa/0xaf Single - 30.35 fps ave, SLI - 35.32 fps ave - 16.4% increase
2xaa/0xaf Single - 24.17 fps ave, SLI - 33.09 fps ave - 36.9% increase
4xaa/0xaf Single - 20.67 fps ave, SLI - 29.19 fps ave - 41.2% increase

0xaa/16xaf Single - 26.10 fps ave, SLI - 33.43 fps ave - 28.1% increase
2xaa/16xaf Single - 21.27 fps ave, SLI - 31.02 fps ave - 45.8% increase
4xaa/16xaf Single - 17.65 fps ave, SLI - 25.86 fps ave - 46.5% increase


Crysis retail patch 1.1
0xaa/0xaf Single - 30.64 fps ave, SLI - 35.03 fps ave
2xaa/0xaf Single - 25.09 fps ave, SLI - 33.29 fps ave
4xaa/0xaf Single - 20.72 fps ave, SLI - 28.23 fps ave

0xaa/16xaf Single - 26.30 fps ave, SLI - 32.73 fps ave
2xaa/16xaf Single - 21.97 fps ave, SLI - 31.30 fps ave
4xaa/16xaf Single - 17.66 fps ave, SLI - 25.45 fps ave



Well, as you can see little to no performance increase for me with the patch based on average fps in the GPU bench with either a single 8800GT or two in SLI.

I wonder if Vista and the 169.25 driver would change anything? I know that DX10 has some theoretical improvements to multi-GPU rendering (theoretical being the key word), so maybe they have optimized for DX10 SLI.

I would test my theory, but I only have 1 GPU :( 
a b U Graphics card
January 10, 2008 11:30:41 AM

That's possible. It's also possible that the speed improvements aren't there at the "High" details I used. Maybe very high and/or medium settings see more of a boost??
January 10, 2008 12:33:44 PM

I booted into vista as well and didnt notice a change in anything either lol.
January 10, 2008 12:57:47 PM

As for AA, I was surprised how little need there is for it. At no AA I see very little jagged lines, you almost have to look for them. At 2xAA it takes care of most of the jaggies to the point where you really have to look for it. I am just as happy without any AA. I mean where talking 3 way SLI here to get anything over 8xAA its ridiculous. The XP hack looks the same as running it vista at very high just with more fps, which is another Thing I do not understand about DX10.... I am interested in what 2 G92 GTS's could do though.

Oh and I think its funny how other people are experiencing the flipping tank too.
January 10, 2008 1:27:35 PM

pauldh said:
OK, here are the results of the GPU benchmark before and after the patch:

Nothing OC'ed, system in sig (Q6600, 2GB, 2*8800GT, XP pro 32-bit, 169.21 drivers)
All tests run 1680x1050 everything High
Crysis GPU Bench using Guru3d benchmark utility (drops fist run, averages the other 3 runs)
Batch run at 0xaa, 2xaa, 4xaa @ 4 runs each. Did this at 0xAF and also forced 16xAF. (snip)

Well, as you can see little to no performance increase for me with the patch based on average fps in the GPU bench with either a single 8800GT or two in SLI.


Thanks so much for doing a comparison, I haven't downloaded. Does the patch say its written to optimize or improve SLI??? It doesn't appear to be doing that.

Also the guy with the screenshots, I would be more convinced of his performance if he wasn't pointing at the open sea and clear skies..., I get over 50fps @1920x1080 if I do that....
January 10, 2008 1:56:26 PM

warezme said:
Does the patch say its written to optimize or improve SLI??? It doesn't appear to be doing that.


That it does say improved SLI/Crossfire and improved DX9/DX10 rendering, it doesn't seem that anything has changed.
January 10, 2008 1:57:05 PM

Btw just to let you all know, there is a new vista patch for nvidia SLI and DX10 has gained much more performance than DX9 modes have.

http://support.microsoft.com/kb/945149

Before you use tests I suggest you use the forceware omega drivers.

http://downloads.guru3d.com/download.php?det=1815 - 32bit
http://downloads.guru3d.com/download.php?det=1823 - 64bit

Improves quality in some games including crysis and COD4 and uses the latest nvidia drivers.

Also best results seem to be using very high settings on DX10 and also ok improvements on DX10 high.
January 10, 2008 1:58:06 PM

I ran some benchmarks with the patch and compaired them to my pre patch (Vista) benchmarks. Only on Very High and high res does it make any difference. I was able to go from 15fps to 20fps on Very-High(DX10) @ 1680*1050. After all the driver updates, going from a G80 to a G92 and this patch the game is finally playable(with some occasional slowdowns) at max settings and native res.
January 10, 2008 2:17:10 PM

Hey Hatman, can you be more specific about the Omega drivers? What kinds of improvements can I expect by using them over the 169.25WHQL? Right now I'm on the super secret 169.28 beta that's up on Gure3d :p 
January 10, 2008 3:04:55 PM

That driver is meant for UT3 and only UT3 :) 


Omega drivers are custom modded forceware drivers with some image quality adjustments. There are 2 nice long threads in guru3d forums with people discussing their results on it. It was mainly for ATI cards before but this new forceware release is kl.
http://forums.guru3d.com/showthread.php?t=249612
http://forums.guru3d.com/showthread.php?t=248770


But really guys this patch is mean tot be used on DX10 with all microsoft updates for SLI (3) and the newer drivers then you should see a FPS boost, I've seen it happen.. single gpu performance increase was never meant to be that.

Also has anyone compared IQ from before and after the patch?
January 10, 2008 3:20:39 PM

i looked at something german earlier and it said (i think) somewhere around 10% perf gains in vista, but none in XP (but dont quote me)
January 10, 2008 3:37:19 PM

Hatman said:
That driver is meant for UT3 and only UT3 :) 

Yea I read that, but I figured I'd give them a shot anyway. They didn't help, but they didn't hurt either.

These Omega drivers do seem to make a difference, although I can't quite put my finger on what that difference is. Thanks for the linkage.
January 10, 2008 3:43:41 PM

i ran the GPU benchie, didn't change any settings, and my old avg 35fps went up to 39fps..
January 10, 2008 6:34:39 PM

For the GPU bench all increased however its mainly from the minimum smoothed out while the max FPS has actually gone down. Still enough to get a better average though. Maybe a trick to make us think it improved performance??
a b U Graphics card
January 10, 2008 9:22:44 PM

So omega are back to making nvidia drivers agin are they? Been a while. How cute, M$ are optimizing performance for SLI, wonder what they did to CF at the same time.
a b U Graphics card
January 10, 2008 10:59:49 PM

Why can't ATI release more betas?
!