It looks like ray-tracing is getting more acceptance. Maybe it will be mainstream sooner than we think.
Watch Out, Larrabee: Radeon 4800 Supports A 100% Ray-traced Pipeline Using DirectX 9
Got me, I'm just happy that there is interest by the VGA manufacturers. Ray-tracing is going to kick a55 on raster graphics.
The cards built in fan will keep it within specs. An 8800GTX runs as hot as that card and its not dead yet.
lol ronla trolling everywhere?? nice XD
| ronka wrote : Could it even keep the temp. cool with 100% ray-tracing? |
nvida has single true GPU Design!!!!
Evil ATI use double cheesburger 487X2 to keep up.
Evil ATI also use single slot cooler cuz they can't figure out how to do double slot like Nvidia, ATI steal nvidias cooler design for 4870
NVIDIA4LYFE!!!!!!
/thunderman
| turboflame wrote : nvida has single true GPU Design!!!!
|
hahahaha, quote of the millenium.
Can't be true as to what Turboflame said.
I think they should worry about getting FPS up before adding more features to games that we don't need. The kind of ray tracing that video cards can do has to be filtered to fake light fall-off so why not just use a map?
| ronka wrote : Could it even keep the temp. cool with 100% ray-tracing? |
ronka you have been asked very kindly to stop trolling, will you please cut it out...
| bydesign wrote : I think they should worry about getting FPS up before adding more features to games that we don't need. The kind of ray tracing that video cards can do has to be filtered to fake light fall-off so why not just use a map? |
Ray-tracing is the future, not a feature. Spell it right next time.
| FrozenGpu wrote : ronka you have been asked very kindly to stop trolling, will you please cut it out... |
You are giving him what he wants. It's like giving a child candy when he is bad, it doesn't work.
| alfrido wrote : Can't be true as to what Turboflame said. |
Yeah he's joking. There was a troll who went by the name of thunderman around here a while ago that made posts exactly like that. I mean EXACTLY like that...
As for ray tracing, from what I've read it's not the end all be all solution. It's definitely good for stuff like reflections, refractions, and hard shadows but last I heard z-buffering is better for determining primary visibility.
Monsta's still active, but we did talk yesterday.
I just wanna try to keep the heated discussions in their place and these free of that influence if possible.
why? its fun watching them make complete a**es out of themselves XD
I have no idea what ray tracing is lol
Back to the OP... Wow I am really impressed with the performance the article speaks of with the 4870. Ray-tracing in Real-time and holding 60 fps with AA, not trying to act like an ATI fan boy or anything, it is just very impressive to me.
As someone who renders in Maya a lot, I thought we were still years away from that kind of performance. Just goes to show how powerful these cards are getting. Just wonder if we can get our hands on the software that interfaces with DX9, I doubt it but it is cool technically all the same.
| thogrom wrote :
|
Ray tracing can achieve a very high degree of realism, near as we can currently get to photo realistic with current technology. However Real time Ray-tracing is normally very slow and was something that was unheard of recently, even so you were talking about graphic computers with multiple gpu's and multiple processors.
For some comparison (even if it is a bit different) on June 12, 2008 Intel demonstrated real-time ray-tracing with Enemy Territory: Quake Wars running in basic HD (720p) resolution (same resolution as the Transformer Trailers), ETQW operated at 14-29 frames per second. The demonstration ran on a 16-core (4 socket, 4 core) Tigerton system running at 2.93 GHz. I would like to see what the 4870 could do with that demo.
Too bad you cant get anywheres near that performance on a cpu. Oh well, wait til next gen, RT will be old hat heheh
So, no one really addressed the coming of ray-tracing. It's ok, I see it.
Do matta.
Am I alone?
Does it matter?
RT is the future. It will be interesting how Larrabee performs on RT though, as well as on regular rasterization. But who knows? Maybe we will see developers flocking to RT soon, but there needs to be an API that natively supports it...
I'm glad that you see, not that your understanding or mine matters. Others will embrace Ray-tracing (RT) when it becomes painfully apparent.
At least someone sees it.
There will be transitional pains, life hurts.
| TheGreatGrapeApe wrote : Monsta's still active, but we did talk yesterday.
|
? All he does is saying nVidia cards rocks and I love nVidia etc.
Anyway, can DX10 stream processors run Ray-Tracing? I read it runs in DX9 pipelines.
Oh, I reread the whole post. 4800 runs RT 100%. Will RT be applied in games?
Ray- tracing 4 life.
Who am I kidding, I don't give a crap.
