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Crysis patch 1.1 out

Forum Graphics & Displays : Graphics Cards Crysis patch 1.1 out

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- 0 +

http://www.incrysis.com/index.php? [...] iew&id=592

No time to try it now, but I'll post back some single card and SLI performance #'s comparing 1.0 to 1.1 later tonight. Hopefully there is a little boost anyway.

If you get a chance, post your comparisons results of the built in GPUbench. You can also DL, Guru3D's crysis benchmark utility for easier batch runs.
http://downloads.guru3d.com/download.php?det=1791

Reply to pauldh
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- 0 +

pauldh wrote :

http://www.incrysis.com/index.php? [...] iew&id=592

No time to try it now, but I'll post back some single card and SLI performance #'s comparing 1.0 to 1.1 later tonight. Hopefully there is a little boost anyway.

If you get a chance, post your comparisons results of the built in GPUbench. You can also DL, Guru3D's crysis benchmark utility for easier batch runs.
http://downloads.guru3d.com/download.php?det=1791



Woohoo, I've been waiting for this, but I may wait to make sure it doesn't break any cracks...

------------------------------ Evga X58 3XSLI : i7 920 @ 4.2Ghz :GTX590 x 2 :12GB XMS3 Dominator 8-8-8-21 1600 :XFi Fatal1ty:150GB WD VelociRaptor x2: 4TB WD 32MB x4: Monsoon Vigor III: Lian Li P80 (black): BFG 1Kw PS: 120Hz 24" Alienware x 3:Nvidia 3D Vision: Win7-64bit Ultimate
Reply to warezme
- 0 +

Yeah, me too(waiting for this, not the cracks). I've seen mixed reviews so far, but with SLI I will definately try it.


Message edited by pauldh on 01-09-2008 at 10:52:16 PM
Reply to pauldh

D'Oh! They fix the memory issue after I bought 4 GB of memory for that very reason (of the 1.5GB I had 900MB was often being used by Crysis, when I noticed it chugging, just under 500MB initial gameplay, now it's just over 1GB but doesn't chug [maybe I don't play long enough to saturate the 4/3.5 GB]).

Yeah, and I'm wondering about the cracks too even though I bought this (on wicked Boxing Day sale as you know Paul :sol: ) because I hate using disks in a laptop (I need that optical bay and don't cary my whole library with me), so I may need to wait for an updated no-DVD hack personally, especially since there's little there for me to go "Must Have" in the patch, and I still don't have much time to play it yet (still haven't encountered the Aliens yet, but I think/hope I'm getting close, just started the annoying tank level).

------------------------------ Knowledge of Non-Knowledge is POWER - Fubar 2

 

Reply to TheGreatGrapeApe

Flipping tank level is annoying i ended up doing most of it on foot :lol: still you do get a cool gun when you get to the end(say no more) :)
Mactronix
Ps didnt realise it used that much ram best get me another Gig.

Reply to mactronix

Yeah I don't know if it's because it has one memory leak for reason Y and then a memory leak for running in DX10 mode as well, but it surprised the heck out of me when I checked it after it started chugging. I was worried I was going to have to drop detail even more, but I noticed when I would quit and then start from the last save it was smoother than before, so it had to be a memory issue not a CPU/VPU issue.

I was thinking of going on foot too, since I stopped playing when I got frustrated with doing it by tank, and said when I do play it again, I'm going for a few moments in the tank, but going to hug the trees and the minute I'm at like 50% damage, jumping out and gonna use the rocket launcher and explosives hugging the ground cover after that.


Message edited by TheGreatGrapeApe on 01-10-2008 at 12:29:45 AM
------------------------------ Knowledge of Non-Knowledge is POWER - Fubar 2

 

Reply to TheGreatGrapeApe

- 0 +

Yeah, hopefully they fixed it. I wonder just how much they actually fixed. I suffered from the bug where after blowing up the two tanks at the schoolhouse, my teammate and the hostage would just stay there and my mission wouldn't update. I had to just head toward the waterfall since I knew it already. On my FX-55 8800GTS, I didn't have this issue.

As far as performance I have to go out tonight but installed the patch and ran the GPU benchmark through the guru3d utility at the settings I play at. (1680x1050 all high 2xaa/16xaf) All stock speeds, with 1.0 I averaged 31.02 fps, with patch 1.1 it went up to a whopping 31.42 fps. I'll run through the complete set of benchies with dual and single cards again later tonight, but as it looks so far by a quick gpu bench run, this isn't going to add any performance for me.

