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Tribes 2 for Linux server issue

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Archived from groups: alt.games.starsiege.tribes (More info?)

 

Ok, just installed the linux version of Tribes 2 on my AMD64 2800+,
running Debian Sid. Game works fine when I do offline play, or host a
server (only have used bots, never had anyone join), but when I try to
join a match, it queries the master server, pings about 300 servers, and
then says couldnt find any servers. Is the master down, or has it changed
since release (I know the T1 server did).

Also, when I run the patcher I get this

--------------
hellmark@monstershit:~$ '/home/hellmark/tribes2-25034-cdrom-x86.run'
Verifying archive integrity...OK
Uncompressing Tribes 2 25034 Update................................................................................................................................
../update.sh: line 60: 6601 Segmentation fault loki_patch --verify patch.dat
The program returned an error code (1)
-------------------

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Archived from groups: alt.games.starsiege.tribes (More info?)

 

On Mon, 28 Jun 2004 17:38:18 GMT, Hellmark wrote:

[Snip]

> Also, when I run the patcher I get this
>
> --------------
> hellmark@monstershit:~$ '/home/hellmark/tribes2-25034-cdrom-x86.run'
> Verifying archive integrity...OK
> Uncompressing Tribes 2 25034 Update................................................................................................................................
> ./update.sh: line 60: 6601 Segmentation fault loki_patch --verify patch.dat
> The program returned an error code (1)
> -------------------

http://tinyurl.com/yt7sm

--
"A riot is unt ugly thing, unt it's about time we had one!"
R.L.U. #300033, running WM 0.80.1 under MDK9.1

Reply to Anonymous

Archived from groups: alt.games.starsiege.tribes (More info?)

 

Mr K's last words before the Sword of Azrial plunged through his body
were:
> http://tinyurl.com/yt7sm

Thanks Mr K!

Next up, fix the sound that the patch broke!

Reply to Anonymous

Archived from groups: alt.games.starsiege.tribes (More info?)

 

On Mon, 28 Jun 2004 20:23:48 GMT, Hellmark wrote:

> Thanks Mr K!
>
> Next up, fix the sound that the patch broke!

Huh?

--
"A riot is unt ugly thing, unt it's about time we had one!"
R.L.U. #300033, running WM 0.80.1 under MDK9.1

Reply to Anonymous

Archived from groups: alt.games.starsiege.tribes (More info?)

 

Mr K's last words before the Sword of Azrial plunged through his body
were:
> On Mon, 28 Jun 2004 20:23:48 GMT, Hellmark wrote:
>> Thanks Mr K!
>> Next up, fix the sound that the patch broke!
> Huh?

found out in my reading, and also first hand, that the patch breaks sound
on alot of systems. Now T2 doesnt recognize I have a sound card.

Reply to Anonymous

Archived from groups: alt.games.starsiege.tribes (More info?)

 

On Mon, 28 Jun 2004 22:21:29 GMT, Hellmark wrote:

> found out in my reading, and also first hand, that the patch breaks sound
> on alot of systems. Now T2 doesnt recognize I have a sound card.

I guess I hit lucky with a bog-standard SB Live Value.

--
"A riot is unt ugly thing, unt it's about time we had one!"
R.L.U. #300033, running WM 0.80.1 under MDK9.1

Reply to Anonymous

Archived from groups: alt.games.starsiege.tribes (More info?)

 

Mr K's last words before the Sword of Azrial plunged through his body
were:
> On Mon, 28 Jun 2004 22:21:29 GMT, Hellmark wrote:
>
>> found out in my reading, and also first hand, that the patch breaks sound
>> on alot of systems. Now T2 doesnt recognize I have a sound card.
>
> I guess I hit lucky with a bog-standard SB Live Value.

I'm running a SB Audigy. From what I've heard, its from the clientprefs.cs
getting hosed during the update and is quite common for those who run ALSA
instead of OSS.

Reply to Anonymous

Archived from groups: alt.games.starsiege.tribes (More info?)

 

On Tue, 29 Jun 2004 00:19:56 GMT, Hellmark wrote:

> I'm running a SB Audigy. From what I've heard, its from the clientprefs.cs
> getting hosed during the update and is quite common for those who run ALSA
> instead of OSS.

Oh that! Easy, just delete the audio entries in the clientprefs.cs file.
That'll force T2 to find the audio settings again.

--
"A riot is unt ugly thing, unt it's about time we had one!"
R.L.U. #300033, running WM 0.80.1 under MDK9.1

Reply to Anonymous

Archived from groups: alt.games.starsiege.tribes (More info?)

 

Mr K's last words before the Sword of Azrial plunged through his body
were:
> On Tue, 29 Jun 2004 00:19:56 GMT, Hellmark wrote:
>> I'm running a SB Audigy. From what I've heard, its from the clientprefs.cs
>> getting hosed during the update and is quite common for those who run ALSA
>> instead of OSS.
>
> Oh that! Easy, just delete the audio entries in the clientprefs.cs file.
> That'll force T2 to find the audio settings again.

Yeah, I already did that. I dont quite like T2 as much as the original,
but its growing on me. I just had a great match, no TK'ing, no
complaining, no newbies, just running and killing.

Reply to Anonymous

Archived from groups: alt.games.starsiege.tribes (More info?)

 

ScratchMonkey wrote:

> If you want to find a source of good mature pickups, try here:

You make that sound like it takes place on a seedy parking lot, or
something.

Just thought you'd like to know :)

Reply to Anonymous

Archived from groups: alt.games.starsiege.tribes (More info?)

 

Frank van Schie <frankNOSPAM@email.it> wrote in news:40e14193$0$150$18b6e80
@news.wanadoo.nl:

>> If you want to find a source of good mature pickups, try here:
>
> You make that sound like it takes place on a seedy parking lot, or
> something.
>
> Just thought you'd like to know :)

Oops! And I'm usually the one who spots the unintended double entendres! :D

Reply to Anonymous
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