Hello out there!
OK, Q1: I have seen many posts saying get sli if you plan to use 19x12 or whatever it is....resolution lol my question is WHY? why is sli useless at say 1440x990 (or something like that lol....19" Widescreen)? is it not simply like a dual core cpu? two cores running in parallel, working on the same task but on different parts of that task (eg one gpu renders this part of the screen, gpu 2 renders this bit and physics)? please explain!
My next question: DX 10.1: im in the market for an 8800GT, however i see that it supports DX 10, while a radeon 3870 supports 10.1 should this be a reason not to buy the 8800? is dx 10.1 actually anything used in games or something? what differences are there between it and dx 10.0?
Next, check out this thread.... http://www.tomshardware.com/reviews/cpu-gpu-upgrade,1928-14.html to save you a bit of reading if u dont want to, the gist of the article is that having a higher clocked CPU has an almost negligable effect on FPS!! there is like a 1% higher fraps between a Q6600 2.4 and a Q6600 3.2!! holy cow?!?!?!
SO, does this mean that after a certain clock, higher clocks than that are almost useless? why bother to go to the trouble of ocing then? is the article incorrect? have i misinterpreted it? 'tis rather confusing...
And on that topic, should i get an E8400 and clock it up to 4.0GHz or a Q6600 and clock it to 3.2,3.4,3.6 or whatever i can manage? a Q6600 i guess would be a better long term investment as games have more than two threads, but atm i see dual cores with higher clocks outperforming quad cores (with more cache even!) in most games! some advice please guys lol....
anyhow thanks in advance, i look forward to seeing your replies guys.
ok ima go to bed now... check in the morning.
OK, Q1: I have seen many posts saying get sli if you plan to use 19x12 or whatever it is....resolution lol my question is WHY? why is sli useless at say 1440x990 (or something like that lol....19" Widescreen)? is it not simply like a dual core cpu? two cores running in parallel, working on the same task but on different parts of that task (eg one gpu renders this part of the screen, gpu 2 renders this bit and physics)? please explain!
My next question: DX 10.1: im in the market for an 8800GT, however i see that it supports DX 10, while a radeon 3870 supports 10.1 should this be a reason not to buy the 8800? is dx 10.1 actually anything used in games or something? what differences are there between it and dx 10.0?
Next, check out this thread.... http://www.tomshardware.com/reviews/cpu-gpu-upgrade,1928-14.html to save you a bit of reading if u dont want to, the gist of the article is that having a higher clocked CPU has an almost negligable effect on FPS!! there is like a 1% higher fraps between a Q6600 2.4 and a Q6600 3.2!! holy cow?!?!?!
SO, does this mean that after a certain clock, higher clocks than that are almost useless? why bother to go to the trouble of ocing then? is the article incorrect? have i misinterpreted it? 'tis rather confusing...
And on that topic, should i get an E8400 and clock it up to 4.0GHz or a Q6600 and clock it to 3.2,3.4,3.6 or whatever i can manage? a Q6600 i guess would be a better long term investment as games have more than two threads, but atm i see dual cores with higher clocks outperforming quad cores (with more cache even!) in most games! some advice please guys lol....
anyhow thanks in advance, i look forward to seeing your replies guys.
ok ima go to bed now... check in the morning.