BTW, as you know I buy all the games I play, but yeah I agree and like to use no CD patches when possible, even at home on my desktop. With your mobile setup I can see it's more important even. I now always install all steam games through steam too instead of the discs.


Message edited by pauldh on 01-10-2008 at 12:38:35 AM
Reply to pauldh

Yep thats pretty much how i played it after i realised that i can drive a tank about as well as i can sing :lol:
Mactronix

Reply to mactronix

Paul, just something to check, the avg fps may only change a bit, but if it used to have moemntary but severe drops then getting rid of those and offering smooth game play might only add 1/2 a frame per second improved result/score but would mean a significant improvement in gameplay, hopefully that's what they did otherwise, yeah it doesn't sound like much of a boost.

Here's to hoping for the best.

------------------------------ Knowledge of Non-Knowledge is POWER - Fubar 2

 

Reply to TheGreatGrapeApe

- 0 +

Very true, and I have not spent any time playing it just yet. Once I run through these benchies I will replay some missions to compare. But really I didn't have the freezing that some SLI people complained about; it was pretty smooth before. I'm just hoping it's not worse now. If the lows during gameplay are higher, then yeah that would be very nice. As you know, the gpu bench carries that low fps over from the first run, so it's pretty useless to post the minimum from that. So it's possible, just don't have my hopes up too much. I was expecting a couple fps higher ave with fsaa anyway.

Reply to pauldh
- 0 +

hey guys,

Great day this patch came out and my new psu and twin 3870's came. :)

Reply to Wicked

I agree with TGGA about the minimum framerates going up. The game just feels smoother to me, although I don't get much over 20FPS most of the time. That's on all very high DX10 @ 1440x900 no AA.

Reply to homerdog

I get looping sounds and mini-freezes now which continue after I exit the game. Another fine piece of code from Crytek.

Reply to randoMIZER
- 0 +

4xaa performance seems to have gone down with this patch. I am retesting now, but it looks like I lost 3-4 fps with 4xaa in the GPU bench. 4x/16x performance wasn't high enough for my liking anyway, but I hate seeing it go down now.

edit: my mistake, I looked at the 0xaf results. 4xaa/16xaf is about the same as before.


Message edited by pauldh on 01-10-2008 at 05:27:39 AM
Reply to pauldh

I havnt notice a single frame improvement with the patch. I spend about a half hour compairing and I am 100% sure there was no gain in FPS. However, like someone mentioned maybe it improved the smoothness. What I mean is even though I was running it 30-50fps (High) before It still felt choppy at times like little hiccups. I'll analyze it more tomarrow...

On a side note, The G92 GTS runs crysis perfectly on High (30-50). "playable" on very high (xp hack 20-30).

Reply to wirelessfender
- 0 +

What resolution do you play at? 30-50 is very good for Crysis. Have you tried the gpu benchmark?

Reply to pauldh

I've done both the gpu benchmark and just run fraps though gameplay. The Gpu benchmark gave me 35fps ave.

Here are some screens as proof.

1680x1050 No AA

High
http://i237.photobucket.com/albums/ff95/wirelessfender/High5.jpg
High Overclocked 800/1800/1080
http://i237.photobucket.com/albums/ff95/wirelessfender/High5OC.jpg
Very High Xp Hack
http://i237.photobucket.com/albums/ff95/wirelessfender/VeryHigh5.jpg
Very High Xp Hack 800/1800/1080
http://i237.photobucket.com/albums/ff95/wirelessfender/VeryHigh5OC.jpg

Reply to wirelessfender

I've done both the gpu benchmark and just run fraps though gameplay. The Gpu benchmark gave me 35fps ave.

Here are some screens as proof.

