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Tom's Hardware > Forum > Graphic & Displays > Graphics Cards > Directx 10 and pixel shaders.

Directx 10 and pixel shaders.

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Hi, I read the pixel shaders stickey and Im hungry for more information - as I noticed it was rather an old topic (2003) and DX10 was'nt discussed about' since it did'nt acctually exist back then. Just wondering can anyone feed my hunger for knowledge?
Any information will be recieved happily (forgot the saying. :ange: )

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Vokofpolisiekar wrote :

Google or wiki DX10 or DirectX 10.


Yes, Google is your friend. I doubt many folks on the Tom's forums really understand the differences between the different Direct3D versions, myself included.

Reply to homerdog

why you want to know is odd as for most things it is irrelevant especially as regards buying cards as it used to have far more effect when cards could only do certain amount of pixel or vertex shading and not both. now of course since all gpu use a unified shader design whether your favourite games are pixel or vertex shading heavy does not affect your buying decision.

i used to know slightly more about this but have forgotten as i realised it doesn't really bother me.

------------------------------ I'm a git, deal with it.

Antec 1200,PC Power & Cooling 750,Gigabyte DS4-x48,Intel Q9550@3.4 W/Xigmatek S1283,8GB OCZ DDR2 800,ATI 4870X2,X-FI>CA 640C amp>Tannoy R300/Senn 595's
Reply to strangestranger

homerdog wrote :

Yes, Google is your friend. I doubt many folks on the Tom's forums really understand the differences between the different Direct3D versions, myself included.



Then wiki directx. It will then give you a compound break down of directx, from inception till now. And right at the bottom links to other places whom carry more or similar information.

Heck, you can even get creative and google "directx history", "directx 10 information" etc.

Simple1

Simple2

Reply to Vokofpolisiekar

^lol, so reading a couple of Wikipedia articles and their sources will make me an expert on DirectX? People go to school for a long time to understand these things you know...

Reply to homerdog

Wow. You figured that one out all by yourself?

The opening post, keep up with me please, asked for info, not an education. Like most savy people, you'd start somewhere with basics and then proceed till you realize that however interesting it was initially, the people who do go to University (not school) are the ones that really care about it. If it really does interest you, then go study it.

And once you get your mind around the above, then can you read the whole thread again and point out to me please where I said that this was the holy grail of directx information?


Reply to Vokofpolisiekar

now now children.

------------------------------ I'm a git, deal with it.

Antec 1200,PC Power & Cooling 750,Gigabyte DS4-x48,Intel Q9550@3.4 W/Xigmatek S1283,8GB OCZ DDR2 800,ATI 4870X2,X-FI>CA 640C amp>Tannoy R300/Senn 595's
Reply to strangestranger

Vokofpolisiekar wrote :

Wow. You figured that one out all by yourself?

The opening post, keep up with me please, asked for info, not an education. Like most savy people, you'd start somewhere with basics and then proceed till you realize that however interesting it was initially, the people who do go to University (not school) are the ones that really care about it. If it really does interest you, then go study it.

And once you get your mind around the above, then can you read the whole thread again and point out to me please where I said that this was the holy grail of directx information?


Whoa, I didn't mean to upset you. I was just pointing out that reading a bunch of internet articles isn't going to be enough to really understand Direct3D. The OP seems to be asking for some in depth stuff; I'm sure he can find it on the 'net, but the odds of him really understanding it are slim. I've read all the wackypedia stuff + many PDFs detailing the intricacies of the different DX versions and I fully admit that 40% of it goes over my head and another 40% goes way over my head. Not saying it was a waste of time, the 20% I did grasp was interesting and good to know, but I'm not fooling myself into thinking I know what I'm talking about.

@natanac (if you're still around): Check out beyond3d.com, there's a lot of good stuff there, especially on the forums :)

Reply to homerdog
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