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<<I wish they would devote a publish to fix the original professions.
Pistoleer is the big one I think as well.>>
Agree... =)
<<Keep pistols themselves the way they are, but increase the accuracy a lot
for shots less than 25 m. Anything over that and the accuracy drops off.>>
Agree... I really actually think they should be faster though too. Pistols
are often shot so rapidly so as to account for any discrepancies in
accuracy.
<<Make Disarming Shot do what it says, disarm the target. Put a 30 second
timer on it like knockdown has to prevent griefing, but it will make this
special worthwhile at the onset of a fight or at least give you a second to
heal. Actually damaging a weapon, thereby making it lose condition, would
really be unacceptable by many of the players.>>
I agree, disarming shot should put a delay on the weapon or something.
Otherwise there is no point to the name. But regarding it damaging the
weapon... weapons are easy to come by, even good ones... Even though I'm not
PvP at all I'd love to show what's what by partially busting up some dude's
Krayt Geo... even if he ends up killing me. =) Ok so I'm a jerk. Some people
in this game do need to be taught a lesson...
<<Make Double Tap the same strength as Body Shot 2, but increase it. If
Body
Shot 2 does 800 dmg consistantly, this skill will now do 1200 to a random
pool. Doubling the power would be too much and would call for a significant
speed penalty to balance.>>
No comment... just that they should do something with DoubleTap to make
it... uh, work...
<<Leave Stopping Shot alone. It's already powerful enough damage wise.
Give
it a Stun state effect.>>
I say give it a stun and a change posture to kneel effect-- a STOPPING Shot.
<<Fan Shot, leave it alone as well.>>
Big agree. One of our most useful attacks.
<<Are of Effect attacks need to be fixed,
but that'll be part of the combat balance I hope.>>
If I understand what you are saying, agree.
<<Make Body Shot 3 twice as strong as Body Shot 2 and give the ability to
dual
wield at Grips I.>>
If they put in Dual Blasters, like they should, but won't, I think it should
be at Master. I would think an actual Master Gunfighter or Pistoleer would
be proficient enough to do it propery. Anything less to me comes off as a
rookie trying to look cool or be different-- who should be significantly
less efficient. Plus, I don't want people JUST taking that line of Pistoleer
for just Dual Wield. But that's only because I'm a double master-- Smuggler
and Pistoleer, and I'd resent people 'dipping'. =)
<<Accuracy and speed mods for dual weilded pistols in the
offhand will be in the Grips tree, gradually improving closer to the top of
the tree and at Master. Only at grips III can anyone become efficient at
using two pistols at once. >>
Ok that was my suggestion from above. But what's the point if making people
not good on purpose UNTIL getting to Grips III? It should be all or nothing
on that front...
<<<At master pistoleer there will be a huge boost
to dual wielding accuracy and speed for the off hand weapon. In to prevent
BH dabblers. They can get the dual wield ability and even be ok at it, but
to be truly good, they need to master pistoleer.>>
Ah there was go, same as above.
<<And for God's sake, improve general pistol accuracy in the Marksmanship
tree. Pistol users should get great accuracy less than 25 m from the
target.>>
/nod
<<With Dual wielding will balance out the rather dismal damage a pistol can
do
and provide at least twice the normal damage output. Since pistols can only
reach AP1, I feel this can balance things out. Well, that's how I would
revamp Pistoleer if I was a developer.>>
/bowhead
'zacly. Dual Wield would be sweet, but I'm pretty sure I heard someone say
it ain't gonna happen.
--
--
Anthony Giampa; Imperiai2@cox.net
In the year 2000: "...The American bald eagle will be taken off the
protective species list,
not because it's no longer endangered, but because it is a douchebag." --
David Duchovny
"Sartori" <charlesbevels@bellsouth.net> wrote in message
news:H7_1d.137422$0o5.105167@bignews1.bellsouth.net...
>
> "Anthony Giampa" <Imperiai2@cox.net> wrote in message
> news:IYP1d.90907$yh.31372@fed1read05...
> > By what your saying, at least Commandos and Bounty Hunters were good
> enough
> > to even be nerfed... Pistoleer started broken and hasn't had one
> improvement
> > yet.
>
> I wish they would devote a publish to fix the original professions.
> Pistoleer is the big one I think as well.
> Keep pistols themselves the way they are, but increase the accuracy a lot
> for shots less than 25 m. Anything over that and the accuracy drops off.
> Make Disarming Shot do what it says, disarm the target. Put a 30 second
> timer on it like knockdown has to prevent griefing, but it will make this
> special worthwhile at the onset of a fight or at least give you a second
to
> heal. Actually damaging a weapon, thereby making it lose condition, would
> really be unacceptable by many of the players.
>
> Make Double Tap the same strength as Body Shot 2, but increase it. If
Body
> Shot 2 does 800 dmg consistantly, this skill will now do 1200 to a random
> pool. Doubling the power would be too much and would call for a
significant
> speed penalty to balance.
>
> Leave Stopping Shot alone. It's already powerful enough damage wise.
Give
> it a Stun state effect.
>
> Fan Shot, leave it alone as well. Are of Effect attacks need to be fixed,
> but that'll be part of the combat balance I hope.
>
> Make Body Shot 3 twice as strong as Body Shot 2 and give the ability to
dual
> wield at Grips I. Accuracy and speed mods for dual weilded pistols in the
> offhand will be in the Grips tree, gradually improving closer to the top
of
> the tree and at Master. Only at grips III can anyone become efficient at
> using two pistols at once. At master pistoleer there will be a huge boost
> to dual wielding accuracy and speed for the off hand weapon. In to
prevent
> BH dabblers. They can get the dual wield ability and even be ok at it,
but
> to be truly good, they need to master pistoleer.
>
> And for God's sake, improve general pistol accuracy in the Marksmanship
> tree. Pistol users should get great accuracy less than 25 m from the
> target.
>
> With Dual wielding will balance out the rather dismal damage a pistol can
do
> and provide at least twice the normal damage output. Since pistols can
only
> reach AP1, I feel this can balance things out.
>
>
>
> Well, that's how I would revamp Pistoleer if I was a developer.
>
>