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GT200 performance analysis + RV770 revised

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I don't understand how Nvidia didn't up their texture address and filtering when they reworked their SP with GT200. The old G92 cores had 8 texture address/filter for every 16SP but GT200 has 8 texture address/filter for every 24SP. Those textures did a whole lot more for games than just higher SP clocks with G92 with modern games.

GT200 has the same 8 by 8 texturing ability just like G92 but only 10 clusters of 24 SP instead of 8 by 16SP which equals out to 80tmu. Texture fillrate was the biggest difference when comparing G92 vs G80 and why G92 was able to beat it in lower resolutions or get very close to high resolution with much lower memory bandwidth and less ROP. If they did 12 by 12 which would be the exact same number as G92 SP/texture ratio it would have 120 tmu instead of 80. GT200 is inferior far as texturing ability when you compare ratio to G92.

GeForce 9800 GTX 10.8 pixel fillrate 43.2 bilinear fillrate 21.6 FP16 fillrate 70.4 GB/s

GeForce GTX 260 16.1 pixel fillrate 41.5 bilinear fillrate 20.7 FP16 fillrate 111.9 GB/s

GeForce GTX 280 19.3 pixel fillrate 48.2 bilinear fillrate 24.1 FP16 fillrate 141.7 GB/s

Radeon HD 4850 10.0 pixel fillrate 25.0 bilinear fillrate 25.0 FP 16 Fillrate 64 GB/s

Radeon HD 4870 12.0 pixel fillrate 30.0 bilinear fillrate 30.0 FP 16 Fillrate 115.2 GB/s

Games don't need all that processing power as of yet. Most games off loads to textures and back to the memory for the most part straight from Nvidia by nRollo. So having more fillrate makes the biggest difference when you want the performance NOW long as you aren't shader limited. Sure 280gtx has more fillrate than 9800gtx but in reality it doesn't have that much more. 260gtx has even less than 9800gtx. This is where bandwidth comes into play with GT200 where it's not so limited compared to 9800gtx which you see the performance gains from most games. Just look at any of the reviews. You will see that 260gtx isn't that far off in performance compared to 9800gtx only when AA is applied in some ridiculous high resolution does it seem like it's more faster because of bandwidth advantages. Nvidia made a future product like 2900xt tried to do. But it's still not happening.

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Message edited by marvelous211 on 06-21-2008 at 12:19:50 AM
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Alot of that I really didnt understand but I agree with the GTX 200's not living up to the price! I'm disappointed in Nvidia for flooding the market with GPUs that for one arent that much faster than previous gen GPUs and two are way expensive.
Your right about games not really needin all that power too. ONly game that stresses my set up is Crysis.... I'm glad these cards were released. Now it makes the GX2 cheaper and more affordable. It would be even nicer if the GX2 would get down in the 300's. Making it that much more affordable.
I just dont understand why Nvidia would even release the GTX 260. It's going to perform on a similar level as the GX2 and 9800GTX.... and cost much more. It's so stupid IMO. They should have waited it out for a good few more months... let eveyone continue to buy 8 series cards and 9 series cards and introduce the GTX 200's with more performance this upcoming Christmas. That would have been good for marketing and not flooding the market with GPU after GPU... All these cards Nvidia released ie 8800GT, 8800GTS 512, 9800GTX, 9800GX2, GTX 200 perform rather similarly on a price performance standpoint and it just doesnt make much sense with the naming and the series designation.
Alright... I've ranted too much.

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Reply to hughyhunter

You know... Come to think of it... I think we should boycott Nvidia! ;) :D

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Reply to hughyhunter
- 0 +

Agreed,i say NVIDIA must do something like the 8800 series, remember them?
8800 was truly a revolution over 7900 series

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Reply to Maziar

Even Crysis doesn't need that much processing power if you look at any of the reviews. A 260gtx is whole 3-5 fps faster than 9800gtx with much lower memory bandwidth and whole lot less ROP.

 

In the situation of Geforce 7 and 8 it was a time when we needed more processing power than Geforce 7 can dish out. But those days have past and gone where Geforce 8 have enough processing power.

 

Fact is fillrate is king combined with right amount of memory bandwidth.


Message edited by marvelous211 on 06-19-2008 at 07:07:42 AM
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Reply to marvelous211

Maziar!!! I haven't seen you in a while. Where have you been?

marvelous211 wrote :

I don't understand how Nvidia didn't up their texture address and filtering when they reworked their SP with GT200. The old G92 cores had 8 texture address/filter for every 16SP but GT200 has 8 texture address/filter for every 24SP. Those textures did a whole lot more for games than just higher SP clocks with G92 with modern games.