1680x1050 No AA

High
http://i237.photobucket.com/albums/ff95/wirelessfender/High5.jpg
High Overclocked 800/1800/1080
http://i237.photobucket.com/albums/ff95/wirelessfender/High5OC.jpg
Very High Xp Hack
http://i237.photobucket.com/albums/ff95/wirelessfender/VeryHigh5.jpg
Very High Xp Hack 800/1800/1080
http://i237.photobucket.com/albums/ff95/wirelessfender/VeryHigh5OC.jpg

And for the heck of it here is a screen of the 3dmark I scored just a few hours ago = )

http://i237.photobucket.com/albums/ff95/wirelessfender/17240.jpg


Message edited by wirelessfender on 01-10-2008 at 06:10:17 AM
Reply to wirelessfender

Very nice for that res. Bet you get <20FPS with AA though :P

Reply to randoMIZER
- 0 +

Yeah, those scores are very good, but as randomizer said aa brings them way down. Even 16xAF knocks off 3-4 fps. 35 fps sounds right at 16x10 0xaa/0xaf for your GTS as my 8800GT at stock speeds gets 30.64 fps. But at 4xaa/16xaf that drops to 17.66 fps. That's when SLI comes in handy. Basically allows 2x/16x with the same or a bit better performance than 0x/0x with one card.

I have not yet tried the win xp very high hack, but it does look good. Huge hit in fps from those screenies. 43 down to 23. BTW, nice clock speeds you are pushing with that rig!!!!




Message edited by pauldh on 01-10-2008 at 06:32:04 AM
Reply to pauldh
- 0 +

OK, here are the results of the GPU benchmark before and after the patch:

Nothing OC'ed, system in sig (Q6600, 2GB, 2*8800GT, XP pro 32-bit, 169.21 drivers)
All tests run 1680x1050 everything High
Crysis GPU Bench using Guru3d benchmark utility (drops fist run, averages the other 3 runs)
Batch run at 0xaa, 2xaa, 4xaa @ 4 runs each. Did this at 0xAF and also forced 16xAF.

Crysis retail 1.0
0xaa/0xaf Single - 30.35 fps ave, SLI - 35.32 fps ave - 16.4% increase
2xaa/0xaf Single - 24.17 fps ave, SLI - 33.09 fps ave - 36.9% increase
4xaa/0xaf Single - 20.67 fps ave, SLI - 29.19 fps ave - 41.2% increase

0xaa/16xaf Single - 26.10 fps ave, SLI - 33.43 fps ave - 28.1% increase
2xaa/16xaf Single - 21.27 fps ave, SLI - 31.02 fps ave - 45.8% increase
4xaa/16xaf Single - 17.65 fps ave, SLI - 25.86 fps ave - 46.5% increase


Crysis retail patch 1.1
0xaa/0xaf Single - 30.64 fps ave, SLI - 35.03 fps ave
2xaa/0xaf Single - 25.09 fps ave, SLI - 33.29 fps ave
4xaa/0xaf Single - 20.72 fps ave, SLI - 28.23 fps ave

0xaa/16xaf Single - 26.30 fps ave, SLI - 32.73 fps ave
2xaa/16xaf Single - 21.97 fps ave, SLI - 31.30 fps ave
4xaa/16xaf Single - 17.66 fps ave, SLI - 25.45 fps ave



Well, as you can see little to no performance increase for me with the patch based on average fps in the GPU bench with either a single 8800GT or two in SLI.

Reply to pauldh

*Gives Crytek a golf clap*

Reply to randoMIZER
- 0 +

I have yet to check FPS, but I run my settings @ 1680X1050 with no AA, all settings on High and it runs great. I can tell it is running better after the patch. From my understanding not only did the SLI improve, but they improved multi core usage as well. I could be wrong, but I am to assume that because of that and a few bug fixes is why my performance has improved. IDK...I love the game though. lol

Best,

3Ball

------------------------------ Gigabyte P55-UD3 Motherboard
Intel C-i7 860 @ 4.20ghz w/ (22x191mhz, 1.3625v, Zalman CNPS10x Quiet & 24+ Hours Prime95 Stable)
8gb OCZ DDR3 12800 @ 1528mhz w/ (8-8-8-22: 1T, 1.64v)
GTX680 12% OC
Reply to 3Ball

For me, they added more bugs than they removed.

Reply to randoMIZER

mactronix wrote :

Flipping tank level is annoying i ended up doing most of it on foot :lol: still you do get a cool gun when you get to the end(say no more) :)
Mactronix
Ps didnt realise it used that much ram best get me another Gig.


I wondered throughout the dumb tank level how in the future the US Military gets Nanosuits but the future tanks are worse at stopping an RPG then the 1982 M1 Abrams.

Reply to lobofanina

wirelessfender wrote :

I havnt notice a single frame improvement with the patch. I spend about a half hour compairing and I am 100% sure there was no gain in FPS. However, like someone mentioned maybe it improved the smoothness. What I mean is even though I was running it 30-50fps (High) before It still felt choppy at times like little hiccups. I'll analyze it more tomarrow...

