Archived from groups: alt.games.starsiege.tribes (
More info?)
On Thu, 15 Sep 2005 19:52:22 -0500, "Quixote" <quixote@writeme.com>
wrote:
>
>"Smeghead" <tribesfan@hotmail.com> wrote in message
>news:gpuji1h4ots0enj26itc0f34f6f6u51gv2@4ax.com...
>> On Thu, 15 Sep 2005 23:00:00 +0100, "Cub" <trevor@remwhipnet.plus.com>
>> wrote:
>>
>>>
>>>"Miracle Smith" <GetLost@yourexpense.com> wrote in message
>>>news:4327cd3a$1_2@news6.uncensored-news.com...
>>>> Cub wrote:
>>>>> Sorry
>>>>>
>>>>> Just had to ask ;-)
>>>>
>>>>
>>>> You BOOGER!! LOL
>>>>
>>>> Hi sweetie, how ya been?
>>>>
>>>> --
>>>> {{{{{HUGZ!}}}}}
>>>>>^,,^< Miracle
>>>>
>>>>
>>>>
>>>> _______________________________________________________________________________
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>>>
>>>I'm fine my little duck egg. hope you are too.
>>>
>>>I'm still trying to get people to see the sniper as a useful member of
>>>the
>>>team. It seems they have a bad name at the moment.
>>
>> That's because people don't realize a snipers usefulness. And when
>> they are useful, they minimize the usefulness with retarded rules like
>> "NO O SNIPINh!1!!"
>>
>> No Offensive Sniping.
>>
>> I simply do not get that. Isn't sniping, by its very nature offensive?
>> Let's look at traditional defensive melee weapons shall we? Dagger,
>> Shortsword, Longrange Laser Rifle... waitaminute! Something doesn't
>> fit there.
>>
>> Remember the ban on offensive sniping in Vietnam? What?! There wasn't
>> one? And that was a 1 shot 1 kill gun! In Tribes it takes two whacks
>> to knock someone down.
>>
>
>That was a war, this is a game. This really was just an attempt to keep pub
>games fun for the defense. It stemmed from people who would no nothing but
>set up out of bounds somewhere and snipe the opposing defensive players. It
>was not really effective for your team and was just game ruining for the
>defensive players. Most servers have a group of people who frequent that
>server and group decisions were made to institute server rules. It is not
>that hard to grasp. If you don't like it go to another server. If a group
>of people decide on some arbitrary rules and the owner of the server
>institute them, then play along or leave. Similar rules exist for all kind
>of conditions like mindless waypoints mortar spam. Its an attempt to keep
>the game fun for the many. Have you ever played poker where the dealer got
>to set rules? Did you whine about it and say the cards were in the deck to
>be used, so you were going to use them anyway you see fit? Personally, I
>could care less. I will snipe them back, but it's not a hard concept for me
>to grasp and play along with. There is useful sniping and I do it all the
>time. There is also mindless sniping and some servers don't allow it. I
>don't whine about it either way, no need with the constant whining from
>either side of the issue.
It's all just continued hampering of defense, if you ask me. And all
in the name of pacing.
Tribes is like a game of rock, paper, scissors. If there's something
someone can do, there's also a way to counter it. Unless, of course,
you've arbitrarily declared "No O-papering!".
Also, noticing and commenting on an overburdening of "rules" isn't
necessarily "whining" either. Especially in a usenet group. Bitching
about rules on the server in question? Yeah, that's whining.
If I'm on a server with a no O-snipe rule in the MotD, I have no
problem abiding by the house rule. Doesn't mean I think it's sensible
or even reasonable. But if it's got a good game going despite
defensive hobbling, and a nice ping time, I'm in.
To me, too many written and unwritten rules widens the door of admin
abuse. For instance, what is considered offensive sniping? Pulling the
trigger with the business end of the rifle towards the enemy base?
Firing a laser rifle past the midfield point? Where's the midfield
point? There's no yellow broken line with "Mid Field" interspersed
among lines.
[Kickban]
Why'd you do that?
Uh...He was in violation of nebulous rule 136, subsection 2, paragraph
c. "No facing the enemy base for more than 5.3 consecutive seconds."
It really is just a matter of clearing the path for the flag runner.
Crippling long distance defensive measures through a heavy-handed
application of rules and making a quarterback hero of the runner.
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--==<S m e g h e a d>==--