Archived from groups: alt.games.starwarsgalaxies (
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I had a bazillion combat XP a couple months ago and I though I'd take it
upon myself to 'sell' some of it away. I got mostly negatory responses.
'Why sell it, help some people out!' Geez man, just trying to make my way...
'I only have 15K is that enough.' *sigh*
I gave up after a day or two.
--
--
Anthony Giampa; Imperiai2@cox.net
In the year 2000: "...The American bald eagle will be taken off the
protective species list,
not because it's no longer endangered, but because it is a douchebag." --
David Duchovny
"Ringo" <Ringo@noon.com> wrote in message
news:5gj8j099f2ikrd6r0nb5ai3cdgnmurhe64@4ax.com...
> On Sun, 29 Aug 2004 22:52:30 -0500, "Howard" <jonhoward2@comcast.net>
> wrote:
>
> >Actually, I believe the reason for Apprentice XP was to force players to
> >interact. Without it, players could grind from novice to master without
> >ever talking to another player.
> >
> >
> ><Willard White> wrote in message
> >news:ju4si0p8ha58eui868jnj2jjnlhfeolbd1@4ax.com...
> >>
> >>
> >> Now that Publish 10 Jedi Quests is almost upon us , is there any
> >> more need to have Apprentice XP intergrated into profession
> >> mastering . Surely this was put in place to slow 'Holo' Grinding ?
> >> .
> >>
> >>
> >
> No real need no, its a failed concept that will prob never be changed.
> Fact is after a short time players dont need other players to train
> them as money is not really an issue. Now it is very convenient to get
> training from other players but thats all. Basicaly people now sell AP
> like anything else else. Its just a big pain to get though as quickly
> as possible. BTW going rate for 620 AP is around 150k now aint that a
> kick in the head. Welcome to our world.