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Think the natives are NOT getting restless?

Forum Games General : Games General Discussions - Think the natives are NOT getting restless?

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Archived from groups: alt.games.starwarsgalaxies (More info?)

 

This was pulled from the Ahazi board titled, "Do we even have Devs anymore?"
Notice how much more articulate the customers are than the DEV's.

Vegitaa wrote:
Lets see...

a.. Every single profession has their Top5 CU issues and Top 5 CU Bugs
posted. No Dev Comments.
b.. Weapons are not doing proper environmental damage.. no Dev comment.
c.. The majority of new Kassyk quests have bugs... no Dev comments.
d.. PvP/GCW is toast... no Dev Comments.
e.. CU introduced more bugs than we had in the old system... no dev
comments.
f.. JTL Pilots are begging for info/balance... no Dev comments
g.. Respec issues.. no Dev comments..
h.. Guildchat and Groupchat have been so laggey they are rendered
useless.. no Dev comments.
i.. Newbies are getting swindled left and right for their BARC speeders..
no Dev comments.
So I ask you, where the heck are they? Why won't they speak?

I have one suggestion for the Dev's before they get caught up in the next
big game breaking untested publish... Publish 18.

Publish 18.0
ASAP, 2005 (this publish could take up to 30 days to produce. All available
Dev's have been brought in on this project. There will be NO new quests,
badges, or expansions until this is accomplished.)


Major Features

KASSYK/ROTW Quest Fixes

a.. Players who have completed any of the quests and recieved either the
wrong badge, no badge, no reward, or a bugged reward have been given the
proper item, badge, or a working version of the appropriate reward.
Other Publish Notes:

Server Stability

a.. Servers will again be restarted on a daily basis.
b.. Servers have been upgraded to make Tatooine/Naboo/Dantooine playable
again
Art

a.. Fixed an issue with Cybernetic graphics
b.. Introduces Pilot Reward items for all species.
Artificial Intelligence

a.. NPC's in space will no longer perform the "Drunken Bubblebee"
manuevors.
b.. Creatures and NPCs will undergo a balance pass so that content like
the Corvette, DWB, and Warren are possible again.
c.. Krayt Dragons will no longer hit you from 60m away.
Client Stability

a.. Improved server stability
b.. Improved client stability
c.. Reduced lag so that more than 50 players can participate in player
events.
Crafters

a.. Ranger created camouflage kits are now usable by everyone. Any player
may now self-apply a camouflage kit to gain a small conceal buff. This buff
is less effective than if a Ranger had applied the camouflage, but it should
aid crafters in avoiding the unwanted attention of critters near their
installations. Also, camouflage kits are now usable from the button bar
b.. Crafting weapons will now grant the appropriate General or Weapon
Crafting XP
c.. Recyclers will now be craftable again
Creatures

a.. Creatures have been balanced to reasonable levels.
Cybernetics

a.. Fixed the graphics so that a bandolier looks normal when worn with
cybernetics
b.. Cybernetic legs are now in game.
Dungeons

a.. Balanced creatures in DWB, Corvete, and Warren to reasonable levels in
line with the diifculty of the dungeon.
Galactic Civil War

a.. Battlefields have been reintroduced into the game.
b.. AT-ST's are now vehicles.
c.. Rebels have recieved a new "Grav-Tank" to counter balance with the
AT-ST vehicle.
Profession: Architect

a.. Has been made a viable profession by giving them the schematics to
every piece of furniture in-game.
b.. Increased color pallette on all schematics.
Profession: Armorsmith

a.. PSG's will keep their resists.
b.. Experimentation has been fixed.
c.. All resources with missing stats have been repaired. These resources
will now have the proper stats applied.
Profession: Artisan

a.. Added a "repair disabled vehicle" schematic. Usable on any disabled
vehicle.
b.. New vehicle performance stats have been balanced and are now posted
when you examine the vehicle in your datapad.
c.. Weapon power-ups have increased risk/reward.
Profession:Bounty Hunter

a.. BH TEF prevents Jedi from running into private structures.
b.. /offerride is now considered a Helping" action and is stopped in BH
TEF.
c.. Duelist stance now reflects back 10%-25% mattering on level.
d.. Underhandshot will now stick longer when attacking NPC's
e.. Bounty Hunter missions (on NPC's) have been increased in difficulty.
Profession:Carbineers

a.. Rapid Fire now has a lower action cost and increased damage
b.. Rapid Fire and Suppresion Fire are only applicable to Carbine Weapons
c.. Scatter Shot now acts as a group-KD
Profession:Commando

a.. Commando "splash" damage has been increased by 25%
b.. AOE attacks no longer go through terrain like walls.
c.. Grenade timers have been reduced inbetween throws.
d.. Grendae damage has been increased.
e.. New Commando carbine added with Kinetic Damage type
f.. Proton Carbine is now a lootable limited use schematic for
weaponsmiths
Profession:Combat Medic

a.. Healing ability increased
b.. All healing professions now able to heal incapicitated players.
c.. Removed aggro from healing
d.. Rez ability has been fixed for both CM's and Doc's
e.. Debuffs for Action and Mind have been moved to Health
Profession: Creature Handler

a.. /pettaunt has been added to the profession
b.. display of armour values and special attacks and range have been
fixed.
c.. Pet control level has been increased to CL80
d.. If a pets level is over CL80 it will be decreased to CL80
Profession: Doctor

