Archived from groups: alt.games.the-sims (
More info?)
The other advantage of Bodyshop is that you can package the sims
individually - then you can also import one or more copies of the same sim
into the game (twins) and if you want to play a particular sim again, you
can just resurrect it from Bodyshop.
I do all my basic making of sims in Bodyshop and then tweak them in Create A
Sim in which, I agree, it's easier to see what you're doing and the graphics
seem to show up better - at least in my game.
I KNOW what you mean about the pouty lips though; I hate them and also the
smiley-smiley mouths. All my sims frown just to spite Maxis.
Best wishes
Maxon
"Gryfallon" <doomdark@hotNOmailSPAM.comTHANKS> wrote in message
news:tnYFd.702$N25.63@newsfe3-gui.ntli.net...
> <barbara@bookpro.com> wrote in message
> news:10ugjsf327o4p55@corp.supernews.com...
>
> > I actually prefer BodyShop. For one thing, at least a couple of
> > things seem to be missing in the game family creation thing:
> > cheekbones up/down and cheekbones out/in. These are in the
> > face-tweaking section of BodyShop, but I couldn't find them at all in
> > the game. I don't know if there are any other discrepancies.
>
> Now that I didn't know. I don't do a fantastic amount of tweaking of sims'
> faces though, beyond fixing the trout-pouts most of them seem to show up
> with. Does Maxis have a thing about big lips? Maybe I should give Body
Shop
> another look.
>
> > I also just prefer the BodyShop interface. This is just a personal
> > preference, nothing I could really point to reasons for.
>
> The main thing that put me off it was how sluggish the whole thing felt
> compared to the in-game interface. It just felt so wrong to me that a
> standalone designing tool should be slower than a complete game engine.
:-S
>
>