[TS1] Building Houses

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I hear in TS2 you can build houses without having to worry about staying
within a predefined budget (ie, the 20k Simoleons a new family starts with)
and, I assume, put them in neighborhoods to be bought later on. Is there
any way to do this in TS1, or am I stuck with creating a Sim who exists only
to have the money cheat used many, many, many times, and then moved out and
deleted once the house is done?
[and, no, I can't update to TS2 - wimpy computer :p]

--
"...there are hardly any excesses of the most crazed psychopath that cannot
easily be duplicated by a normal, kindly family man who just comes into
work every day and has a job to do." [Terry Pratchett, "Small Gods"]
http://www.chebucto.ns.ca/~aa343/index.html
 
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Joseph William Dixon wrote:I hear in TS2 you can build houses
without having to worry about staying within a predefined budget (ie,
the 20k Simoleons a new family starts with) and, I assume, put them in
neighborhoods to be bought later on. Is there any way to do this in TS1,
or am I stuck with creating a Sim who exists only to have the money
cheat used many, many, many times, and then moved out and deleted once
the house is done?
    [and, no, I can't update to TS2 - wimpy computer :p]



I think you have to have Livin' Large to do that.
Munch.
 
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On Tue, 25 Jan 2005, munch simmons wrote:
> I think you have to have Livin' Large to do that.

Got it (since I have Deluxe Edition)...

--
"...there are hardly any excesses of the most crazed psychopath that cannot
easily be duplicated by a normal, kindly family man who just comes into
work every day and has a job to do." [Terry Pratchett, "Small Gods"]
http://www.chebucto.ns.ca/~aa343/index.html
 
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Joseph William Dixon wrote:
> I hear in TS2 you can build houses without having to worry about
> staying within a predefined budget (ie, the 20k Simoleons a new
> family starts with) and, I assume, put them in neighborhoods to be
> bought later on. Is there any way to do this in TS1, or am I stuck
> with creating a Sim who exists only to have the money cheat used
> many, many, many times, and then moved out and deleted once the house
> is done? [and, no, I can't update to TS2 - wimpy computer :p]

Unleashed brings the ability to enter a lot without moving a family in
first, or without using a cheat. Keep in mind that any improvements you make
to the property will bring its value up. There is a cheat to enter a
pre-Unleashed lot, however I think this cheat was disabled with Hot Date and
above: bring up the cheat box by pressing Ctrl Shift c simultaneously. Then
type "house#" and press enter (# represents the specific lot number of the
house you want to modify, such as house07). It's been so long since I've
used this cheat I can't remember whether you're supposed to put a space
between . . . just try and see I guess.

Good luck :)

Lib

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to the jaw." - Computer Museum, Boston
 

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Archived from groups: alt.games.the-sims (More info?)

> I hear in TS2 you can build houses without having to worry about staying
> within a predefined budget (ie, the 20k Simoleons a new family starts with)
> and, I assume, put them in neighborhoods to be bought later on. Is there
> any way to do this in TS1, or am I stuck with creating a Sim who exists only
> to have the money cheat used many, many, many times, and then moved out and
> deleted once the house is done?
> [and, no, I can't update to TS2 - wimpy computer :p]
>
Everything in the house will depreciate in value. So if you move someone
in for a while before the family that you want to live there, then
everything will become cheaper, so the house will become cheaper. There
were full instructions somewhere - possibly on the official site. I
normally just bung 'em a load o' cash...

CK
 
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I think it was Unleashed that allowed you to go into a lot and build without
a family there. One of the later expansions anyway.

Best wishes
Maxon

"Joseph William Dixon" <aa343@chebucto.ns.ca> wrote in message
news:pine.GSO.3.95.iB1.0.1050126042343.926A-100000@halifax.chebucto.ns.ca...
> On Tue, 25 Jan 2005, munch simmons wrote:
> > I think you have to have Livin' Large to do that.
>
> Got it (since I have Deluxe Edition)...
>
> --
> "...there are hardly any excesses of the most crazed psychopath that
cannot
> easily be duplicated by a normal, kindly family man who just comes into
> work every day and has a job to do." [Terry Pratchett, "Small Gods"]
> http://www.chebucto.ns.ca/~aa343/index.html
>
 
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Joseph William Dixon waved a magic wand at the 'puter, changed into a
moose (OOPS!) - tried again and came up with:
> I hear in TS2 you can build houses without having to worry about
> staying within a predefined budget (ie, the 20k Simoleons a new
> family starts with) and, I assume, put them in neighborhoods to be
> bought later on. Is there any way to do this in TS1, or am I stuck
> with creating a Sim who exists only to have the money cheat used
> many, many, many times, and then moved out and deleted once the house
> is done? [and, no, I can't update to TS2 - wimpy computer :p]

You can always use the "Real estate scam"

1. Build your house (click on an empty lot and build and decorate to your
liking). Note the address.
2. Once you're done, go to your neighborhood view.
3. Tab out to Windows
4. Use Windows Explorer to go to your neighborhood's Houses folder
(C:\Program Files\Maxis\The Sims\Userdata##\Houses)
5. Make a copy of the house you just built (the default is "Copy of
House##.iff", which is fine)
6. Tab back to your neighborhhod view
7. Bulldoze the lot
8. Move your family onto the empty lot
9. Go back to your neighborhood view
10. Tab out back to Windows Explorer
11. Delete House##.iff
12. Copy the "Copy of House##.iff" file to House##.iff
13. Tab back to your neighborhood view
14. Click on the lot. The family's icons will have red dots, and the
family itself will not show until you click on each individual's icon.

If you follow this procedure, the family will not only have the home of
their dreams, but their net worth will be increased by the cost of the home
you built. This process can be used with even the basic game - no
expansions are necessary.

--
--- Mike --- http://www.livin-it-up.net
Member of eKoOK (evil Kult of Object Kreators)
"The ultimate goal is load time of 24 hours!"
"The ultimate goal is filling every hard drive in the world!"
Mwahahaha!