The Xenos GPU has "a 10 MB eDRAM daughter-die," and because of this it "can do 4x FSAA, z-buffering, and alpha blending with no appreciable performance penalty on the GPU."
(According to http://en.wikipedia.org/wiki/Xbox_360_hardware#Graphics_processing_unit)
I was just wondering why they dont put something similar on graphics cards so that we can turn on the AA all the time without losing FPS (especially useful in Crysis I'd imagine). Maybe they already do. I dont know that much about GPU architecture.
Anyone know anything about this?
(According to http://en.wikipedia.org/wiki/Xbox_360_hardware#Graphics_processing_unit)
I was just wondering why they dont put something similar on graphics cards so that we can turn on the AA all the time without losing FPS (especially useful in Crysis I'd imagine). Maybe they already do. I dont know that much about GPU architecture.
Anyone know anything about this?