I have noticed that while playing many games on my computer most of the time its much smoother with Vsync disabled, but then you might get image tearing as a side effect. On the other side of the coin if you enable Vsync the image tearing go's away, but the game doesn't pan left to right as smoothly as it did when disabled. When I played through Crysis I left Vsync disabled just to see how differently it played, let me tell you it was very smooth but had image tearing. With Vsync enabled the image tearing was gone and the gaming was looking cleaner, but it lost its smoothness.
So what is stopping us from getting the best of both worlds? The perfect world for gaming is having Vsync disabled without image tearing, so why don't Nvidia and ATI have a solution for this nagging issue? Vsync seems to affect something in the system other than simply capping your frame rates to = your refresh rate. Any insight people?
So what is stopping us from getting the best of both worlds? The perfect world for gaming is having Vsync disabled without image tearing, so why don't Nvidia and ATI have a solution for this nagging issue? Vsync seems to affect something in the system other than simply capping your frame rates to = your refresh rate. Any insight people?