Archived from groups: alt.games.starsiege.tribes (
More info?)
"ScratchMonkey" <ScratchMonkey.blacklist@sewingwitch.com> wrote in message
news:Xns96DB644DC58BCscratchmonkey@216.196.97.136...
> Shinnokxz <shinnokxz@charter.net> wrote in news:9L%Ye.7138$P7.5029
> @fe06.lga:
>
>> I never tried Tribes I, and to tell the truth I was never a huge fan of
>> Tribes 2. I played it just because some local friends did. The game was
>> fun, but I thought the engine was a bit overwhelming and a little too
>> player unfriendly. Not to mention there were umpteen-thousands
>> modifications for it on every server- it was hard to decipher whether I
>> was actually playing the vanilla game, or some lame mod.
>
> "Overwhelming"? As in too complicated? The big draw of T2 for many of us
> was that there was constantly something new to learn. Even after 3 years,
> we still come back to it, and find other games just starting to use the
> same concepts (like Battlefield 2).
>
> "Player-unfriendly"? In what way? Again, there's a learning curve, but
> that's a Good Thing. It means the game doesn't go in the bargain bin a
> month after release.
>
> T2's biggest problem was the bugginess that required constant patching and
> it never did get completely stable.
>
> However, you can now buy a license to the source code of T2's engine for
> only $100 and build your own game, and have some hope of fixing the bugs
> without waiting for official patches. For another $150 on top of that, you
> get access to the next-generation engine. So for the price of a new video
> card, you can be a code insider.
Yes. I made mine in ten minutes!
Bug free!