NEVERMIND!!! I see what you are saying now.

Message quoted 1 times
Message edited by SpinachEater on 06-18-2008 at 09:23:49 PM
Reply to SpinachEater

TY Marv, I digested most of it, then reread it again and got the rest. The advantage nVidia had over ATI has been lessened by ....nVidia. So, youre saying future games will require higher pixel rates. Could this be so forward looking that the newer DX model will make texturing that much easier? And like ATI who did the shader AA thing, nVidia is doing the pixel/process thing?

------------------------------ I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn

jaydeejohn wrote :

TY Marv, I digested most of it, then reread it again and got the rest. The advantage nVidia had over ATI has been lessened by ....nVidia. So, youre saying future games will require higher pixel rates. Could this be so forward looking that the newer DX model will make texturing that much easier? And like ATI who did the shader AA thing, nVidia is doing the pixel/process thing?

 

For instant gratification you need more texture fillrate with right combination of bandwidth which GT200 doesn't deliver that much more than G92. Not more SP. The bandwidth bottleneck is gone for the most part. Nvidia want maximum performance in DX10 & future games. This will require more shading power than G80's ratio would provide. In these kinds of games, GT200 performs well and the increase in per clock performance compared to G80 is close to the increase in ALU performance per clock.

 

http://techreport.com/r.x/geforce-gtx-280/assassinscreed.gif

 

This is what Nvidia is aiming for 260gtx beating out gx2 but that's really upto the developers not Nvidia but what Nvidia got is slightly better performance than a single 9800gtx in most of the current titles out. Just some ridiculous bandwidth starved situations does GT200 prevail. Do you see what ATI was aiming at the time when they made 2900xt? Nvidia is just following suit and is just catching up in that dept.


Message edited by marvelous211 on 06-18-2008 at 09:44:51 PM
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Reply to marvelous211

Couldnt this also mean a lean (maybe too far) for thier gpgpu direction? leaving game capabilties on the lower side. And if so, this could be easily rectified in the refresh?


Message edited by jaydeejohn on 06-18-2008 at 09:47:58 PM
------------------------------ I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn

With CUDA coming to light and this overcompensation of processing power in the new GPUs....it looks like NV has a master plan brewing...

Reply to SpinachEater

jaydeejohn wrote :

Couldnt this also mean a lean (maybe too far) for thier gpgpu direction? leaving game capabilties on the lower side. And if so, this could be easily rectified in the refresh?

 

With a refresh Nvidia needs to up the texture ratio by 2x folds. Then the instant gratification of performance for old or new just like how 8800gt was able to beat down G80GTS with less memory bandwidth and rop. More shader is longevity and the future but not present time.

 

If you see my review about my 8800gs I talk about texture fillrate compared to 9600gt. It's true that more SP does help in these low end cards to a certain extent but that performance had much to do with having more texture fillrate compared to 9600gt while having less rop and less memory bandwidth and still comparable performance.


Message edited by marvelous211 on 06-18-2008 at 10:04:15 PM
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Reply to marvelous211

Doesnt it make more sense for GPU engineers/manufactures to develop the cards around bad a$% games rather than game developers to develop games for the GPU?

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Reply to hughyhunter

It's really upto coders and it's out of Nvidia's hands.

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Reply to marvelous211

The original DX10 was modified by M$ for nVidas sake. This was a exception, not the rule. Looks like I need to read up on DX11. Any sources?

------------------------------ I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn

marvelous211 wrote :

I don't understand how Nvidia didn't up their texture address and filtering when they reworked their SP with GT200. The old G92 cores had 8 texture address/filter for every 16SP but GT200 has 8 texture address/filter for every 24SP. Those textures did a whole lot more for games than just higher SP clocks with G92 with modern games.

 

GT200 has the same 8 by 8 texturing ability just like G92 but only 10 clusters of 24 SP instead of 8 by 16SP which equals out to 80tmu. Texture fillrate was the biggest difference when comparing G92 vs G80 and why G92 was able to beat it in lower resolutions or get very close to high resolution with much lower memory bandwidth and less ROP. If they did 12 by 12 which would be the exact same number as G92 SP/texture ratio it would have 120 tmu instead of 80. GT200 is inferior far as texturing ability when you compare ratio to G92.

