Archived from groups: alt.games.starwarsgalaxies (More info?)
Ok first off this is a vent after months of being treated to the soe
shuffle. Its late and the spelling wont be perfect but a lot of
players have gotten to this point at the same time so here goes...
Spent some time on the SWG forums looking for some answers to a few
rather tough problems I was having in my game play and came to a few
realazations that stuck me rather hard. Almost every profession is
badly broken. I dont mean just a bit I mean class defining stuff
including jedis. Remember behind all of this is sonys complete lack of
credibility with those of us who have memorys of what has gone before.
Ok heres the 64 dollar question:
How could anyone so foul up such a great game concept as Star Wars?!!
The combat system is so broken that its not so much people wont pvp as
there is no reason or logic to the system. Now a revamp hangs over
everyones head where there is no telling the result. Ranged combat in
swg is possibly the worst Ive seen outside of EQ. No wonder most
players opt for melee based chars. Problem is the same people who gave
us the present system are doing the revamp. See a problem?
Now this the worst in my view, PvE content is lacking so badly those
of us who played EQ/DAOC/AO/etc still wonder what we missed cause its
gotta be there somewhere. right? Nope its not there. The mission
system is brutally boring that if you have done one you have done them
all. And this is post Anarchy Online which has a pretty fair one they
could have copied so to speak or even err the one in EQ perhaps. NPC
interaction is err well there really isnt much at all. Quests? Buggy
and very very few and not very important except to jedis.
Merchants are in a state of uproar due to some rather sever changes to
vendor inventory and having to not only attain merchant skills but
keep them to even have vendors. This gets complicated but check it out
its a real bear. Trade skilling is without a doubt just as boring as
it ever was in EQ. No bonuses here folks.
Interdependentcy of classes is so contrived and forced that it borders
on plain silly. Battle Fatigue was introduced to give the entertainers
some useful purpose, kind of the games charity class. This was to be a
social class for people who like to just talk and meet people. Well
fully half and prob more are just macro bots, not too social there is
it. Docs have much the same situation, only time I see one is when I
get buffed.
The Skill Point system is so rigid that to be able to do really useful
things like make good armor a char will spent 50-75% of availible
skill points just to do so. Just for Docs to be able to buff and heal
and manufacture (odd wouldnt that be a artisans job?) buff packs
requires hours and hours AND HOURS of mindless grinding on a crafting
station. Now with the changes to the vendors mentioned above the doc
has no way of selling what he/she has made. You see the bazaar is
useless as the prices of all items is capped at 6k. Not very much fun
there.
The GCW is a mess. Thats all I can say, too many issues to even list.
Few people group, the reason is unclear on this. Its not needed for
sure and if its bad or good you decide. But when you do group its more
of a soloing in the company of others type of experience. In fact the
most common group is the solo group, now theres a concept.
The game timeline is so fubar that it fits NO time period in the
books/movies. Jedi are so common Ive seen as many as 10 in one day
with glowy sticks out. To solve this problem sony is making it
possible for even more jedi to be created. huh?
While we are on jedis it was a terrible idea to introduce them as a
playable class. Its a god class with extreme time reqs to attain. Many
people have had to Master as many as 32 professions just to BEGIN the
road to glowiness. Not very starwarsy if ya catch my drift, Luke make
me 5000 daggers, learn to dance, and become a chef then we talk about
the force. Besides god classes are the worst move any game can make,
one which I thought the gaming gurus accepted as rule #1. The
resentment on both sides of the issue is a cancer to the community.
And of course its gonna get worse.
Now comes JtL, with things on the ground in a state of what I can only
call beta-testing, we move to outerspace with a whole new set of
problems that will take resources away from fixing whats already been
released a year ago. In fact combat revamp was posponed due to this
exact reason. Sony lead the swg community to believe this would no way
happen, well guess what it did. Now Im betting the combat fix never
really happens outside of some bandaides here and there.
There are entire Player cities, not towns but large cites, that are
deserted. The guilds making them having left the game. This is after
only the first year of the game. There are more empty vendors than
stocked ones another not so good sign. More importantly there is
little real excitment for the game we felt in EQ, daoc or many of the
others that have lasted. THe concept we love the game play is another
matter. This is not only a bad sign its a almost a death rattle. Now I
know the numbers SEEM to look ok but its a good bet that account
cancelations trail play time fall off by weeks or even months as
people are remiss to give up on what they worked so hard to get.
It doesnt stop there, take a look for yourselves its all there on the
forum. I was just too caught up in the idea of a SW game to realize
its an SoE game first, last, and always.
So I had enough, canceled my accounts and wrote this but oh well
shoulda known better in the first place I guess. I hope some of you
will think twice before getting involved with soe on any game now and
in the future, they dont deserve my money at least.
