Are we getting our money's worth from this game?

G

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Archived from groups: alt.games.starwarsgalaxies (More info?)

I know I have been making some strong statements recently but the
direction of SWG's developement is taking some personally distressing
turns lately and this is about the only place I have to voice an
opinion and ask some important questions. Doing so on the forums is
like sticking your hand into a roaring fire. The forums have become
simple flamefests.

I ask if we are getting our money's worth from this game because of
the definite turn towardsa PvP that the game is taking. It seems that
the Jedi changes and the upcoming opening of the floodgates for FSCS's
is setting a precidence that favors PvP play. More than that though it
is promoting PvP play as the favored style for the game.

Where I feel this shortchanges us as a group of players is in what we
came to this game for. If we wanted simple PvP sport most of us would
have gone to games like Halo and Unreal Tournament for our kicks. If I
am not too far off my mark those games are free for online... but I
could be mistaken as I have never played either. In fact the only true
PvP game I have played is Battlefiled and that got REAL boring REAL
quick!

Why did it get boring.... because it's the same thing time and time
and time and time again. And that is why I ask the subject question
here. We came to SWG and accepted the monthly fees expecting MORE from
our game than time and time and time and time again.

It takes next to no imagination to maintain games like Halo and
Battlefield. It takes some developement costs but after that... they
are just there. There is no ongoing content and storylines. There is
no need to come up with new ideas on a regular basis. And that's why
those games are free to participare in online. But here in SWG we pay
a rather steep, by comparrison, monthly fee for the privledge to play
online with others. In paying that fee we are in effect saying that we
are not satisfied with mundame droning of the same game from session
to session. We are in fact PAYING for the content and innovation.

Yet as the game goes more and more PvP we are getting less and less of
that. ANd the trend will continue as the management of SoE realizes
that they can profit more from reduced wages as less and less
imagination is requires to sustain a game that relies so heavily on
PvP. Imagination costs a LOT folks!
 

Shane

Distinguished
Apr 7, 2004
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Archived from groups: alt.games.starwarsgalaxies (More info?)

On Tue, 03 Aug 2004 07:01:48 -0400, Skinner1@hotmail.com wrote:

>It takes next to no imagination to maintain games like Halo and
>Battlefield. It takes some developement costs but after that... they
>are just there. There is no ongoing content and storylines. There is
>no need to come up with new ideas on a regular basis.

When you consider the EQ experience where over 90 percent of the
servers are PvE by choice and yet they spend so much energy coming up
with a new PvP server with some sort of rule variation; I came to the
conclusion a long time ago Sony's online division operates under the
business model that PvP is a cheaper MMOG to create and maintain. In
PvE you need to have a whole group of writers, programmers, ect to
build the dungeons and creatures followed by the enviable tweaking of
the dungeon and it's drop rates. In PvP, you and I are the content
with boorish randomly placed MoB spawns provide skill grind and trade
content.

The PvP is everything I loath about the MMOG. If I want a gank fest, I
play BF because I can care less how many times or what way I get
killed, or what exploit or understanding of the game mechanics, for
the single cost of the software. However when I spend time leveling,
energy to build up a character, and monthly payment to get ganked
because I was in the middle of a chat when the gank gang rolls
through, kills and runs; seems to me I am the one supplying the fun
for some 14 year old and it costs me money. I think I ought to get a
discount since in a sense, I am game content.

If my RL friends weren't the leaders of an uber guild and save me from
the more boorish aspects of character building, I wouldn't waste my
time with SWG. I'd just wait for WoW and play Galactic Conflict in the
mean time.
 
G

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Archived from groups: alt.games.starwarsgalaxies (More info?)

On Wed, 04 Aug 2004 00:27:57 GMT, Shane <noone@nowhere.com> wrote:

>On Tue, 03 Aug 2004 07:01:48 -0400, Skinner1@hotmail.com wrote:
>
>>It takes next to no imagination to maintain games like Halo and
>>Battlefield. It takes some developement costs but after that... they
>>are just there. There is no ongoing content and storylines. There is
>>no need to come up with new ideas on a regular basis.
>
>When you consider the EQ experience where over 90 percent of the
>servers are PvE by choice and yet they spend so much energy coming up
>with a new PvP server with some sort of rule variation; I came to the
>conclusion a long time ago Sony's online division operates under the
>business model that PvP is a cheaper MMOG to create and maintain. In
>PvE you need to have a whole group of writers, programmers, ect to
>build the dungeons and creatures followed by the enviable tweaking of
>the dungeon and it's drop rates. In PvP, you and I are the content
>with boorish randomly placed MoB spawns provide skill grind and trade
>content.
>

Precisely what I am saying. It is much less costly and thus MUCH more
profitable for the game managers to run a PvP game than a PvE game!

>The PvP is everything I loath about the MMOG. If I want a gank fest, I
>play BF because I can care less how many times or what way I get
>killed, or what exploit or understanding of the game mechanics, for
>the single cost of the software. However when I spend time leveling,
>energy to build up a character, and monthly payment to get ganked
>because I was in the middle of a chat when the gank gang rolls
>through, kills and runs; seems to me I am the one supplying the fun
>for some 14 year old and it costs me money. I think I ought to get a
>discount since in a sense, I am game content.
>
>If my RL friends weren't the leaders of an uber guild and save me from
>the more boorish aspects of character building, I wouldn't waste my
>time with SWG. I'd just wait for WoW and play Galactic Conflict in the
>mean time.

WoW is mythware I am beginning to think!