Diffrence in gaming with Duo-Core and Quad-Core

LukeBird

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Because most games aren't able to take advantage of multi-core systems.
A fair few modern games can utilise dual cores, but most can't take advantage of quad-core yet.
So at best the OS may delegate menial running tasks to another core while you game :)
Probably not until next year, I would imagine, will games really utilise multi-core systems effectively.
 

wmalinowski

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That not surpising since most people only run 32-bit OS. Hopefully, Microsoft next OS will only 64-bit.
 

rallyimprezive

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Well yea. BUT since all procs are 64 bit, it must be really hard to compile games for both 64 and 32 bit, otherwise, more devs would be making it available.

And running the Crysis bench, I see only a tiny difference in FPS between 32 and 64.

I must be missing something important.

Oh well.
 

Grimmy

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Those article linked makes things confusing. Its kinda hard to really compare the systems tested since they are not the same.

One thing that does set them apart is the 3dmarks CPU test:

Older Article:

Q6600 - 3770

Newer Article:

8500 - 2952

But for an example on the hardware part, the older article shows the system using:

Graphics card: PowerColor X1900 XTX 512MB;

And the newer article:

Graphics card: OCZ GeForce 8800GTX (PCI-E x16)

So that really doesn't show exactly whats going on, in my point of view.
 

russki

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Yes you are. And here's what. Why would you expect 64bit code to be faster than 32bit code? Is there a rational reason for your expectation, or are you simply seeing something that's twice as wide and thinking it must be twice as fast? What is the basis of the expectation?