I have everything set for the build I am going to get, and if all goes well I should be ordering it in about a week. It will have a E8400 woldale and a HD 4850 graphics card. A good solid system that will keep me gaming for a while (or that is the hope anyway). The paycheck after I get my build I am going to buy a lcd gaming monitor for it, right now I'm looking at this one:
But I was wondering, for the purpose of gaming, which makes more of a difference in image quality with games. Is it how high the resolution is, or how much AA you apply? Would a good, 1680x1050 resolution monitore, with more AA enabled, look better the a 1920x1200 res monitor with less AA? Thoughts?
If possible, get the higher resolution monitor. You can always dial the settings down to make it playable, you can't increase the resolution above the LCDs max. Most of us replace the video card far more often then the monitor, so I'd get a nice 1900x1200 screen. (well not me personally, but most people should.)
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Reply to 4745454b
I always place resolution above settings. Also, a higher resolution allows easier work done in the same amount of space. You can add AA to a 1680x1050, but it won't look as good as 1920x1200. You can always add AA down the road, but it's not like you can staple more pixels to your screen.
In fact, I don't recommend you have a staple in the presence of your screen, just for good measure.
I always place resolution above settings. Also, a higher resolution allows easier work done in the same amount of space. You can add AA to a 1680x1050, but it won't look as good as 1920x1200. You can always add AA down the road, but it's not like you can staple more pixels to your screen.
In fact, I don't recommend you have a staple in the presence of your screen, just for good measure.
AA is one thing, "settings" in general is another. Lower resolution with high settings (especially shader) will look better than higher resolution with low settings.
I used to think that too, I'd been a low-res gamer all my life until a few months ago, when I got my Sager, equipped with a 1920x1200 screen. It just looks incredible to me, even with the settings cranked down, things seems so much clearer and so much more detailed.
Ok. Thanks frozen, i wanted to here from somebody who has done both. The thing is though, I am going to start college soon and there will be no new video cards in my future for about four years at that point. Might get one as a tune up in a year but after that I have to be set. Still get the high res monitore?
I'd still go with the 1920x1200. It's more cost effective than buying two. At least, I think so. Chances are you'll buy a 4850, which is capable of handling 1920x1200 in games.
I recently upgraded to a 4850 and upgraded to 1920x1200 res. Your 4850 should handle most games at 1920x1200 with the eye candy turned on. COD4 and Assassins Creed run very well maxed out. If there is a chance you might get another one in a year I'm sure that will be much better than the 4850 and handle 1920x1200 with AA even better.
Even if your card can't handle a game at 1920x1200 all maxed out you can always bring down the res to play but you can't increase above 1680x1050 if you go with something like a 22 inch.
Aliasing is more a product of the pixel pitch being too high (the pixels are too far apart) than the resolution being too low. Higher res LCD panels tend to have the same pixel pitches as lower res LCDs, they're just bigger . On a bigger monitor the jaggies will only become less noticeable than they are on a little monitor if you sit further from the screen; I sit about 8ft away from the 47" 1080p LCDTV in my apartment and I can't really see any jaggies when I play at its native res.
IMO 1680x1050 with 4xAA looks better than 1920x1200 without AA when you're sitting at a desk, but this is purely a subjective observation. I absolutely hate jaggies crawling all over my screen
IMO 1680x1050 with 4xAA looks better than 1920x1200 without AA when you're sitting at a desk, but this is purely a subjective observation. I absolutely hate jaggies crawling all over my screen
+1
Message edited by jjokubauskas on 08-12-2008 at 06:51:18 AM
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Reply to jjokubauskas
MSAA stands for multisample anti-aliasing. It's a more efficient way to anti-alias than supersampling the entire scene, but not everything gets the AA treatment (e.g. shader effects and transparent textures). MSAA is the AA method you see used in all the benchmarks.
TRSAA = transparency anti-aliasing maybe? It anti-aliases transparent textures (e.g. grass and fences) and it's very important in games that render a lot of foliage.
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