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Do enhancemts cause powers draw more end?

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When you add a Dmg enhancement to a power like jab will the enhancement
cause jab to draw more end then if it didnt have the enhancement?

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Persival wrote:
> When you add a Dmg enhancement to a power like jab will the enhancement
> cause jab to draw more end then if it didnt have the enhancement?

No.

--
John Parkinson

Reply to Anonymous

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On Fri, 16 Sep 2005 03:41:14 -0500, Persival <nomail@nomail.com> wrote:

> When you add a Dmg enhancement to a power like jab will the enhancement
> cause jab to draw more end then if it didnt have the enhancement?

No. But if you add a recharge reduction, so your power fires more often,
then you will use stamina each time it fires and you will find that you
lose stamina faster than you can produce it. For this reason, aggressive
powers don't benefit from recharge reduction. It is generally better to
use damage (and an accuracy or two). That way you still do more damage in
the same time but don't spend more endurance.

--
"When someone starts bragging about how much debt they have, it's not a
good sign." -G

Reply to Anonymous

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On Fri, 16 Sep 2005 18:13:01 +0200, Magnus Itland <itlandm@online.no>
wrote:

>On Fri, 16 Sep 2005 03:41:14 -0500, Persival <nomail@nomail.com> wrote:
>
>> When you add a Dmg enhancement to a power like jab will the enhancement
>> cause jab to draw more end then if it didnt have the enhancement?
>
>No. But if you add a recharge reduction, so your power fires more often,
>then you will use stamina each time it fires and you will find that you
>lose stamina faster than you can produce it. For this reason, aggressive
>powers don't benefit from recharge reduction. It is generally better to
>use damage (and an accuracy or two). That way you still do more damage in
>the same time but don't spend more endurance.

so in that theory it's pointless to put recharge enhancers in Hasten
until you get the Recharge boost with Stamina (which would mean wait
until you can get SO's) which is when hasten becomes at its best 6
slotted for "perma hasten" until that is nerfed

Reply to Anonymous

Archived from groups: alt.games.coh (More info?)

 

The artist formerly known as Bruce in Cleveland
<brucemorrison216@sbcglobal.net> looked up from reading the entrails of
the porn spammer to utter "The Augury is good, the signs say:

>On Fri, 16 Sep 2005 18:13:01 +0200, Magnus Itland <itlandm@online.no>
>wrote:
>
>>On Fri, 16 Sep 2005 03:41:14 -0500, Persival <nomail@nomail.com> wrote:
>>
>>> When you add a Dmg enhancement to a power like jab will the enhancement
>>> cause jab to draw more end then if it didnt have the enhancement?
>>
>>No. But if you add a recharge reduction, so your power fires more often,
>>then you will use stamina each time it fires and you will find that you
>>lose stamina faster than you can produce it. For this reason, aggressive
>>powers don't benefit from recharge reduction. It is generally better to
>>use damage (and an accuracy or two). That way you still do more damage in
>>the same time but don't spend more endurance.
>
>so in that theory it's pointless to put recharge enhancers in Hasten
>until you get the Recharge boost with Stamina (which would mean wait
>until you can get SO's) which is when hasten becomes at its best 6
>slotted for "perma hasten" until that is nerfed

That is a theory that is utter nonsense.

The whole "recharge" isn't worth as much as damage presupposes two
things.
1. That the attack(s) being used does nothing BUT damage.
and
2. That you are going non-stop and not ever pausing to recover
endurance.

Even training level recharge reducers have a noticeable effect, which is
more than you can say for training level damage boosters.


One example: an energy blaster.
Since almost all his attacks can knock down enemies, they provide some
control.
As long as the blaster doesn't run out of endurance, keeping an enemy
out and unable to counterattack is one method to take down some of the
more nasty critters.

Guys like the old bone daddy bosses (when they had Shadow Maul.)

Not getting hit back is a definite plus since endurance regenerates
considerably faster than health does.


For another example, My low illu/rad controller, using both accelerate
metabolism and hasten to be able to attack fast enough with just two
attacks (illu wounds and blind.)

Yeah, it burned the endurance out faster, but as long as the enemy
critter drops first, I can always sit and regen my end afterwards.)
That's a controller that was always solo, including the entire (except
the caverns trial) run of the Hollows, including Frostfire.



Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

Reply to Anonymous

Archived from groups: alt.games.coh (More info?)

