Archived from groups: alt.games.the-sims (
More info?)
J.M Pescado's patches can be found on MTS2:
http://www.modthesims2.com
Chris
"somebody" <happy@playingsims.net> wrote in message
news:10tkabum0e2a16@corp.supernews.com...
>
> "gnohmon" <gnohmon@panix.com> wrote in message
> news:1104810494.028911.113680@c13g2000cwb.googlegroups.com...
> > With "boolProp testingCheatsEnabled true", you can do so many
> > interesting things to the game that there's hardly any need for hacked
> > items -- except, of course, for JM Pescado's patches, because he's
> > relentlessly fixing every bug in the game.
> >
> > When you have testingCheatsEnabled turned on, one of the things you
> > can
> > do is to shift-click on the selected Sim and "Spawn..." special
> > objects. By now, most everybody knows about the "Tombstone of L&D",
> > which is just fabulous, and "Rodney's Death Creator", which lets you
> > kill the selected Sim in any possible manner (and have the color of
> > the
> > ghost reflect the mode of death), especially useful foir getting rid
> > of
> > Sims you don'y like (In order to select them, you'll need Merola's
> > Mind-Control Mirror, of course.)
> >
> > But I recently found a great object that you can spawn, an object I
> > had
> > overlooked. Many of the "Spawn..." objects aren't useful or
> > interesting, but the "Chance Card Tester", although it sounds
> > innocuous, is revolutionary.
> >
> > With the chance card tester, you can force a chance card to appear
> > every single day, every time a Sim goes to work! This makes employment
> > much more interesting, as every time you make a choice you either get
> > a
> > big bonus or a big baddus. ("a big malus" would sound too hoity-toity
> > and not be understood by many)
> >
> > For example, if a hall-of-famer chooses to make that speech, he or she
> > might lose the job or might get a $40k bonus. I know that you get the
> > bonus more often because making the speech is the Right Thing To Do...
> >
> > Less interesting, but more powerful, is the option to force a positive
> > result, in other words whatever choice you make will be the right
> > choice. As a medical chief of staff, the wrong choice is obviously to
> > send the intern away, and most of the time you should get a bad
> > result;
> > but if you have used the cahnce card tester to force a positive
> > result,
> > you get $80k right away! (That's the biggest bonus in the game, by the
> > way.)
> >
> > When you force a positive result, doing the Wrong Thing usually gives
> > a
> > bigger bonus; this is fair because without the forcing, you'd usually
> > get the bad result. Choosing the dark side is a big risk. But with the
> > forcing, well, as one of the chance cards says, "Muhahahaha!".
> >
> > Combine the Chance Card Tester with a shift-click on the newspaper
> > that
> > lets you choose any job, any level, and you can fill all skills and
> > make money fast, and the time spent at home seems so pointless, too
> > many days off, well, you can keep changing jobs with the shift-click
> > so you always go to work "today", or even twice a day when the end
> > time
> > of one job allows you to change to a different job, like Mad Scientist
> > and Chief of Staff.
> >
> > I only wish work was so much fun in real life.
> >
>
> Where can we find JM Pescado's patches???
>
> Thanks for these great fun tips.
>
>
> somebody
>
>