On a side note, The G92 GTS runs crysis perfectly on High (30-50). "playable" on very high (xp hack 20-30).



sorry for this noob question.. what exactly is that xp hack and what gpu benchwark..

i would like to try it on a 8800GTS 512.. thanks for the replies

------------------------------ ASUS 8800GTS 512mb / ASUS MAXIMUS FORMULA / SAMSUNG 2232BW
Q6600 G0 + Ultra-120 eXtreme + SCYTHE S-FLEX SFF21F + AS5
CORSAIR 2x1gig DDR2 XMS2 DHX 4-4-4-12 / WD7500AAKS / Corsair HX620
Reply to ginbong46

ginbong46 wrote :

sorry for this noob question.. what exactly is that xp hack and what gpu benchwark..

i would like to try it on a 8800GTS 512.. thanks for the replies


Crysis at Very High Settings under WINXP
http://www.extremetech.com/article [...] 704,00.asp
Crysis CPU and GPU benchmarks
http://www.extremetech.com/article [...] 415,00.asp


Message edited by lobofanina on 01-10-2008 at 07:20:58 AM
Reply to lobofanina

ginbong46 wrote :

sorry for this noob question.. what exactly is that xp hack and what gpu benchwark..

i would like to try it on a 8800GTS 512.. thanks for the replies


The above screenshots are on a 512mb GTS.

Reply to randoMIZER

oh thanks for that.. sorry was'nt reading properly..

im concentrated on looking for a 22" lcd xD

------------------------------ ASUS 8800GTS 512mb / ASUS MAXIMUS FORMULA / SAMSUNG 2232BW
Q6600 G0 + Ultra-120 eXtreme + SCYTHE S-FLEX SFF21F + AS5
CORSAIR 2x1gig DDR2 XMS2 DHX 4-4-4-12 / WD7500AAKS / Corsair HX620
Reply to ginbong46

oh well. since there is no improvement. watever.

@ TheGreatGrapeApe: i finished crysis 2 times already. once in medium. n once in the hardest difficulty. :)

------------------------------ Q6600 @ 3Ghz | zalman 9700NT cooler | gigabyte P35-DS3L | Kingstone DDR2 667 2GB x 2 | HIS 4850HD with Accelero S1 Rev.2 | enermax Liberty 500w | Coolermaster C5 case |
Reply to night_wolf_in

crysis delta is so easy though.. the stealth mode is so easy to exploit, and AI is'nt so sharp after all these years..

i finished it in 20hrs with a 4hour sleep in-between, i expected more... xD

------------------------------ ASUS 8800GTS 512mb / ASUS MAXIMUS FORMULA / SAMSUNG 2232BW
Q6600 G0 + Ultra-120 eXtreme + SCYTHE S-FLEX SFF21F + AS5
CORSAIR 2x1gig DDR2 XMS2 DHX 4-4-4-12 / WD7500AAKS / Corsair HX620
Reply to ginbong46
- 0 +

ginbong46 wrote :

crysis delta is so easy though.. the stealth mode is so easy to exploit, and AI is'nt so sharp after all these years..

i finished it in 20hrs with a 4hour sleep in-between, i expected more... xD



you expected more than 16 hours of single player gameplay...you are hard to impress. I wouldnt have even played it all the way through had it taken me 16 hours. I played on normal, and think I finished somewhere 8 - 10 hours, which is about max i will spend on SP. Unless I am replaying it for some reason such as CoD 4. I beat it 3 times, but only because I own it on 3 systems. PC, 360, and ps3 and I played it on 3 different difficulties. Achievements on the 360 have actually had me playing more SP these days though, and by more I mean that I am actually playing it now. lol, I hadnt touched the SP of a game since Halo 2, and before that it was halo 1 until I got Gears of War. Or atleast...I havent brought myself to finish one.

Best,

3Ball

------------------------------ Gigabyte P55-UD3 Motherboard
Intel C-i7 860 @ 4.20ghz w/ (22x191mhz, 1.3625v, Zalman CNPS10x Quiet & 24+ Hours Prime95 Stable)
8gb OCZ DDR3 12800 @ 1528mhz w/ (8-8-8-22: 1T, 1.64v)
GTX680 12% OC
Reply to 3Ball
- 0 +

From what I've gathered, the crysis patch actually helps lower end machines MORE then it does high end. =\

No patch will magically make this game play at 60fps everything maxed.... We need them Geforce 10,000 GTX cards already lol!