 

On Sat, 17 Sep 2005 12:29:07 -0400, Xocyll <Xocyll@kingston.net>
wrote:

>The artist formerly known as Bruce in Cleveland
><brucemorrison216@sbcglobal.net> looked up from reading the entrails of
>the porn spammer to utter "The Augury is good, the signs say:
>
>>On Fri, 16 Sep 2005 18:13:01 +0200, Magnus Itland <itlandm@online.no>
>>wrote:
>>
>>>On Fri, 16 Sep 2005 03:41:14 -0500, Persival <nomail@nomail.com> wrote:
>>>
>>>> When you add a Dmg enhancement to a power like jab will the enhancement
>>>> cause jab to draw more end then if it didnt have the enhancement?
>>>
>>>No. But if you add a recharge reduction, so your power fires more often,
>>>then you will use stamina each time it fires and you will find that you
>>>lose stamina faster than you can produce it. For this reason, aggressive
>>>powers don't benefit from recharge reduction. It is generally better to
>>>use damage (and an accuracy or two). That way you still do more damage in
>>>the same time but don't spend more endurance.
>>
>>so in that theory it's pointless to put recharge enhancers in Hasten
>>until you get the Recharge boost with Stamina (which would mean wait
>>until you can get SO's) which is when hasten becomes at its best 6
>>slotted for "perma hasten" until that is nerfed
>
>That is a theory that is utter nonsense.
>
>The whole "recharge" isn't worth as much as damage presupposes two
>things.
>1. That the attack(s) being used does nothing BUT damage.
>and
>2. That you are going non-stop and not ever pausing to recover
>endurance.
>
>Even training level recharge reducers have a noticeable effect, which is
>more than you can say for training level damage boosters.
>
>
>One example: an energy blaster.
>Since almost all his attacks can knock down enemies, they provide some
>control.
>As long as the blaster doesn't run out of endurance, keeping an enemy
>out and unable to counterattack is one method to take down some of the
>more nasty critters.
>
>Guys like the old bone daddy bosses (when they had Shadow Maul.)
>
>Not getting hit back is a definite plus since endurance regenerates
>considerably faster than health does.
>
>
>For another example, My low illu/rad controller, using both accelerate
>metabolism and hasten to be able to attack fast enough with just two
>attacks (illu wounds and blind.)
>
>Yeah, it burned the endurance out faster, but as long as the enemy
>critter drops first, I can always sit and regen my end afterwards.)
>That's a controller that was always solo, including the entire (except
>the caverns trial) run of the Hollows, including Frostfire.
>
>
>
>Xocyll
Ever Hear od the concep of Playing Devil's Advocate

Reply to Anonymous

Archived from groups: alt.games.coh (More info?)

 

On Sat, 17 Sep 2005 06:26:34 GMT, The artist formerly known as Bruce in
Cleveland <brucemorrison216@sbcglobal.net> wrote:
> On Fri, 16 Sep 2005 18:13:01 +0200, Magnus Itland <itlandm@online.no>
> wrote:
>> On Fri, 16 Sep 2005 03:41:14 -0500, Persival <nomail@nomail.com> wrote:
>>
>>> When you add a Dmg enhancement to a power like jab will the enhancement
>>> cause jab to draw more end then if it didnt have the enhancement?
>>
>> No. But if you add a recharge reduction, so your power fires more often,
>> then you will use stamina each time it fires and you will find that you
>> lose stamina faster than you can produce it. For this reason,
>> aggressive
>> powers don't benefit from recharge reduction. It is generally better to
>> use damage (and an accuracy or two). That way you still do more damage
>> in
>> the same time but don't spend more endurance.
>
> so in that theory it's pointless to put recharge enhancers in Hasten
> until you get the Recharge boost with Stamina (which would mean wait
> until you can get SO's) which is when hasten becomes at its best 6
> slotted for "perma hasten" until that is nerfed

Hasten comes into play when you are concerned about your opponents hurting
you (and most archetypes are). By doing the same damage faster, you
receive less incoming fire before they are taken out. This is an argument
for using Hasten. It is not an argument for using recharge enhancements,
because you can use damage enhancements instead and still take out the
enemies faster, but now while using less endurance. If there was an
equivalent power to Hasten at level 6 that made you do more damage no
matter what attack you used, and which lasted as long as Hasten did, you
can bet people would go for that instead. But there isn't, which is why
Hasten is mandatory for squishies who don't have a tanker with them at all
times.

For a dedicated tanker, Hasten is counterproductive. With Hasten on, your
shields go down faster and you become a liability to your team. For a
blaster teaming with a tanker, it is a matter of play style. Taking on
smaller groups of higher-level enemies favors Hasten, as you want to take
them out before they can seriously hurt your tanker. Taking on larger
groups of moderate level enemies, a hasted blaster will run out of
endurance before his tanker does. I often see this in door missions with
larger teams: Some blasters quickly run out of endurance and even start
begging for cabs. Others don't. There is obviously a reason for this
difference. They play different styles.