Guess the answer to my first question is .... give it to Sony.
Ok first off this is a vent after months of being treated to the soe
shuffle. Its late and the spelling wont be perfect but a lot of
players have gotten to this point at the same time so here goes...
Spent some time on the SWG forums looking for some answers to a few
rather tough problems I was having in my game play and came to a few
realazations that stuck me rather hard. Almost every profession is
badly broken. I dont mean just a bit I mean class defining stuff
including jedis. Remember behind all of this is sonys complete lack of
credibility with those of us who have memorys of what has gone before.
Ok heres the 64 dollar question:
How could anyone so foul up such a great game concept as Star Wars?!!
The combat system is so broken that its not so much people wont pvp as
there is no reason or logic to the system. Now a revamp hangs over
everyones head where there is no telling the result. Ranged combat in
swg is possibly the worst Ive seen outside of EQ. No wonder most
players opt for melee based chars. Problem is the same people who gave
us the present system are doing the revamp. See a problem?
Now this the worst in my view, PvE content is lacking so badly those
of us who played EQ/DAOC/AO/etc still wonder what we missed cause its
gotta be there somewhere. right? Nope its not there. The mission
system is brutally boring that if you have done one you have done them
all. And this is post Anarchy Online which has a pretty fair one they
could have copied so to speak or even err the one in EQ perhaps. NPC
interaction is err well there really isnt much at all. Quests? Buggy
and very very few and not very important except to jedis.
Merchants are in a state of uproar due to some rather sever changes to
vendor inventory and having to not only attain merchant skills but
keep them to even have vendors. This gets complicated but check it out
its a real bear. Trade skilling is without a doubt just as boring as
it ever was in EQ. No bonuses here folks.
Interdependentcy of classes is so contrived and forced that it borders
on plain silly. Battle Fatigue was introduced to give the entertainers
some useful purpose, kind of the games charity class. This was to be a
social class for people who like to just talk and meet people. Well
fully half and prob more are just macro bots, not too social there is
it. Docs have much the same situation, only time I see one is when I
get buffed.
The Skill Point system is so rigid that to be able to do really useful
things like make good armor a char will spent 50-75% of availible
skill points just to do so. Just for Docs to be able to buff and heal
and manufacture (odd wouldnt that be a artisans job?) buff packs
requires hours and hours AND HOURS of mindless grinding on a crafting
station. Now with the changes to the vendors mentioned above the doc
has no way of selling what he/she has made. You see the bazaar is
useless as the prices of all items is capped at 6k. Not very much fun
there.
The GCW is a mess. Thats all I can say, too many issues to even list.
Few people group, the reason is unclear on this. Its not needed for
sure and if its bad or good you decide. But when you do group its more
of a soloing in the company of others type of experience. In fact the
most common group is the solo group, now theres a concept.
The game timeline is so fubar that it fits NO time period in the
books/movies. Jedi are so common Ive seen as many as 10 in one day
with glowy sticks out. To solve this problem sony is making it
possible for even more jedi to be created. huh?
While we are on jedis it was a terrible idea to introduce them as a
playable class. Its a god class with extreme time reqs to attain. Many
people have had to Master as many as 32 professions just to BEGIN the
road to glowiness. Not very starwarsy if ya catch my drift, Luke make
me 5000 daggers, learn to dance, and become a chef then we talk about
the force. Besides god classes are the worst move any game can make,
one which I thought the gaming gurus accepted as rule #1. The
resentment on both sides of the issue is a cancer to the community.
And of course its gonna get worse.
Now comes JtL, with things on the ground in a state of what I can only
call beta-testing, we move to outerspace with a whole new set of
problems that will take resources away from fixing whats already been
released a year ago. In fact combat revamp was posponed due to this
exact reason. Sony lead the swg community to believe this would no way
happen, well guess what it did. Now Im betting the combat fix never
really happens outside of some bandaides here and there.
There are entire Player cities, not towns but large cites, that are
deserted. The guilds making them having left the game. This is after
only the first year of the game. There are more empty vendors than
stocked ones another not so good sign. More importantly there is
little real excitment for the game we felt in EQ, daoc or many of the
others that have lasted. THe concept we love the game play is another
matter. This is not only a bad sign its a almost a death rattle. Now I
know the numbers SEEM to look ok but its a good bet that account
cancelations trail play time fall off by weeks or even months as
people are remiss to give up on what they worked so hard to get.
It doesnt stop there, take a look for yourselves its all there on the
forum. I was just too caught up in the idea of a SW game to realize
its an SoE game first, last, and always.
So I had enough, canceled my accounts and wrote this but oh well
shoulda known better in the first place I guess. I hope some of you
will think twice before getting involved with soe on any game now and
in the future, they dont deserve my money at least.
Guess the answer to my first question is .... give it to Sony.