Reply to gamebro

pauldh wrote :

OK, here are the results of the GPU benchmark before and after the patch:

Nothing OC'ed, system in sig (Q6600, 2GB, 2*8800GT, XP pro 32-bit, 169.21 drivers)
All tests run 1680x1050 everything High
Crysis GPU Bench using Guru3d benchmark utility (drops fist run, averages the other 3 runs)
Batch run at 0xaa, 2xaa, 4xaa @ 4 runs each. Did this at 0xAF and also forced 16xAF.

Crysis retail 1.0
0xaa/0xaf Single - 30.35 fps ave, SLI - 35.32 fps ave - 16.4% increase
2xaa/0xaf Single - 24.17 fps ave, SLI - 33.09 fps ave - 36.9% increase
4xaa/0xaf Single - 20.67 fps ave, SLI - 29.19 fps ave - 41.2% increase

0xaa/16xaf Single - 26.10 fps ave, SLI - 33.43 fps ave - 28.1% increase
2xaa/16xaf Single - 21.27 fps ave, SLI - 31.02 fps ave - 45.8% increase
4xaa/16xaf Single - 17.65 fps ave, SLI - 25.86 fps ave - 46.5% increase


Crysis retail patch 1.1
0xaa/0xaf Single - 30.64 fps ave, SLI - 35.03 fps ave
2xaa/0xaf Single - 25.09 fps ave, SLI - 33.29 fps ave
4xaa/0xaf Single - 20.72 fps ave, SLI - 28.23 fps ave

0xaa/16xaf Single - 26.30 fps ave, SLI - 32.73 fps ave
2xaa/16xaf Single - 21.97 fps ave, SLI - 31.30 fps ave
4xaa/16xaf Single - 17.66 fps ave, SLI - 25.45 fps ave



Well, as you can see little to no performance increase for me with the patch based on average fps in the GPU bench with either a single 8800GT or two in SLI.


I wonder if Vista and the 169.25 driver would change anything? I know that DX10 has some theoretical improvements to multi-GPU rendering (theoretical being the key word), so maybe they have optimized for DX10 SLI.

I would test my theory, but I only have 1 GPU :(

Reply to homerdog
- 0 +

That's possible. It's also possible that the speed improvements aren't there at the "High" details I used. Maybe very high and/or medium settings see more of a boost??

Reply to pauldh

I booted into vista as well and didnt notice a change in anything either lol.

Reply to wirelessfender

As for AA, I was surprised how little need there is for it. At no AA I see very little jagged lines, you almost have to look for them. At 2xAA it takes care of most of the jaggies to the point where you really have to look for it. I am just as happy without any AA. I mean where talking 3 way SLI here to get anything over 8xAA its ridiculous. The XP hack looks the same as running it vista at very high just with more fps, which is another Thing I do not understand about DX10.... I am interested in what 2 G92 GTS's could do though.

Oh and I think its funny how other people are experiencing the flipping tank too.


Message edited by wirelessfender on 01-10-2008 at 04:01:17 PM
Reply to wirelessfender
- 0 +

pauldh wrote :

OK, here are the results of the GPU benchmark before and after the patch:

Nothing OC'ed, system in sig (Q6600, 2GB, 2*8800GT, XP pro 32-bit, 169.21 drivers)
All tests run 1680x1050 everything High
Crysis GPU Bench using Guru3d benchmark utility (drops fist run, averages the other 3 runs)
Batch run at 0xaa, 2xaa, 4xaa @ 4 runs each. Did this at 0xAF and also forced 16xAF. (snip)

Well, as you can see little to no performance increase for me with the patch based on average fps in the GPU bench with either a single 8800GT or two in SLI.



Thanks so much for doing a comparison, I haven't downloaded. Does the patch say its written to optimize or improve SLI??? It doesn't appear to be doing that.

Also the guy with the screenshots, I would be more convinced of his performance if he wasn't pointing at the open sea and clear skies..., I get over 50fps @1920x1080 if I do that....

------------------------------ Evga X58 3XSLI : i7 920 @ 4.2Ghz :GTX590 x 2 :12GB XMS3 Dominator 8-8-8-21 1600 :XFi Fatal1ty:150GB WD VelociRaptor x2: 4TB WD 32MB x4: Monsoon Vigor III: Lian Li P80 (black): BFG 1Kw PS: 120Hz 24" Alienware x 3:Nvidia 3D Vision: Win7-64bit Ultimate
Reply to warezme

warezme wrote :

Does the patch say its written to optimize or improve SLI??? It doesn't appear to be doing that.



