Tom's Hardware > Forum > Graphic & Displays > Graphics Cards > it looks like the table is turning towards Nvidia

it looks like the table is turning towards Nvidia

Forum Graphic & Displays : Graphics Cards - it looks like the table is turning towards Nvidia

Tom's Hardware: Over 1.4 million members in 6 different countries available to answer all your high-tech questions. Sign up now! Its free!
Word :    Username :           
 
Sponsored Links
Register or log in to remove.

The Inquirer, now that's from the horses, Mouth?

Reply to bobbknight

wow is this news! not!

like 200 games use physics?

------------------------------ http://i63.photobucket.com/albums/h138/4rothrocks/WarpedSystemsAnimation-1.jpg
Reply to dragonsprayer

Table-turning? How?

------------------------------ IBM PC-XT 8088 4MHz 640K RAM 20MB HD
Reply to kitsilencer

This is the best news ever! I am going to buy all of NVidia's stocks right now. Woohoo! I'm gonna be rich! Unbelievable! I just really can't wait until I can cash in all those stocks and buy a lot of stuff. Alright NVidia! Way to go! Thank you in advance for making me a billionaire! Yesssss! Woo! Yeah. Sweet... sigh.

Reply to szwaba67

How is this table turning? About 1% (and even thats pushing it) of the games on the market use physics on a level where you need this (or a physx card/chip), other than that the CPU can do the job fine.

Physics on PC"s can piss off, leave it to the consoles where the 360 and PS3 can handle this with utter ease. I just want to see some good games comming out on the PC for once.

------------------------------ http://valid.canardpc.com/cache/banner/547515.png
Intel Xeon X3370 @3.6ghz Under Enzotech Extreme-X,EVGA GTX 285 SC, 4GB Mushkin Ascent eVCI @ 1066mhz, Gigabyte P45 UD3P
Reply to spathotan

Good move by NVIDIA.

Look at it this way: Why is it that in a FPS game, you can hide behind a hollow wooden box and not die when a grenade lands on the other side? Physics solves that problem, and enhances all games as a result. How people can stand against a free, open source physics API is beyond me.

Reply to gamerk316

Last time I checked most Gamebryo titles don't lend themselves very well to complex physics effects; Oblivion and Fallout 3 maybe but both of those use Havok...

Reply to homerdog
- 0 +

spathotan wrote :

Physics on PC"s can piss off, leave it to the consoles where the 360 and PS3 can handle this with utter ease.



Was that a serious comment? Leave it to the consoles? HAH myabe the PS4....

------------------------------ We can't stop here, This is bat country!!!!!
Reply to Lavacon
- 0 +



Yesterday news, and will be a long time to implement. Oh well, a Nvidia version of thunderman was expected to appear.


------------------------------ Rock journalism is people who can't write interviewing people who can't talk for people who can't read - Frank Zappa
Reply to radnor

huh? did i do something wrong? i was only posting the news i read you know...sigh

Reply to iluvgillgill

Last I checked, they're adding PhysX because the package ALREADY pretty much was effortlessly integrable with the main competing API, Havok. As homerdog noted, hardly any of those titles using GameBryo are the sort that would rely on physics for much of anything, save for BethSoft's Oblivion and Fallout 3, and both already use Havok well enough, accomplishing everything they do with the CPU alone without physics-related slowdown.

 

And of course, this really matters pretty much nothing to consoles, since last I recalled, the GeForce 7 series was incapable of being used for most GPGPU applications, including physics, and the PS3's RSX GPU is effectively just a cut-down G71. (with half the ROPs and memory controllers)

 

So really, this won't have any actual impact on nVidia's fortunes. Yes, it may be "good" for them, but its impact would be less than 1% of the impact had by, say, the mere existence of the 4870X2. To say nothing of what's become their worst nightmare, the 4850...

Message quoted 1 times
Message edited by nottheking on 08-20-2008 at 03:47:54 PM
Reply to nottheking
- 0 +

szwaba67 wrote :

This is the best news ever! I am going to buy all of NVidia's stocks right now. Woohoo! I'm gonna be rich! Unbelievable! I just really can't wait until I can cash in all those stocks and buy a lot of stuff. Alright NVidia! Way to go! Thank you in advance for making me a billionaire! Yesssss! Woo! Yeah. Sweet... sigh.


lol have fun losing all your money when ati cards support havoc and physx

Reply to cal8949

I wish there was just 1 physx type out. Then wed see apples to apples, and itd be cheaper and more forthcoming in games. The only thing nVidia truly has going thier way, and its going slowly, is 55nm. Theyre effectively beat in every segment, which will be nailed down come Sep. The 4670 and the 4850x2 will finish the complete market edge for ATI. nVidia needs 55nm, and quickly

------------------------------ I went drifting, thru the capitols of tin, where men cant walk and cant freely talk, and sons turn their fathers in
Reply to jaydeejohn



have you been living in a cave for the last 4 years. physix has already been done. its just a special card you have to buy. not sure if they still sell those cards or not. but who cares :sleep:

Reply to captaincharisma

jaydeejohn wrote :

I wish there was just 1 physx type out. Then wed see apples to apples, and itd be cheaper and more forthcoming in games.


Yeah, some sort of open physics API (OpenPL? :D) supported by both (or all three ;)) IHVs is what we need to get devs on board for GPU physics. Console compatibility would also be a great boon, which is why PhysX looks so enticing. NVIDIA doesn't seem opposed to letting ATI use CUDA or PhysX, but I understand ATI's reluctance to adopt a closed standard controlled by its largest competitor.

