G
Guest
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Archived from groups: alt.games.coh (More info?)
To fill in the lull in discussion, here are some power pool ideas that
I've had floating around in my head for a while:
Elasticity
==========
Elastic Punch: ranged attack with a stretched-out fist animation, with
stun or knockdown/back as a secondary effect
Rubber Body: defense buff toggle with a stretchy, wavy body animation
Extended Reach: ranged object interaction, which allows you to open
doors, click glowies, trade with players, buy from contacts, etc.,
from a distance, without triggering aggro. Arm stretches out to the
object.
Bouncing: travel power similar to super jump, with a damage resistance
buff, and an inflated ball animation with your costume warped to fit
Super Senses
============
Radar Sense: inherent, adds a radar screen with dots for mobs (with
con color) and allies (maybe also a slight defense buff)
Perception: toggle that allows you to "see" weaknesses, giving you an
accurracy and damage buff
X-Ray Vision: toggle that turns walls, buildings, and other immobile
objects translucent, allowing you to see mobs and glowies ordinarily
hidden because of game geometry (but still within your normal sight
range)
Cosmic Awareness: inherent, automatically fills in all maps: zones,
hazards, indoor, instanced outdoor. Doesn't reveal mobs or glowies,
but shows usual map features (walls, water, location markers).
Gadgetry, aka Crafting
========
Improvement: inherent, allows you to combine enhancements in your
inventory, without having to slot them, so that you can trade/sell
them. Enhancements put in Tinkering aren't locked, and Tinkering can
take any enhancement, so adding slots to this power effectively
increases your overall enhancement inventory.
Tinkering: allows you to alter inspirations from one type to another.
Long animation interruptable, so not useful in the middle of a fight.
Success rate depends on your level, the type of tinkering (acc to rez
is harder than rez to acc), and the size of the inspiration.
Innovation: inherent, allows you to combine some number of training
enhancements to turn them into a DO of the same level. Success rate
depends on your level, enhancement level, and number of enhancements
you decide to use for materials.
Refinement: inherent, allows you to combine some number of DOs to turn
them into an SO of the same level. Succes rate similar to Innovation.
--
Nathan Sanders
The Startling Xipa, Justice Server
level 34 Radiation/Radiation Magic Defender
To fill in the lull in discussion, here are some power pool ideas that
I've had floating around in my head for a while:
Elasticity
==========
Elastic Punch: ranged attack with a stretched-out fist animation, with
stun or knockdown/back as a secondary effect
Rubber Body: defense buff toggle with a stretchy, wavy body animation
Extended Reach: ranged object interaction, which allows you to open
doors, click glowies, trade with players, buy from contacts, etc.,
from a distance, without triggering aggro. Arm stretches out to the
object.
Bouncing: travel power similar to super jump, with a damage resistance
buff, and an inflated ball animation with your costume warped to fit
Super Senses
============
Radar Sense: inherent, adds a radar screen with dots for mobs (with
con color) and allies (maybe also a slight defense buff)
Perception: toggle that allows you to "see" weaknesses, giving you an
accurracy and damage buff
X-Ray Vision: toggle that turns walls, buildings, and other immobile
objects translucent, allowing you to see mobs and glowies ordinarily
hidden because of game geometry (but still within your normal sight
range)
Cosmic Awareness: inherent, automatically fills in all maps: zones,
hazards, indoor, instanced outdoor. Doesn't reveal mobs or glowies,
but shows usual map features (walls, water, location markers).
Gadgetry, aka Crafting
========
Improvement: inherent, allows you to combine enhancements in your
inventory, without having to slot them, so that you can trade/sell
them. Enhancements put in Tinkering aren't locked, and Tinkering can
take any enhancement, so adding slots to this power effectively
increases your overall enhancement inventory.
Tinkering: allows you to alter inspirations from one type to another.
Long animation interruptable, so not useful in the middle of a fight.
Success rate depends on your level, the type of tinkering (acc to rez
is harder than rez to acc), and the size of the inspiration.
Innovation: inherent, allows you to combine some number of training
enhancements to turn them into a DO of the same level. Success rate
depends on your level, enhancement level, and number of enhancements
you decide to use for materials.
Refinement: inherent, allows you to combine some number of DOs to turn
them into an SO of the same level. Succes rate similar to Innovation.
--
Nathan Sanders
The Startling Xipa, Justice Server
level 34 Radiation/Radiation Magic Defender