 

GeForce 9800 GTX 10.8 pixel fillrate 43.2 bilinear fillrate 21.6 FP16 fillrate 70.4 GB/s

 

GeForce GTX 260 16.1 pixel fillrate 41.5 bilinear fillrate 20.7 FP16 fillrate 111.9 GB/s

 

GeForce GTX 280 19.3 pixel fillrate 48.2 bilinear fillrate 24.1 FP16 fillrate 141.7 GB/s

 

Games don't need all that processing power as of yet. Most games off loads to textures and back to the memory for the most part straight from Nvidia by nRollo. So having more fillrate makes the biggest difference when you want the performance NOW long as you aren't shader limited. Sure 280gtx has more fillrate than 9800gtx but in reality it doesn't have that much more. 260gtx has even less than 9800gtx. This is where bandwidth comes into play with GT200 where it's not so limited compared to 9800gtx which you see the performance gains from most games. Just look at any of the reviews. You will see that 260gtx isn't that far off in performance compared to 9800gtx only when AA is applied in some ridiculous high resolution does it seem like it's more faster because of bandwidth advantages. Nvidia made a future product like 2900xt tried to do. But it's still not happening.

 


What you are saying makes sense if the SP/texture ratio is as relevant as you think.

 

However, I think you are missing the larger part of the picture. I am not an electrical engineer, but I know there has to be a lot more into designing a graphics card then having a magical ratio of shaders and tmus.
I will be the first to agree that the GTX 200 was a huge let down for it's price, but I would not make technical assumptions about the GTX 200 when I only have access to third part benchmarks for two days while teams of engineers have at Nvidia have been working on this for over a year.

 

I have tremendous respect for the design of this card. It is the idiots in marketing and whoever made the decision to charge $650 for the card that I criticize.

   

Message quoted 1 times
Message edited by njalterio on 06-18-2008 at 10:56:17 PM
------------------------------ Take my love, take my land, take me where I cannot stand.
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Reply to njalterio

njalterio wrote :

What you are saying makes sense if the SP/texture ratio is as relevant as you think.

However, I think you are missing the larger part of the picture. I am not an electrical engineer, but I know there has to be a lot more into designing a graphics card then having a magical ratio of shaders and tmus.
I will be the first to agree that the GTX 200 was a huge let down for it's price, but I would not make technical assumptions about the GTX 200 when I only have access to third part benchmarks for two days while teams of engineers have at Nvidia have been working on this for over a year.

I have tremendous respect for the design of this card. It is the idiots in marketing and whoever made the decision to charge $650 for the card that I criticize.



If you have a high understanding of math it's not far off from computers. It's all numbers anyway. In the real world yes there are variables but it isn't far off from specs and how coders program the games.

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Reply to marvelous211

I was just playing Crysis last night and for 3 hours, not a single hic-up or glitch. Ran like a DVD movie it was so beautiful and my rig only has:

9800gtx
E8500
4 gigs on an X48 board

Even enthusiasts learn to stay away from bleeding edge and get the best price-point vs. proven performance and stability

At least I do :)

Also, now-a-days, my criteria right along with performance is heat and quietness. Unfortunately, the 280 (saw one today) fails on both counts - if those matter to you.


Message edited by arrpeegeer on 06-18-2008 at 11:20:57 PM
Reply to arrpeegeer

Oh yeah forgot to say I've read in multiple places NVidia is coming out with a lower die (55nm or 50nm?) in a few months or so for the G200 series.

Maybe then you'll see the heat, quietness, and performance worthy of the price.

For now, buh-bye

Reply to arrpeegeer

marvelous211 wrote :

If you have a high understanding of math it's not far off from computers. It's all numbers anyway. In the real world yes there are variables but it isn't far off from specs and how coders program the games.

 


I am not understanding what you are saying. There are variables but they are not far off from the specs? What variables are you talking about and how do they relate to specifications? or coding? How does math tie into your original post?

 

I agree that math can be used to describe how a computer (or any system) fundamentally works, but that is not what we are talking about.

 

The aim of this thread is "performance analysis". Well from what we saw from various benchmarks is that the GTX 280 is a pretty heavy duty card. It can play every game on intense settings. It slightly edges out the 9800 GX2, which has two gpus. Considering this card has only one gpu, it is a pretty huge leg up from past single gpu cards. There's definitely an increase in the sophistication of the technology, which makes me wonder; why are you criticizing the design aspects?

 

The fault of this card is timing and pricing. If Nvidia wanted to sell this card at $650, then they should not have released the 9800 GX2.