That it does say improved SLI/Crossfire and improved DX9/DX10 rendering, it doesn't seem that anything has changed.

------------------------------ WC--> Intel C2D E6600 @ 3.6GHz * Asus P5E X38 * 2GB Crucial Ballistix Tracers @800MHz 2.0v * WC--> EVGA Geforce GTX 480 @ 905MHz Core|1810MHz Shader|4400MHz Memory * Raptor 150GB WD1500ADFD * X-Fi Fatality Pro * Enermax 720W PSU * Silverstone TJ09 case *
Reply to systemlord
- 0 +

Btw just to let you all know, there is a new vista patch for nvidia SLI and DX10 has gained much more performance than DX9 modes have.

http://support.microsoft.com/kb/945149

Before you use tests I suggest you use the forceware omega drivers.

http://downloads.guru3d.com/download.php?det=1815 - 32bit
http://downloads.guru3d.com/download.php?det=1823 - 64bit

Improves quality in some games including crysis and COD4 and uses the latest nvidia drivers.

Also best results seem to be using very high settings on DX10 and also ok improvements on DX10 high.

------------------------------ Na na na na na na na na HATMAN!
Reply to Hatman

I ran some benchmarks with the patch and compaired them to my pre patch (Vista) benchmarks. Only on Very High and high res does it make any difference. I was able to go from 15fps to 20fps on Very-High(DX10) @ 1680*1050. After all the driver updates, going from a G80 to a G92 and this patch the game is finally playable(with some occasional slowdowns) at max settings and native res.

------------------------------ GIGABYTE GA-P35-DS4 v2.0
Intel Core2 Q6600 @ 3.3Ghz
4GB OCZ Reaper DDR2 800 @ 915Mhz
EVGA 8800GTS 512MB G92
Reply to purplerat

Hey Hatman, can you be more specific about the Omega drivers? What kinds of improvements can I expect by using them over the 169.25WHQL? Right now I'm on the super secret 169.28 beta that's up on Gure3d :p

Reply to homerdog
- 0 +

That driver is meant for UT3 and only UT3 :)

 


Omega drivers are custom modded forceware drivers with some image quality adjustments. There are 2 nice long threads in guru3d forums with people discussing their results on it. It was mainly for ATI cards before but this new forceware release is kl.
http://forums.guru3d.com/showthread.php?t=249612
http://forums.guru3d.com/showthread.php?t=248770

 


But really guys this patch is mean tot be used on DX10 with all microsoft updates for SLI (3) and the newer drivers then you should see a FPS boost, I've seen it happen.. single gpu performance increase was never meant to be that.

 

Also has anyone compared IQ from before and after the patch?

Message quoted 1 times
Message edited by Hatman on 01-10-2008 at 06:08:06 PM
------------------------------ Na na na na na na na na HATMAN!
Reply to Hatman
- 0 +

i looked at something german earlier and it said (i think) somewhere around 10% perf gains in vista, but none in XP (but dont quote me)

Reply to spuddyt

Hatman wrote :

That driver is meant for UT3 and only UT3 :)


Yea I read that, but I figured I'd give them a shot anyway. They didn't help, but they didn't hurt either.

These Omega drivers do seem to make a difference, although I can't quite put my finger on what that difference is. Thanks for the linkage.

Reply to homerdog
- 0 +

i ran the GPU benchie, didn't change any settings, and my old avg 35fps went up to 39fps..

Reply to El_Hefe
- 0 +

For the GPU bench all increased however its mainly from the minimum smoothed out while the max FPS has actually gone down. Still enough to get a better average though. Maybe a trick to make us think it improved performance??

------------------------------ Na na na na na na na na HATMAN!
Reply to Hatman

So omega are back to making nvidia drivers agin are they? Been a while. How cute, M$ are optimizing performance for SLI, wonder what they did to CF at the same time.

Reply to randoMIZER
- 0 +

NVidia released a new beta Win XP 32-bit driver today that is aimed specifically at SLI performance in Crysis with patch 1.1.
http://www.nvidia.com/object/winxp_169.28.html

Reply to pauldh

Why can't ATI release more betas?

Reply to randoMIZER
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