Archived from groups: alt.games.starwarsgalaxies (
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Myself as well as Clawhound and I like to think that I am a LOT more
flexible than most when it comes to games. I never sweat the small stuff but
when the small stuff overwhelms you every time you log in, it's time to say
when.
"Clawhound" <none@nowhere.com> wrote in message
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Dlie.329$fZ5.737@mencken.net.nih.gov...
> Skinner1@hotmail.com wrote:
>
>> I have seen a lot of commentary on what killed SWG from a lot of
>> disgrunteled people here.
>>
>> Thus far nobody has hit the nail on the head.
>>
>> It was PvP play and the necessity to make everything so balanced that
>> nobody had an upper hand that ultimatly led to the demise of this game
>> for so many players.
>>
>>
>
> A few things:
>
> 1. Poor community relations
> 2. Continuous short sighted decisions
> 3. A combat upgrade which was shaping up to be good, then changed at the
> last minute, which made the game unplayable and unfun.
> 4. They changed people's stuff, especially the stuff worth millions
> in-game.
> 5. Introduction of Levels into the system.
> 6. Screwing characters that aren't full combat templates in terms of game
> play.
>
> And a few other things. The reason that no one can nail it is that it's a
> summary of decisions and actions, and not just one dumb thing. People will
> forgive one dumb thing. After ten dumb things, they get a clue and leave.
>
> (This is coming from a staunch defender of the devs. Dude, they even lost
> me this time.)
>
> CH