Message quoted 1 times
Message edited by njalterio on 06-19-2008 at 05:03:01 AM
------------------------------ Take my love, take my land, take me where I cannot stand.
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Reply to njalterio
- 0 +

arrpeegeer wrote :

Oh yeah forgot to say I've read in multiple places NVidia is coming out with a lower die (55nm or 50nm?) in a few months or so for the G200 series.

Maybe then you'll see the heat, quietness, and performance worthy of the price.

For now, buh-bye



Coming out with the 65nm version a few months before the 55nm is pulling a fast one. Anyone buying one now will be like someone who bought a 125 watt Phenom 9850 a few months before the 95 watt version arrives. Anyone buying that will be just a few months shy of Deneb.

Nvidia's getting into AMD territory here. Putting out stopgap products to improve performance just a smidgen rather than holding off until the real part is ready. Sad really.

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Reply to yipsl

Ill remind everyone, the only reason nVidia released the x2 was because the 3870x2 currently was the fastest card out. Competition will make you do things in business, sometimes smart, generous,forward looking and other times not

------------------------------ I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn

njalterio wrote :

I am not understanding what you are saying. There are variables but they are not far off from the specs? What variables are you talking about and how do they relate to specifications? or coding? How does math tie into your original post?

 

I agree that math can be used to describe how a computer (or any system) fundamentally works, but that is not what we are talking about.

 

Performance-wise in graphics, math like this isn't quite destiny, but it's close.. If you are good with numbers you are also good with analyzing it's performance. The specs are basically numbers. Variable between how coders program the games. 1 game might be texture heavy, pixel heavy, another might be shader heavy, cpu heavy, etc, etc.. You do realize that coding is also number crunching.

 
Quote :


The aim of this thread is "performance analysis". Well from what we saw from various benchmarks is that the GTX 280 is a pretty heavy duty card. It can play every game on intense settings. It slightly edges out the 9800 GX2, which has two gpus. Considering this card has only one gpu, it is a pretty huge leg up from past single gpu cards. There's definitely an increase in the sophistication of the technology, which makes me wonder; why are you criticizing the design aspects?

 

The fault of this card is timing and pricing. If Nvidia wanted to sell this card at $650, then they should not have released the 9800 GX2.

 

GTX is not really faster than GX2 or even close gx2 performance. I don't know what review you've been reading. GX2 is much more powerful than GT200. Only reason why GT200 spread it's legs in 2560x1200 resolution with AA because it has 1gig of vram and a lot more bandwidth. Not because GX2 is lacking in fillrate or processing power compared to GT200.

 

http://techreport.com/r.x/geforce-gtx-280/cod4-1920.gif

 

http://techreport.com/r.x/geforce-gtx-280/hl2-1920.gif

 

http://techreport.com/r.x/geforce-gtx-280/etqw-1920.gif

 

http://techreport.com/r.x/geforce-gtx-280/crysis-high-1920.gif

 

http://techreport.com/r.x/geforce-gtx-280/crysis-veryhigh-1920.gif

 

http://techreport.com/r.x/geforce-gtx-280/grid.gif

 

Instant gratification comes from fillrate long as it's not shader limited. AA performance also derive from it. The fact that there are couple of games that are shader heavy doesn't mean all games are like this. Within the last generations shader count has been rising but not to a point that a G92 128SP would be shader limited.

 

I don't know what you are trying to get at but I'm analyzing it's performance not because I think GT200 sucks although I think it sucks for what Nvidia is trying to sell it for. I think you have your head on backwards thinking I'm dissing GT200 and you need to stick up for it. Discussion for improvements in it's architecture and why Nvidia didn't do it with add more texture fillrate when Nvidia spokesman specifically said that most games off loads to textures and back to the memory which has to do with fillrate not shader which GT200 emphasizes on.

 

Just look at 260gtx vs 9800gtx. You do realize that 260gtx has whole lot more ROP, shader, and bandwidth but it isn't all that much faster than 9800gtx in most of the current crop of games. 3 fps faster in Crysis? That's not exactly what I call a step up. Now read what I'm trying to say on the first post and if you have an understanding I'm here to respond.


Message edited by marvelous211 on 06-19-2008 at 07:24:39 AM
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Reply to marvelous211

Marve... I totally agree...!

It's funny how Nvidia in order to market this card only allows websites that do the reviews to post frame rates at the high 2560x1600 resolution... this might not be the case but I sure bet that Toms did the same. I've only come across reviews at this resolution. http://www.tomshardware.com/review [...] 53-18.html well and the 1920x1200.

