teldar :
Re:AA, SP1-DX10.1
Thanks Cleve, I have seen that on several sites, and that is supposed to be one of the big things with the 4800? series. The RV770. That it is supposed to ?double? the ?ROP?'s and that is where ATI is falling behind in the AA, the fact that it's "back end" is so insignificant to the processing power the rest of the chip has. As far as that goes, I would say the 3870 is a vastly superior card in terms of processing power, it's just that it was not made terribly well to do graphics the way they are now. It was more designed as a GPGPU and it's gamin performance shows it.
no, it is not that it was made poorly... just that both companies take risks in design. From early on chip devs (including Matrox, 3dFx and others in this) each take a look at where they think the market and software devs are going. Sometimes they have "inside info" on what a game is going to do or what m$ is creating in dx10, other times not. Going back a few years, the rad9700pro took a radical approach to the architecture against a dominant gf4 and won the gamble... even dominated Nv's response in the FX. So Nv took a different approach as the gf5 did not pan out. the 6 series came back strong and ati hit supply/manufacture issues with the x800. It was on par with te gf6 but too late. Similar things happened in the gf7 and initial x1800 gen, but you saw the x1800 diverging quite drastically from the texture-heavy days of old. w/ the 1900 it was so shader-heavy that it obviously showed their leaning towards the soon to be standard "stream procs". The 1900 was actually a great architecture that showed in most cases dominance over the gf7.
It was at this point though that you saw games themselves running better on ati over Nv design and vice-versa. Oblivion and Unreal engine being 2 perfect examples.
Enter today's "generation" (arguably a name-mess with gf8 & 9 and radeon2x00 and 3x00 being essentially being evolutionary and not totally "new") and you see that ati went further with its design plan and missed. Perhaps not as much as the gfFX, maybe so... but they seem to have missed here to this point. No worries, it happens. Nv hit the ball out of the park so-to-speak with the gf8. Ati's design is not "bad" either though, which is why I still think the gfFx is the bigger miss. the current gen radeon has alot going for it, not the least of which being better dual/tri/quad card support than current sli. Better htpc functionality. Better hdmi support (sound). Overall, if you do anything else along w/ games then the radeon is stronger.
It may not be as efficient on some (most?) games of this gen, but it could prove more competitive if software design changes... who knows? Maybe their magic 8-ball was wrong...
teldar :
As far as DX 10.1 and SP1 goes, just because DX 10.1 is available, doesn't mean that any of the games are going to support it. It just means that the interface and command sets are available. ATI needs to stop advertising DX 10.1 because most game developers have downplayed it's usefulness. Makes me wonder if there are actually going to be any DX 10.1 games ever. However, if there are, there are going to be quite a few happy ATI card owners.
T
lol, never underestimate the power and money gained of marketing a "useless" feature to the uneducated masses.
n00b buyer: "which card is better for my budget p.o.s. pc I just bought a week ago to play games?"
best buy leech-clerk: "well, this one has 10.1 and the other one is only 10"
n00b buyer: "wow, so that extra .1 will get me lots of useless marketing stickers and a more colorful box?"
best buy leech: "...and cost you more money!"
n00b buyer: "well then, give me that and I also want the overpriced warranty you were trying to shackle me with earlier. 10.1 must have more to break."
Edit: changed 9800pro to 9700pro... my bad