Did I build a bottlenecked system????

Here are the specs:

ASUS P7P55 pro motherboard
Core i5 750 @ 2.66 GHz
Geforce 9800 GT
Samsung Spinpoint F3 500 GB
4 GB of G.Skill Ripjaw Series DDR3 1600 MHz 9-9-9-24 @ 1.5 volts

In Sins of a Solar Empire I'm dropping frames in some of the larger battles. When I exit the game, I see the CPU usage chart (I downloaded this gadget) has been at almost 100%

Is my i5 not powerful enough to handle this game??? Should I overclock it and how much improvement should I expect???
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More about build bottlenecked system
  1. The i5 should be fine for that game, that doesnt seem to be the source of the problem... monitor size?

    Are you one highest settings?
  2. monitor is a 46" samsung 1080p 120 Hz LCD. I'll have to check what the settings are later. This is actually a question I'm asking for my cousin, for whom I just built this system.
  3. My take on Nvidia's cards are theres a wide performance window with the name
    9800gt. The 9800gtx+...... the plus, has the same specs as the GTS 250. The regular 9800 does not. 9800gt < 9800gtx<gtx9800+<Gts250<Gtx260<GTX 260 Core 216
    Depending on your resolution and expectations your card is not that powerful.
    nVidia GeForce 9800 GT
    At A Glance
    Manufacturer: nVidia
    Series: GeForce 9
    GPU: G92
    Release Date: 2008-07-29
    Interface: PCI-E 2.0 x16
    Core Clock: 600 MHz
    Shader Clock: 1500 MHz
    Memory Clock: 900 MHz (1800 DDR)
    Memory Bandwidth: 57.6 GB/sec
    FLOPS: 336 GFLOPS
    Pixel Fill Rate: 9600 MPixels/sec
    Texture Fill Rate: 33600 MTexels/sec
    Details
    Max Power Draw: 105 W
    Noise Level: Moderate
    Framebuffer: 256,512,1024 MB
    Memory Type: GDDR3
    Memory Bus Type: 64x4 (256 bit)
    DirectX Compliance: 10.0
    OpenGL Compliance: 2.1
    PS/VS Version: 4.0/4.0
    Process: 65 nm
    Shader Processors: 112 (128)
    Pipeline Layout: Scalar MADD+MUL
    Texture Units: 56 (64)
    Raster Operators 16

    nVidia GeForce 9800 GTX+
    At A Glance
    Manufacturer: nVidia
    Series: GeForce 9
    GPU: G92+
    Release Date: 2008-07-15
    Interface: PCI-E 2.0 x16
    Core Clock: 738 MHz
    Shader Clock: 1836 MHz
    Memory Clock: 1100 MHz (2200 DDR)
    Memory Bandwidth: 70.4 GB/sec
    FLOPS: 470.016 GFLOPS
    Pixel Fill Rate: 11808 MPixels/sec
    Texture Fill Rate: 47232 MTexels/sec
    Details
    Max Power Draw: 160 W
    Noise Level: Moderate
    Framebuffer: 512,1024 MB
    Memory Type: GDDR3
    Memory Bus Type: 64x4 (256 bit)
    DirectX Compliance: 10.0
    OpenGL Compliance: 2.1
    PS/VS Version: 4.0/4.0
    Process: 55 nm
    Shader Processors: 128
    Pipeline Layout: Scalar MADD+MUL
    Texture Units: 64
    Raster Operators 16

    http://www.gpureview.com/GeForce-9800-GTX+-card-571.html
  4. the bottom line is this is not a balanced system for gaming. You have a high end gaming cpu and a low end - mainstream gpu....read this whole article, but here is the conclusion
    http://www.tomshardware.com/reviews/build-balanced-platform,2469-16.html
  5. mortonww said:
    monitor is a 46" samsung 1080p 120 Hz LCD. I'll have to check what the settings are later. This is actually a question I'm asking for my cousin, for whom I just built this system.


    At that resolution you are pushing the limits of a 9800 GT. That's why you get good frame rates until you hit an intense scene. While it is still a decent card, 1680x1050 is about the limit for it to maintain good frame rates throughout most modern games.
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