Most people run on a 1680x1050 and few run on 1920... and even few above that. So why not do reviews on that resolution??? Because Nvidia knows it's own GX2 can keep up!

This card would be more pleasing to the purchaser and enthusiast if it were priced accordingly. With the price drops that have been around they should price it close to GX2 if not very slight above. Or they should have held off for a couple of months... done the die shrink... and release them with higher clocks and charge a bit less....

That's way to much to ask! That's why we should boycott Nvidia! :kaola:

------------------------------ EVGA 780i--Intel E8400@4.05Ghz--TRUE--EVGA 8800GT SLI--2X2GB OCZ reaper @800mhz 4-4-4-15-1T--Antec 900--PCPC 750 silencer--150 raptorX!
Reply to hughyhunter
- 0 +

hughyhunter wrote :

Doesnt it make more sense for GPU engineers/manufactures to develop the cards around bad a$% games rather than game developers to develop games for the GPU?



No it does not because those "b-a" games you're talking about get beat by twitch gamers and then get dumped to never be replayed again. Many old school gamers like myself go back to games we enjoyed years ago (I've been known to replay Daggerfall under Dosbox). If a card was developed entirely around a limited play FPS like Crysis, then it wouldn't be capable of meeting the demands of games that fully develop under DX10.1 in the future.

Besides, not everyone who plays games spends $450 (I did last February but that was a first for me), let alone $650, just to get an extra 10 fps in a particular "b-a" game. At any rate, I don't play FPS, so though Crysis visuals impress me, it's gameplay does not. What I want are open world fantasy and SF CRPGs that are fully DX10.1 (patched or from the ground up) that I can enjoy for years.


Message edited by yipsl on 06-19-2008 at 07:19:33 AM
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Reply to yipsl

@ Marvelous: I am not trying to stick up for Nvidia, or for the GT200 (Currently I like ATI). The main reason why I am skeptical of what you are saying is because I find it hard to believe that teams of engineers at Nvidia made such an obvious mistake of using more shaders than necessary at the cost of architecture improvements elsewhere, especially when they have been working on this for so long.

Why didn't Nvidia up their texture address and filtering? Who knows. There must be some technical reason for it. No disrespect intended towards you of course, but I doubt the people at Nvidia are reading this thread and thinking "Why didn't we think of that?"

Basically what I am getting at is that the rabbit hole must go deeper than that when there are millions of dollars on the line.

------------------------------ Take my love, take my land, take me where I cannot stand.
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Reply to njalterio

Hrm.. with my step up, that $650 card is brought down to $361.

That sounds pretty good to me.

Reply to Shaihalud9

^^ How much did you pay for the card you are sending back?

------------------------------ Take my love, take my land, take me where I cannot stand.
I don't care, I'm still free you can't take the sky from me.
Reply to njalterio
- 0 +

hughyhunter wrote :

Marve... I totally agree...!

It's funny how Nvidia in order to market this card only allows websites that do the reviews to post frame rates at the high 2560x1600 resolution... this might not be the case but I sure bet that Toms did the same. I've only come across reviews at this resolution. http://www.tomshardware.com/review [...] 53-18.html well and the 1920x1200.

Most people run on a 1680x1050 and few run on 1920... and even few above that. So why not do reviews on that resolution??? Because Nvidia knows it's own GX2 can keep up!

This card would be more pleasing to the purchaser and enthusiast if it were priced accordingly. With the price drops that have been around they should price it close to GX2 if not very slight above. Or they should have held off for a couple of months... done the die shrink... and release them with higher clocks and charge a bit less....

That's way to much to ask! That's why we should boycott Nvidia! :kaola:



They probably assume that anyone willing to spend $650 on a card will have a 30" LCD or output to something like a 42" plasma TV (does the GTX280 have the video connectors for that?). That's not entirely true. I spent $450 in February on my 3870x2 and planned on getting a 24" LCD for 1920 by now but real life caught up. I built a budget system for relatives and another for my kid, plus vacation plans.

So, I won't have the quad core CPU or the 24" LCD before the fall, both of which the 3870x2 needs for good performance. Perhaps Nvidia realizes that anyone who games at 1680 or below with a GTX280 will lose out by being CPU limited at those resolutions and won't get performance near the benchmarks?

It does make sense to balance a card with both a CPU and a particular resolution. I can't fault them for considering 1920 a low resolution for that card. After all, the 3870x2 really shines at 1920 and higher, so I'm not getting the best until I install that Gigabyte mobo I have laying around with one of the upcoming 95 watt 9850's alongside a 24" LCD.

njalterio wrote :

The main reason why I am skeptical of what you are saying is because I find it hard to believe that teams of engineers at Nvidia made such an obvious mistake of using more shaders than necessary at the cost of architecture improvements elsewhere, especially when they have been working on this for so long.




