Archived from groups: alt.games.starwarsgalaxies (
More info?)
That's it.
Just to complement, I would say that games started to show the same sintoms
of network latency (short pauses suceeded by frame skipping) because of
numerous other factors. So the term is now used to describe the effect and
not the cause.
regards,
Man of Kilrah
"Clawhound" <none@nowhere.com> wrote in message
news:Vxvye.60$n5.106@mencken.net.nih.gov...
> This is a generalization of the word "lag". Lag came to mean "delay
> between one end of the system and other other." We started off with
> "network lag" being lag, but as other sources of delay cropped up, they
> got lumped under the general idea of "lag".
>
> This is natural in language. It happens all the time. This is how words
> pick up multiple meanings.
> Take "lag" for instance. It's been around for about four hundred years and
> means something/someone that is slow or last. Only lately has it come to
> be associated with computers and networks. So I understand your objections
> to the usage, but if anything, "lag" is now being used CLOSER to English
> usage.
>
> CH
>
> Dirk Pfeiffer wrote:
>
>> Reply to message from Clawhound <none@nowhere.com> (Thu, 30 Jun 2005
>> 18:16: 18) about "Re: FPS": Since I started working with computers for
>> the first time (more than 20 years ago), LAG was nothing else than
>> network latency. SWG must be something "special" in computing business
>> then since almost everything is called lag here: network, videoard
>> processing, sound output, just whatever anyone likes it to be. C> In SWG,
>> lag is also referrs to the delay caused by video processing. C> The
>> server can be slow sending out packets (lag), there can be a C> network
>> latency issue (lag), or there can be a video latency issue C> (lag). C>
>> CH C> Dirk Pfeiffer wrote: >> Reply to message from "neuromancer.
>> sll@gmail.com" <neuromancer. >> sll@gmail. com> (Wed, 29 Jun 2005 20: >>
>> 05:20) about "Re: FPS": >> LAG = NETWORK latency !!! >> I am wondering
>> what people calling lag all the time. And the worst >> thing is: I do it
>> myself sometimes. You don't get lag because your CPU/ >> Videoboard is
>> slow, because you don't have enough ram or something. You >> get LAG,
>> because of the server/client dropping packets, being not able >> to
>> handle huge amounts of players or the internet just being slow. >> LAG =
>> NETWORK latency >> n> SWG has been designed to maximize use of processor
>> and video card. >> It n> used the processor for fractal rendering, the
>> video card for >> textures. >> n> That being said, a better video card
>> might not make that big of a n> >> difference. Case in point, I have a
>> Athlon XP 2800 w/1 GB ram. I bought >> n> a NVIDIA 6800GT, that I OC'd.
>> Net change in performance = not much. >> n> In order to really see
>> improvement you have to have: n> -Fast fast >> processor n> -fast video
>> card n> -lots of ram >> n> If you don't have all three your perf will
>> vary greatly and lag a >> lot. >> Bye >> Dirk Pfeiffer <dirk@dbx501.de>
>> Thu, >> 30 Jun 2005 14:31:07 +0200 >> === Posted with Qusnetsoft
>> NewsReader 2.2.0.8 Bye Dirk Pfeiffer <dirk@dbx501.de> Fri, 01 Jul 2005
>> 14:21:33 +0200 === Posted with Qusnetsoft NewsReader 2.2.0.8