Archived from groups: alt.games.coh (
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"Matt Frisch" <matuse73@yahoo.spam.me.not.com> wrote in message
news:fgvqc19aihlvpr1c2cddr8sgptmvmf46fk@4ax.com...
> On Thu, 07 Jul 2005 15:35:33 GMT, "Vorlonagent" <jt@otfresno.com> scribed
> into the ether:
>
>>> Thus, you have to prune whatever build is considered uber at the moment.
>>> Conversely, if some builds are growing scarce, you power them up.
>>
>>What irks me is that this stuff can be calculated mathematically.
>>
>>In advance.
>
> Bullshit. There is so much variety possible given the flexibility of
> build,
> the enhancments used (both type and level), as well as player skill, that
> the mathematics are only round guesses.
Mathematics can be used to set a known baseline for comparison. The best
players will be ahead of the curve, unskilled players will be behind.
Math can tell me on the average whether and how likely it will be to solo a
given adventure or a given fight.
We've seen regen scrappers and Hami 50% enhancements reduced. In both cases,
a little math and statistics should have revealed these problems if the work
had been done because both are cases of general superiority. I'll agree
that math won't tell you how a player is going to play his character. Which
means some tweaking in response to unexpected and too-good tactics is
inevitable.
But this stuff...different story. There's no excuse for not realizing that
Hami enhancments were overbalancing. There's no excuse for not realizing
the amount of advantage regen scrappers had before Issue 4.
> Take a look at the Broadsword ability Slice...is it balanced? That's an
> impossible question to answer without knowing the specific circumstances.
> If you use a wall/corner exploit, have it 6 slotted for damage while using
> Focused Accuracy, and hit Build-Up and use a large red skittle in advance,
> it can lay out an INFINITE number of even level minions in a single hit.
> Should we nerf the entire power based on those circumstances?
First you fix the exploit.
Your example is by definition a tactic that bypasses play balance and
therefore pointless when the subject IS play balance.
Deciding whether or not to nerf a power should be based on how it performs
in combat. Slice carries some definite limitations in that environment
becuase, if nothing else, you only get to use it so often and have to do
something to defend yourself while it recycles.
--
John Trauger,
Vorlonagent
"Methane martini.
Shaken, not stirred."
chat: @vorlonagent
Vorlonagent (M), level 29 Blaster (Electric/Energy), Guardian
RolIing Thunder (F), Level 24 Defender (Storm/Electric), Infinity
NightfalI (M), Level 18 Defender (Dark/Dark), Pinnacle
Steel Night (M), Level 18 Tanker (Invulnerable/Super-Strength), Virtue
MC-2 (F), Level 16 Blaster (Force/Fire), Protector
lmpact (F), Level 16 Blaster (Gun/Energy), Virtue