If engineers didn't make mistakes, and companies didn't make bad decisions at the top, then Dilbert wouldn't be so funny and nearly spot on. I have engineers in the extended family (retired from the Cold War days) who couldn't say much but did tell some funny stories about snafus at major aircraft companies that they caught in time and fixed before it turned serious. So, if engineers working on fighters can make mistakes and have to redesign things, then why are engineers at a graphics card company expected to be mistake free?

Engineers are human, pointy haired bosses and management types aren't; they're aliens from another planet trying to subvert our technological progress while making money off the stock market. :lol:


njalterio wrote :

^^ How much did you pay for the card you are sending back?



If it's EVGA's program it's the difference in price. So he'd have paid $349 for his old card. Frankly, I'm amazed that EVGA can afford to do that when no one else does. Do they have a special price with Nvidia?

I wish somebody had a step up program for ATI. At any rate, the 4870 will be just under, at, or just above, the 3870x2 and the card that would be a step up from mine (the 4870x2) won't be out till the fall. So, any 3 month step up program would not have helped me.


Message edited by yipsl on 06-19-2008 at 07:47:19 AM
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Reply to yipsl

njalterio wrote :

@ Marvelous: I am not trying to stick up for Nvidia, or for the GT200 (Currently I like ATI). The main reason why I am skeptical of what you are saying is because I find it hard to believe that teams of engineers at Nvidia made such an obvious mistake of using more shaders than necessary at the cost of architecture improvements elsewhere, especially when they have been working on this for so long.

 

Why didn't Nvidia up their texture address and filtering? Who knows. There must be some technical reason for it. No disrespect intended towards you of course, but I doubt the people at Nvidia are reading this thread and thinking "Why didn't we think of that?"

 

Basically what I am getting at is that the rabbit hole must go deeper than that when there are millions of dollars on the line.

 

Basically Nvidia was aiming for future performance but the mass want performance now and they aren't getting it. It's really not up to Nvidia how the games are coded. It's up to the game developers and current games just aren't that processor hungry.

 

Either Nvidia could have made 280gtx with 192SP and 96 TMU or reworked their SP to 240SP with 80tmu. I'm guessing they couldn't really up the 12 texture address/filter with current fab like what I suggested. They probably figured the texture fillrate is less than how much more SP they could fit into the chip but SP doesn't really give more instant performance like fillrate with current generation of games.

 

Millions of $$$ or not they are just people who are playing the guessing game like we are. That's why there are flops like 2900xt or Nvidia's FX line.

Message quoted 1 times
Message edited by marvelous211 on 06-19-2008 at 07:49:04 AM
------------------------------ Asus P5B vanilla with E6300 B2 stepping @ 3.5
4 gigs Gskill
8800GTS 756/1836/1037
http://www.tomshardware.com/forum/ [...] ew-benches
Reply to marvelous211
- 0 +

marvelous211 wrote :

Basically Nvidia was aiming for future performance but the mass want performance now and they aren't getting it.

 

As often as they refresh their cards, I don't see future performance as anything more than marketing. By the time the full features of the GTX280 are used, then it will most likely equal the high midrange card in that Nvidia generation.

 

It's all up to developers and they are dropping the ball. At any rate, though cards should be viable for 2 years, I'm skeptical of the whole "future proofing" concept.

 

It's like DX10.1 with ATI. It's not being used now, by the time it is, the current 3xxx series won't cut it and the 4xxx series will barely cut it. You'd need the hypothetical 5xxx series by then.

 


Message edited by yipsl on 06-19-2008 at 07:52:41 AM
------------------------------ Phenom 8750, ASUS M3A78T
4 gigs Kingston DDR2 800 two 1T SAMSUNG HD103UI
Sapphire 4870x2, Sony BDU-X10S BD-ROM
Antec Neo 650 PSU Antec Nine Hundred, Acer H213H 1080p LCD
Reply to yipsl

Shaihalud9 wrote :

Hrm.. with my step up, that $650 card is brought down to $361.

That sounds pretty good to me.



No it's not!!!

------------------------------ EVGA 780i--Intel E8400@4.05Ghz--TRUE--EVGA 8800GT SLI--2X2GB OCZ reaper @800mhz 4-4-4-15-1T--Antec 900--PCPC 750 silencer--150 raptorX!
Reply to hughyhunter

njalterio wrote :

^^ How much did you pay for the card you are sending back?