a.. Doctor Buffs have been rebalanced to a +20% and last 3 hours
b.. Armour cert has been increased to 40%
c.. Bacta shot healing has been increased by 50%
Profession: Droid Engineer

a.. Droid AI has been fixed.
b.. Combat Droids have had their strength increased.
c.. IG-88 Droids have been added
Profession: Fencer

a.. Bleed damage has been increased.
b.. Scatter hit is now a low range AOE attack
c.. Re-added fencer animations
Profession: Force Sensitive

a.. FS Ranged bonus now apply properly
b.. Persuasion and Luck now have detailed descriptions of what they do in
the skills window.
c.. Initiate status is now given at 8th trial (Padawan)
d.. Mob's have been balanced in the FS missions to make them possible
again.
e.. Turrets in village now fire at invading Sith.
Profession:Jedi

a.. Jedi no longer gain visibility from group members.
b.. Krayt drops have been fixed. Pearls drops will remain rare but pearl
quality will be incrased by the lvl of the mob.
c.. Tuning now affects SAC
Profession: Merchant

a.. Vender interface has been completely overhauled allowing for filters
and better response time.
b.. Merchants can now limit access to their venders similair to the way
houses/PA halls are accessed on a per vender basis.
Profession: Pikeman

a.. Pikeman animations have been returned.
b.. Warcry/Intimidate have a better chance of sticking and their
effectiveness has been increased.
c.. Tanks will now draw the aggro instead of the player causing the
highest damage.
Profession: Pilot

a.. YPR on the new ROTW reward ships has been decreased for balance
b.. JSF/Grievous/and ARC-170 are now tradable regardless of mission
completion or faction
c.. Reward ships will now deed/redeed correctly
d.. If you did not recieve a medal/badge for completing a pilot prof you
will recieve it at next login.
e.. The Y-8 can now mine correctly
f.. POB ships have increased toughness and new "secondary" component
slots. (secondary shields, secondary reactor)
g.. POB ship permissions have been fixed and now work like a
guildhall/house.
h.. Decay has been removed from PvP
i.. The heavy beginner ships have been moved to tier 3
Profession: Pistoleer

a.. Warning shot debuff has been increased and has a chance to break
COB/Duelest Stance/Force Aura
b.. DE-10 has been moved to master pistoleer
c.. AOE has been removed from burstshot
Profession: Politician

a.. Reduced maintenance costs on all city structures
b.. Player homes/harvestors will disappear if the player has been
cancelled for at least 6 months.
c.. City structures now take zero lots.
Profession:Ranger

a.. Camo kits can only be applied by Rangers again
b.. Rangers have recieved a 10-25% bonus for harvesting (above the group
bonus)
c.. Ranger Traps have been revamped and are now usable in PvP
d.. Ranger traps now apply their intended states
Profession:Rifleman

a.. The AIM/Snipershot no longer breaks cover.
b.. Cover now works better with terrain bumps.
c.. Cover will no longer be broken by groupmates or vehicles.
Profession:Scout

a.. Trapping now gives the proper exp
b.. A bug pass has been made on scout traps, they will now work as
intended.
c.. Camps will no longer auto-disband unless abandoned.
d.. Scout traps now apply the proper states.
Profession:Shipwright

a.. Reverse engineered components will now add a % based bonus to the
final product in terms of energy drain.
b.. Reverse Engineering will not allow the naming process to complete
unless a non-reserved name or "default name" is chosen.
c.. Experimentation now affects the selected stats.
d.. Possible mass and effectiveness of shipwright crafted components now
exceeds looted components (unless reverse engineered)
e.. Decay has been fixed so that it is possible for ships/components to
decay to 0/0 condition.
Profession:Squad Leader

a.. Group Bonuses will now be applied correctly
b.. The entire group will now be affected by the Rally command.
c.. Volley Fire accuracy bonus has been increased.
Profession:Swordsman

a.. Couldn't find too much on their boards in terms of whats broken... so
we removed this profession.. JUST KIDDING!
Profession:Tailor

a.. Added schematics for all NPC clothing and faction clothing.
b.. Skirts now take clothing attachments again
c.. Bandoliers are now craftable with storage
d.. Clothing at 0/0 condition is no longer equipable.
Profession:Teras Kasi Artist

a.. All animation have be re-introduced to Teras Kasi Artist
b.. Taunt generates increased Aggro.
c.. TKA damage has been increased by 25%
d.. Force of will has been fixed
e.. TKA's will now do more damage with a weapon equiped than completely
bare handed.
f.. Center of Being can be applied while moving and will not break from
movement.
Profession:Weaponsmith

a.. Weaponsmiths can complete quests and instead of recieving the weapon
they will recieve a limited-use schematic (5-10 uses depending on the item.
factory runs are not enabled on these drops.)
b.. Weapons crafted by players will have a greater chance of generating a
lower SAC than looted weapons.
c.. Fixed displayed speed modifiers.
d.. Weapon CL levels now displayed during the crafting phase.
e.. Added multiple Weaponsmith only quests for new weapon schematics.
(limited-use schematics 5-10 uses. Factory runs are not enabled on these
drops)
f.. Reduced resource requirements for heavy weapons such as the missle
launcher.
g.. Proton Carbine schematic is now lootable limited use schematic)
I probably missed a bit, but there you have the compiled list of the
Coorespondents top 3-5 as best as I could find it. Dev's.. please fix these
things. Then you can feel good about revamping whatever you need to or
working on new expansions. This would be more than acceptable as my 2 year
veteram reward!

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