--
"When someone starts bragging about how much debt they have, it's not a
good sign." -G

Reply to Anonymous

Archived from groups: alt.games.coh (More info?)

 

On Sun, 18 Sep 2005 10:36:05 +0200, Magnus Itland <itlandm@online.no>
scribed into the ether:

>On Sat, 17 Sep 2005 06:26:34 GMT, The artist formerly known as Bruce in
>Cleveland <brucemorrison216@sbcglobal.net> wrote:
>> On Fri, 16 Sep 2005 18:13:01 +0200, Magnus Itland <itlandm@online.no>
>> wrote:
>>> On Fri, 16 Sep 2005 03:41:14 -0500, Persival <nomail@nomail.com> wrote:
>>>
>>>> When you add a Dmg enhancement to a power like jab will the enhancement
>>>> cause jab to draw more end then if it didnt have the enhancement?
>>>
>>> No. But if you add a recharge reduction, so your power fires more often,
>>> then you will use stamina each time it fires and you will find that you
>>> lose stamina faster than you can produce it. For this reason,
>>> aggressive
>>> powers don't benefit from recharge reduction. It is generally better to
>>> use damage (and an accuracy or two). That way you still do more damage
>>> in
>>> the same time but don't spend more endurance.
>>
>> so in that theory it's pointless to put recharge enhancers in Hasten
>> until you get the Recharge boost with Stamina (which would mean wait
>> until you can get SO's) which is when hasten becomes at its best 6
>> slotted for "perma hasten" until that is nerfed
>
>Hasten comes into play when you are concerned about your opponents hurting
>you (and most archetypes are). By doing the same damage faster, you
>receive less incoming fire before they are taken out. This is an argument
>for using Hasten. It is not an argument for using recharge enhancements,
>because you can use damage enhancements instead and still take out the
>enemies faster, but now while using less endurance. If there was an
>equivalent power to Hasten at level 6 that made you do more damage no
>matter what attack you used, and which lasted as long as Hasten did, you
>can bet people would go for that instead.

That's a bet you'd lose. A lot of people don't take Hasten for their
attacks. My Defender sure doesn't. It does help the attacks, but that's not
the primary benefit.

Also, just spamming attacks is not smart. The benefit that hasten provides
is that it lets you use your biggest attacks (which tend to have long
recycles) more often.

If all Hasten did was let you spam attacks, almost nobody would take it,
cause spamming attacks is easy.

Reply to Anonymous

Archived from groups: alt.games.coh (More info?)

 

"Matt Frisch" <matuse73@yahoo.spam.me.not.com> wrote in message
news:crnqi1tk3log7aan1737e9meb6ohtugi8f@4ax.com...
> Also, just spamming attacks is not smart. The benefit that hasten provides
> is that it lets you use your biggest attacks (which tend to have long
> recycles) more often.
>
> If all Hasten did was let you spam attacks, almost nobody would take it,
> cause spamming attacks is easy.

Agreed.

I have a Tanker and Scrapper both considering a move to perma-Hasten once
they hit level 22 (gotta love free respecs!) for exactly this reason. Both
have a lot of powers in their builds that they want and are looking to cut
lower-grade powers and repalce with more powerful, slower ones in order to
also accomodate things like the Fitness pool. Haste is what will make the
strategy fly.

A tank or scrap that lets himself run out of juice in the middle of a fight
is one that hasn't planned well how to fight. A fire tanker who's low on
end need just stand there or move to engulf bad guys in their damge fields,
if they have their defenses in line to take the punishment.


--
John Trauger,
Vorlonagent


"Methane martini.
Shaken, not stirred."

chat: @vorlonagent

Vorlonagent (M), level 32 Blaster (Electric/Energy), Guardian
RolIing Thunder (F), Level 26 Defender (Storm/Electric), Infinity
Pulsar Staraven (F), Level 18 Controller (Grav/Rad), Liberty
Lemon Tree (F), Level 18 Scrapper (Spine/Invuln), Liberty
NightfalI (M), Level 18 Defender (Dark/Dark), Pinnacle
Steel Night (M), Level 17 Tanker (Invulnerable/Super-Strength), Virtue
lmpact (F), Level 17 Blaster (Gun/Energy), Virtue
Girl at the Bar (F), Level 14 Controller (Mind/Empthy), Triumph
Faraday Facade (F), Level 14 Controller (Illusion/Forcefield), Justice

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