As it stands now, the CPU is used for physics and AI work and the GPU for transformations, texturing, and lighting. The link between the two is the PCIe (2.0) bus, over which shader programs with the data and textures needed by them are sent to the GPU for each object to be rendered.
As CPUs increase in speed, at what point does it hurt performance to go through the process of sending programs and data to the GPU versus just doing the same work on the CPU? The new GPUs will be faster to process, once they get the shader program, data, and textures to use, but it is still up to the CPU to get all the info ready (perform animations, physics, AI, etc.).
Thankfully, we have companies already doing the work to determine how to best utilize the rendering pipeline. They are developing the current and future games that will use the current and new hardware. Their games can be used as benchmarks to tells us whether the new GPU cards will work well with the current CPUs. THG will of course test the holy %&^# out of them to let us all know!