I have an EVGA 8800GT Dual Slot Cooler video card. I already had one I had to RMA for defective memory and artifacting. The new one seems to work fine. There is only one annoying glitch. I play MMORPG games, such as Everquest. During gameplay, in only certain zones and certain character models, I get geometry errors with the character models. Lines of pixels flicker and fluctuate on the character models. I believe it is an error in the graphics engine coupled with the GPU, but am unsure. Does not do it on any other programs, and like I said does it in certain zones. I can take the same character into one zone and it does it, and then in another zone will not.
My question is..............any suggestions. Do not play other games to test it out. I have tried several drivers, adjusted all settings in game to no avail. I have also debated getting a HD4850 or HD4870 to see if it is just the game and video card combo. Dunno. Any suggestions would be appreciated.
you're probably right,,the only thought that comes to mind is to defrag the offending partition,maybe the pipeline is starved for data at that point,i suppose you might try a remover tool like Your uninstaller 2006/8,,love it,,just to be certain that there are no old drivers hanging around etc,,although i have seen similar happenings but not for a long time,like falling right out of the game,the new turok comes to mind,check that your card is firmly seated,just to be sure,maybe you'll get lucky,,,and you really should test it with another game,,because that is the only real protocol which will give you any indication as to how you might solve the problem,the kicker here is the regularity of the problem happening and where/when .
Yeah......no remnants of any old drivers. I have noticed it is not as bad as a month ago. I have since installed a Beta Nvidia driver and the latest DirectX drivers, and EQ has had a patch or two since then. Dunno..............or maybe i have just grown accustomed to it. I am gonna write it off to bad Game Engine Graphics, since all other tests of video card, memory, cpu, etc all pass with flying colors. Every game has issues, no matter how great I guess. No sense in buying HD4850 or HD4870 since it will be of no real benefit that I know of performance wise in the games I play, unless I am wrong. BTW....anyone know if the graphics in Everquest look better with HD4850 or the such compared to 8800GT? Just wondering............might upgrade for that and to see if it fixes my other problem.
From Nicksterr @ [H] Forums There are multiple threads about this on the eq2 official technical support forums. I have read just about all of them and I'd be happy to let you know a few things.
1. EQ2 is extremely unoptimized and the developers don't plan on doing anything about it, all the way to EOL support (end of life).
2. There are many compatibility problems with the 8800 series graphics cards. The best outlook on this right now is that it is an EQ2 optimization problem and misuse of the graphic cards features. There is no difference in driver versions, you are best off using the lastest official driver.
3. People have reported some settings have fixed or made their experience more playable. The main problem people have posted about is game stuttering every few seconds, or minutes. Some people have suggested: turning shadows off, making sure LOD textures are medium or lower, and turning off bloom. Also, some people think it is a bottleneck problem because the 8800 cards are so powerful, so they turn AA and AF up in the nvidia control panel, forcing quality, so to speak. Some have reported this helped...
4. EQ2 is also heavily SINGLE-CORE cpu dependent. EQ2 only uses one core (core 0). You are better off getting a fast dual core for this game than a slow quad core unless you plan on oc'ing the quad to decent speeds. Like I said, the game only uses one core.
4. EQ2 is also heavily SINGLE-CORE cpu dependent. EQ2 only uses one core (core 0). You are better off getting a fast dual core for this game than a slow quad core unless you plan on oc'ing the quad to decent speeds. Like I said, the game only uses one core.
For the record, this is FINALLY changing. They are adding multi-core support in the next major update (being tested as we speak). This should go live in the next couple weeks.
Well..............since everything checks out[ATI Tool artifact test, Prime 95, memtest, all passed and specs on power supply look good running Prime 95, etc(12.x+ volts with no fluctuation)] I am gonna write it off as an EQ GPU engine and 8800GT conflict bug..............and from the input you have given me as well. It only does it in certain zones, and on certain model types........and it is around belt area and head area.........looks like geometric fluctuations in the models. Actually, like I said has gotten better the past month.............Just wanted to see if there were any suggestions or if others had this issue.
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