I think they should worry about getting FPS up before adding more features to games that we don't need. The kind of ray tracing that video cards can do has to be filtered to fake light fall-off so why not just use a map?
I think they should worry about getting FPS up before adding more features to games that we don't need. The kind of ray tracing that video cards can do has to be filtered to fake light fall-off so why not just use a map?
Ray-tracing is the future, not a feature. Spell it right next time.
Message edited by Zorg on 06-27-2008 at 09:39:11 PM
Yeah he's joking. There was a troll who went by the name of thunderman around here a while ago that made posts exactly like that. I mean EXACTLY like that...
As for ray tracing, from what I've read it's not the end all be all solution. It's definitely good for stuff like reflections, refractions, and hard shadows but last I heard z-buffering is better for determining primary visibility.