Archived from groups: alt.games.the-sims (
More info?)
Thanks Charles but I have the latest SimPE and Sim surgery option is
greyed out so I can't use it. Maybe it
is for the best huh? Thanks again for your post.
.........B
"Charles Whitney" <cbillingsw@yahoo.com> wrote in message
news:361qohF4qlam9U1@individual.net...
>I wrote about this earlier, but I feel this deserves its own thread
>with its own subject line.
>
> There have been a few discussions lately about packaging individual
> sims using the sim surgery option in SimPE, namely, packaging the sims
> so that you can use the sim again while creating a new family by
> having a copy in the Pre-existing Sim queue.
>
> I did this myself, packaging about 20 sims from both of my
> neighborhoods, and the problems started almost right away. The
> package files would become corrupted somehow, (and I think this may
> have been caused by changing the appearance of a sim ingame using a
> mirror) causing a game crash when I tried to use a mirror to change a
> sim's appearance, trying to create-a-sim in the create-a-family
> screen, and crashing Body Shop when I tried to create new sims in that
> program. Removing the packaged files would stop those crashes, but
> for me, that caused another serious problem.
>
> Somehow, the package files in the Saved Sims folder were still
> referencing the character files in the neighborhood folder, because
> the sim whose package file became corrupt would be ruined. The sim's
> plumbbob was disembodied and hanging in the corner of the lot; the
> sim himself was not visible, and the invisible sim could not initiate
> any activities, including eating and going to the bathroom, for
> example. They would be immediately cancelled. In addition to being
> invisible, the sim was also not selectable. Selecting the plumbob with
> the move_objects cheat active would only identify it as "plumbbob,"
> not as the sim. Deleting the plumbbob did nothing. It would be
> regenerated if you were to select the sim from the family panel (the
> only way you can select the sim). I have had this happen to five sims
> now of my original twenty or so packaged. One was completely ruined,
> who I was only able to restore partially through a backup and some
> fiddling with SimPE (which took a couple hours). I doubt she'll ever
> be fully fixed. The other four were not ruined only by virtue of the
> fact that I had a recent enough backup of each of those sim's
> character files, and that the sim did not undergo an age transition
> between the creation of the backup file and its restoration. If I did
> not have a backup of any of those sims, I would have had to have
> killed the sims, and probably their whole family with them.
>
> (I should note that restoring an old backup file does not change as
> much as I thought it would. A sim's memories, friendships, job status
> and quite possibly many other things were not overwritten when a
> restored backup was put in the game. Those aspects of a sim's life
> are stored somewhere else, which may help explain why these
> corruptions might have happened in the first place.)
>
> So I would advise anyone reading this to not use sim surgery to export
> your individual sims into your pre-existing sims queue. If you
> absolutely have to for whatever reason, however, I would strongly
> suggest that instead of packaging the sim you play, package that sim's
> family, run the package and install a copy of the family in a
> neighborhood created for this purpose, then package *that* copy of the
> sim using SimPE. That way, if the file becomes corrupt, you're not
> losing a sim that you play.
>
> HTH,
> C
>