I paid $299 for my EVGA 9800GTX.

But from what I hear, the GTX 280 is not that big a leap.. Im kinda disappointed.

Reply to Shaihalud9
- 0 +

SpinachEater wrote :

Maziar!!! I haven't seen you in a while. Where have you been?




NEVERMIND!!! I see what you are saying now.




I have been here alot, i haven't seen u too, i think we have been in different sections and didn't see each other posts :)

------------------------------ Q6600@3.4+ TT V1 Cooler,SAPPHIRE HD 4870X2,ASUS MAXIMUS FORMULA,4GB OCZ DDR2 800,LG W2452V 1920x1200
Reply to Maziar
- 0 +

Shaihalud9 wrote :

I paid $299 for my EVGA 9800GTX.

But from what I hear, the GTX 280 is not that big a leap.. Im kinda disappointed.



Don't worry, 9800GTX is a solid card and handles everything well :sol: :)

------------------------------ Q6600@3.4+ TT V1 Cooler,SAPPHIRE HD 4870X2,ASUS MAXIMUS FORMULA,4GB OCZ DDR2 800,LG W2452V 1920x1200
Reply to Maziar

Yet you're still happy to pay another $361 to be 'kinda disappointed'?

What does that say?

If you really must upgrade, I'd wait until the very last day you can step up, because you'll need every minute of the next 3 months to allow you to step up from the GTX280.

Reply to The_Abyss

why does the gx2 beat the gtx 280 if one high end card should beat two weaker cards in SLI

Reply to darthvaderkenneth

Maziar wrote :

Don't worry, 9800GTX is a solid card and handles everything well :sol: :)



Yes 9800GTX is a solid card. However it will soon be an obsolete purchaser for most if not all enthusiasts. I'm excited about the 4000 series. Check this out everyone!!!

http://www.fudzilla.com/index.php? [...] 3&Itemid=1

http://www.fudzilla.com/index.php? [...] 2&Itemid=1

darthvaderkenneth wrote :

why does the gx2 beat the gtx 280 if one high end card should beat two weaker cards in SLI



I'm not quite understanding your question.... is it a question?

------------------------------ EVGA 780i--Intel E8400@4.05Ghz--TRUE--EVGA 8800GT SLI--2X2GB OCZ reaper @800mhz 4-4-4-15-1T--Antec 900--PCPC 750 silencer--150 raptorX!
Reply to hughyhunter

The_Abyss wrote :

Yet you're still happy to pay another $361 to be 'kinda disappointed'?

What does that say?

If you really must upgrade, I'd wait until the very last day you can step up, because you'll need every minute of the next 3 months to allow you to step up from the GTX280.




Im not shelling out another $361 for that card. Maybe in 3 months the GTX280 will drop down to a price that'll make it a bit more reasonable.

But yeah, Im pretty happy with my 9800GTX, I just wish I could get Vista to recognize it as a 9800GTX and not my old 8600GTS =\ (Yes, Ive driver cleaned before installing the GTX and drivers, GPU-Z and Windows Hardware manager both see it as a 9800GTX, yet display properties and Rivatuner still show it as a 8600GTS)

Reply to Shaihalud9

Shaihalud9 wrote :

Im not shelling out another $361 for that card. Maybe in 3 months the GTX280 will drop down to a price that'll make it a bit more reasonable.

But yeah, Im pretty happy with my 9800GTX, I just wish I could get Vista to recognize it as a 9800GTX and not my old 8600GTS =\ (Yes, Ive driver cleaned before installing the GTX and drivers, GPU-Z and Windows Hardware manager both see it as a 9800GTX, yet display properties and Rivatuner still show it as a 8600GTS)



YOu need to do a clean install.

The GTX 280 will not drop down to a reasonable price ever! Reason is it's too expensive to manufacture. Also look at the 8800 ULtra. It's still over $500 on newegg.

------------------------------ EVGA 780i--Intel E8400@4.05Ghz--TRUE--EVGA 8800GT SLI--2X2GB OCZ reaper @800mhz 4-4-4-15-1T--Antec 900--PCPC 750 silencer--150 raptorX!
Reply to hughyhunter

hughyhunter wrote :

YOu need to do a clean install.

 

The GTX 280 will not drop down to a reasonable price ever! Reason is it's too expensive to manufacture. Also look at the 8800 ULtra. It's still over $500 on newegg.

 

Done it 3 times now.

