I’ve run into a persistent DX9 rendering error with my HD4850’s, to me it appears as if certain textures are being rendered to large, as you can see in the Witcher screen shot, the grass and puddle polygons on the ground are being rendered way to large, and I assume it’s something similar with leaves on the trees in Spore. This happens with a good number of my dx9 games, Far Cry 2 has millions of these polygons so you can’t see anything, and Dead Space is the same, even the menu in Dead space is virtually unusable. My system specs are two 4850’s in CF, E8400, Maximus Formula mobo (X38 NB, and IHC8R SB) and an Asus Xonar DX soundcard. The cards are not over clocked and are water cooled, temps never go over 50 C on load. And last but not least running Vista 64 SP1 with all the latest updates.
Has anybody else seen these kind of errors and know how to fix them?
Has anybody else seen these kind of errors and know how to fix them?