Also, although it's a long way off, DX11 and its compute shaders could make some waves :pt1cable:

Reply to homerdog

captaincharisma wrote :

have you been living in a cave for the last 4 years. physix has already been done. its just a special card you have to buy. not sure if they still sell those cards or not. but who cares :sleep:


Not any more it's not, or did the news not reach your cave?

------------------------------ [:mousemonkey:1] http://img29.imageshack.us/img29/5041/vr2009champ.jpg
Reply to mousemonkey

Plus, has anyone here ever tried to use Physx? I bought a Ageia PhysX card for $10 dollars from a friend who was stupid enough to buy one. I tried using it on UT3 on the map with the giant tornado, and if it didn't crash, it would just run extremely crappy. I also tried it on GRAWII demo, and it made absolutely no difference.

As far as Physx is concerned right now, the games it supports, are better off not using it. Maybe in time this will change since Nvidia is now heading development, but it's not really a major selling point as of right now.

Reply to IndigoMoss

Lavacon wrote :

Was that a serious comment? Leave it to the consoles? HAH myabe the PS4....

 

Im going to just assume youve never heard of or seen what the Sony/IBM Cell processor can do. Did you think LucasArts just...randomly decided to not put The Force Unleashed on the PC, or do you think it was because you would need a $1200-$1600 PC to run it at high/max settings and still struggle with the physics due to piss-poor driver optimization and choise of OS. Xbox 360/PS3 can, and DOES, provide the same visuals as that $1500 PC and runs it at 30FPS + constantly. This is a tired old argument and dosent belong in this thread really, just felt the need to rattle your brain. Nvidia/PC fanboism is beside the point though.

 

Nvidia, ATI and Intel can snatch up all the physics crap they want, but it does me no good until some damn worthwhile gameSSSSS(S, PLURAL, S, MANY, S, MORE THAN ONE) come out that take advantage of this.


Message edited by spathotan on 08-21-2008 at 12:40:43 AM
------------------------------ http://valid.canardpc.com/cache/banner/547515.png
Intel Xeon X3370 @3.6ghz Under Enzotech Extreme-X,EVGA GTX 285 SC, 4GB Mushkin Ascent eVCI @ 1066mhz, Gigabyte P45 UD3P
Reply to spathotan

homerdog wrote :

Last time I checked most Gamebryo titles don't lend themselves very well to complex physics effects; Oblivion and Fallout 3 maybe but both of those use Havok...



My thought exactly.
And yeah when I read Gamebryo at first I thought, Ooh Bethesda? Oie! Now that would be a coup, and would make me cringe a bit at them going with one IHV over the other 3. I would definitely be drawn in if they made it important to their future titles.

Then I read the upcoming titles, pfft, big freakin' deal. :sarcastic:

Seriously they should show me a version of one of their existing titles with PhysX at the core and then I'd be impressed, but the title list sofar, no big games use PhysX as the underlying physics engine.

And for me as long as it ain't Fallout3 or Elder Scrolls V gambryo titles, then....

http://img49.imageshack.us/img49/9837/whoopdeecw1.jpg

------------------------------ You need a license to buy a gun, but they'll sell anyone a stamp (or internet account) - RED GREEN. GA to SK
HD Freedom: 45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2

Reply to TheGreatGrapeApe

nottheking wrote :

..save for BethSoft's Oblivion and Fallout 3, and both already use Havok well enough, accomplishing everything they do with the CPU alone without physics-related slowdown.



Yeah, but wouldn't you just love them to have added accelerated physics ontop of that. It works pretty good, but a destructable environment in Oblivion or Morrowind, OOoh I'd pay extra for that. [:thegreatgrapeape]

Hopefully Bethesda will stick with Havok for ESV and give it some Larrabee acceleration by then (launch 2010 still on?).

Quote :

And of course, this really matters pretty much nothing to consoles, since last I recalled, the GeForce 7 series was incapable of being used for most GPGPU applications, including physics, and the PS3's RSX GPU is effectively just a cut-down G71. (with half the ROPs and memory controllers)



True, but the PS3 was given Ageia IP to allow them to use their CELL FPUs as PPUs, so for the PS3 it would be possible, and for the X360, possible, but far less practical because of the design.

homerdog wrote :

Yeah, some sort of open physics API (OpenPL? :D) supported by both (or all three ;)) IHVs is what we need to get devs on board for GPU physics.



Yep, I've been hoping for that since the first Xfire-Phsics vs SLi-Physics days, although not necessarily open, but I would prefer that too.
The idea of Direct Physics was promising (just because DX is bigger than OGL) but they dragged their feet, and there was little motivation in the OGL community to work on physics (far more effort/interest in OpenCL). Hopefully DX11 with it's physics intergration will help.


Message edited by TheGreatGrapeApe on 08-21-2008 at 01:31:24 AM
------------------------------ You need a license to buy a gun, but they'll sell anyone a stamp (or internet account) - RED GREEN. GA to SK
HD Freedom: 45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2

Reply to TheGreatGrapeApe
Tom's Hardware > Forum > Graphic & Displays > Graphics Cards > it looks like the table is turning towards Nvidia
Go to:

There are 472 identified and unidentified users. To see the list of identified users, Click here.

Please mind

You are about to answer a thread that has been inactive for more than 6 months.
If you still wish to proceed, please ensure that your posting is original and does not duplicate or overlap any prior responses to this thread.

Add a reply Cancel
Sponsored links
  • Ask the community now
  • Publish
Ad
They won a badge
Join us in greeting them