 

Uninstall everything Nvidia-display related, run driver cleaner, shut down, reseated the card, booted into safe mode, run driver cleaner again, rebooted, installed the 9800GTX drivers, rebooted, and it still comes up as the 8600GTS in the display properties and Rivatuner, HOWEVER, Windows Device Manager and GPU-Z both display the card correctly.

 

The GTX 260 looks interesting, but I dont think it'd be much better than my 9800GTX.

Message quoted 1 times
Message edited by Shaihalud9 on 06-20-2008 at 11:54:16 PM
Reply to Shaihalud9

hughyhunter wrote :

Yes 9800GTX is a solid card. However it will soon be an obsolete purchaser for most if not all enthusiasts. I'm excited about the 4000 series. Check this out everyone!!!

http://www.fudzilla.com/index.php? [...] 3&Itemid=1

http://www.fudzilla.com/index.php? [...] 2&Itemid=1



I'm not quite understanding your question.... is it a question?




"Radeon HD 4870 can score 30.5FPS at 1920x1200. Unfortunately, this is the resolution without FSAA and Aniso, and if you really want to push it with 8X FSAA you will score a quite acceptable 27.90 FPS."

http://enthusiast.hardocp.com/arti [...] VzaWFzdA==

GTX260: 2x AA, 16xAF, 1920*1200, High - min 14 fps, max 34 fps, avg 22.8 fps this is "Our run-through in the graphs below involves 10 minutes of gameplay in “Assault_Crysis” the Harbor map."

I'm curious how HardOCP will rate the 4870 against this in the same testing

But as a precursor I will say this, 27.90 FPS with 8xFSAA at 1920*1200 sounds VERY, VERY GOOD.

Reply to ovaltineplease

Shaihalud9 wrote :

Done it 3 times now.

Uninstall everything Nvidia-display related, run driver cleaner, shut down, reseated the card, booted into safe mode, run driver cleaner again, rebooted, installed the 9800GTX drivers, rebooted, and it still comes up as the 8600GTS in the display properties and Rivatuner, HOWEVER, Windows Device Manager and GPU-Z both display the card correctly.

The GTX 260 looks interesting, but I dont think it'd be much better than my 9800GTX.



I'm not talking a clean install drivers... I'm saying of windows. A reformat! That will fix the problem guaranteed!

------------------------------ EVGA 780i--Intel E8400@4.05Ghz--TRUE--EVGA 8800GT SLI--2X2GB OCZ reaper @800mhz 4-4-4-15-1T--Antec 900--PCPC 750 silencer--150 raptorX!
Reply to hughyhunter

hughyhunter wrote :

I'm not talking a clean install drivers... I'm saying of windows. A reformat! That will fix the problem guaranteed!



I fixed it. Reinstalled with 177.39 and it works perfectly, no more 8600GTS garbage.

Reply to Shaihalud9

This thread about my speculations about GT200 about a month ago about texture to SP ratio have also been mentioned in Techreport pod cast by Scott Wasson last Saturday and how it would be able to achieve better performance with GT200. http://techreport.com/articles.x/15103

 

They talk about GT200 at 0:36:35 of the show.

 

Excuse my previous post. I had thought RV770 had more filtering ability than previous post. I just assumed this because RV670 had same address and filtering rates and in synthetic test 4850 had higher FP16 blending filter rate than 260gtx before the final specs have been released.

 

Radeon HD 4870
12.0 pixel fillrate
30.0 bilinear fillrate
15.0 FP 16 Fillrate
115.2 GB/s
1.2 teraflop

 

This is correct specs but my original post isn't too far off from my speculations.

 

RV770 is just that much more efficient than GT200 considering it has less filtering rates but able to surpass GT200 far as FP16 blending filter rate goes and easily surpassing pixel fillrate of 260gtx with less ROP.


Message edited by marvelous211 on 07-15-2008 at 05:11:41 AM
------------------------------ Asus P5B vanilla with E6300 B2 stepping @ 3.5
4 gigs Gskill
8800GTS 756/1836/1037
http://www.tomshardware.com/forum/ [...] ew-benches
Reply to marvelous211

Wow, my head's spinning trying to understand a bunch of this stuff. From what I can tell you're saying that there needs to be a good balance of ROPs, TMUs, SPs, VRAM and Bandwidth and the GT200's didn't get it right. Or at least, they didn't get it right for today's games.

Reply to mathiasschnell
Tom's Hardware > Forum > Graphic & Displays > Graphics Cards > GT200 performance analysis + RV770 revised
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