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best advance in games you don't know about...

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So why should you guys care about some random computer science major? Oh yeah... because he may just be working on a project that could make your video games look awesome and free up some of that precious computing power for engines like havoc, ephoria, and dmm. :-p http://www.sciencedaily.com/releas [...] 155918.htm
I think we'll see this or something very similar hitting the gaming market in the next few years... just hope it's as good as they claim "100-200x faster than traditional..." blah blah blah. yeah.. i'll believe it when i see it.

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I read the article it looks like this is only going to benefit game developers while they make the game, not when you're playing it.

Reply to wildfire788

Yeah, looks like it is only for lowering render times for 3D modeling

Reply to turboflame

You do realize that article is 10 years old, right? :hello:

Reply to hawkeye22

Yeah like Hawk mentions, this is almost 10 years old, and this type of technique was applied in previous Tesselation methods.

The need now has also changed with the addition of more buffers and temps and with more RAM (both system and VRAM).

These 'tricks' he mentions are good, but they are still no substitute for the real thing, they can just often give you nearly the same for much less performance cost, but it's not truely new even 10 years ago as the math was always there. I think even for 1998 it was probably evolutionary more than the revolutionary that the article makes it sound like.

Also I don't see how Havoc's phsyics engine would beneifit from this it relies more on linear equations of pathays not closed geometry calculations that can benifit from these types of shortcuts.


Message edited by TheGreatGrapeApe on 01-30-2008 at 08:22:00 PM
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Reply to TheGreatGrapeApe

really, didn't notice the date... someone sent it to me.. wow... COOL! this is why you don't drink and post people! :-p

I believe it said real time rendering. and I was refering to how havoc and such would benifit from something like this/similar to this, as it would free up other system resources if it did in fact render the same item much quicker than previous methods.

thanks for noting that it's old, it was very broad spectrum, and i didn't check the date... why the hell would somone send me somthing that old? hmm...

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Reply to nachowarrior

damn... now i'm going to have to come up with something else cool to put here to make this post worth while...
ill go see if that web site has anything worth reading...

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Reply to nachowarrior

hmm... like pre-rendered graphics and/or a simple skybox and/or less polygons in their models help speed up a 3D game?
maybe devs should offer this option for the lowest graphics setting for their games?

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Reply to kolix

that's not a bad suggestion kolix. While it makes the overall development phase longer it could prove to bring the game to a much wider spectrum of platforms. so instead of rendering a bunch of crap real time in the game, they could just pre-render it and paste it on like a texture, as they did in what's the game, resident evil i think? one or more of them i think did this to give the game a more polished look on lesser hardware. and there were a handfull of others, but it never caught on, it basically wasn't implimented as an option and generally didn't look/feel as good in game as it could have. i'm not sure how this works in detail.

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Reply to nachowarrior
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