But get ready it's coming.
To all that are fighting it, sorry.
I don't think it's a question of fighting it, it's a that demos are all well and good and very promising, but it's when the first title ships as a retail profuct and not an adaptation of a rasterized version that we can start saying we're in the midst of the change.
I definitely agree we're getting there, and the improvd support for ray-tracing in the HD48xx series is good news, but I still get the feeling that for short term the best bet is the blend of ray-tracing/casting and rasterized graphics. Hybrids give you the benefits of real reflection and transparencies of ray-tracing, but with the speed of rasterized graphics.
I'd prefer to get knee deep in the moded Quake engine and play around though because that's far more stressful that a ray traced movie trailer, etc which are very pre-determined and not likely to do the herky-jerky movements and actions of gamers and the added complexities of actions that cause unexpected load/reactions like launching an RPG at something and then having to calculate the resultant explosion and smoke and distortion etc.
Don't get me wrong, this article is nice, but the true test is intel's work with the the Quake engines and their recent Enemy Territory stuff like CSA mentioned. Get that running fluidly on just a dual HD4K setup with single Quad and you're truly at the crossover point IMO.
| TheGreatGrapeApe wrote : I don't think it's a question of fighting it, it's a that demos are all well and good and very promising, but it's when the first title ships as a retail profuct and not an adaptation of a rasterized version that we can start saying we're in the midst of the change.
|
Is doom 3'e engine RT too? Wow! I got a game that has RT and I don't know about it...
I really have to dig deep into this, this is way too attractive.
So, the question at this point is, will/can there be better engines out there that can/will make as huge a difference as we will need to see RT as a possiblity? I dont see advancements in cpus as the answer, at least not for years, but with engine/software improvements? Is a catch up possible?
No it's not natively RT, but intel have been working with Q3, Q4 and Q:ET for their demos.
http://www.tomshardware.com/news/I [...] ,5650.html
http://www.youtube.com/watch?v=DsCgJhoAm0c
Here's an old article that covers some of their earlier work;
http://www.pcper.com/article.php?aid=334
It's sorta always been the demo platform for raytracing and gaming. And it has been promising, but there are still limitations.
However I take the position between the article's two extremes, I don't think it's a 2008 or even 2009 reality, but I think by 2010 we will have ray-traced games starting to trickle out, and their adoption will influence the next rate of game development. Because it's all well and good that it can run on the very top end rigs, but if it can't run on at least 25% of the 'gaming' rigs out there then it's not reaching critical mass yet. And I doubt the first raytracing title will have the allure of Crysis which was likely just at that 25% level yet still considered a flop by many (though I like it and played it on a GFGO7600, GF6800, X1600 and my HD2600 fine enough for me).
Rendering trailers on rails is one thing, rendering an interactive game is a little more challenging. Bu the future is definitely ray-tracing, of that I've always been pretty certain.
| jaydeejohn wrote : So, the question at this point is, will/can there be better engines out there that can/will make as huge a difference as we will need to see RT as a possiblity? I dont see advancements in cpus as the answer, at least not for years, but with engine/software improvements? Is a catch up possible? |
I don't think so. I think the amount of logic to make a CPU so adaptable for everything from Excel sheet to Audio/Video editing, etc makes it difficult to scale well for such tasks. I think the focus on GPGPU aspects of the graphics cards is the right way to go about it, acting a very powerful/efficient/flexible co-processors, with one CPU to rule them all and in the darkness bind them.,, err, .... sorry just got carried away after the pic a PCPer.
LOL .,..helluva segway lol
TheGreatGrapeApe, I agree completely. I don't really think you can consider that ray-tracing is in its infancy yet, more like the zygote stage. The big thing is that it's not being ignored by the VGA companies anymore. That may be enough to give it the push it needs. Certainly hybrids will be first, who wants to make a game no one will buy. I'm just happy to see any progress in that direction.
:x
The only thing that will decide whether gamers/gaming companies adopt ray tracing is if they are willing to pay for it. I'd bet you at least 1 Intel dollar that any ray-tracing graphics card/software engine will cost a fortune due to the RnD going into it.
I would expect ray-tracing to be going into console games and hardware long before it will enter PCs. Knowing Intel, the Larrabee video card will have the performance of an 8800 GT for 1500$
I'm not trying to fight the current, but if you think that Intel is going to spread this technology around for free then you might as well forget it - and the cost is what will determine its success.
I think Intel will absorb some of the cost, because it creates a need for the 8/16+ cores, but nothing is free.
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