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Archived from groups: alt.games.the-sims (More info?)
I'm putting together an experiment in one of my neighborhoods where a woman
is moving in a bunch of townie teenagers to her house, and as it turns out,
an inordinate number of them are the cashiers at the commercial lots.
I'm worried because I've heard comments suggesting that when you move NPCs
into your house, the game doesn't generate replacements. It could just be
the regular townies rather than the service NPCs, but this worries me. It's
possible that if there are only four cashier NPCs in total and I move two of
them into this woman's house, there won't be enough cashiers to man all the
registers on some of the commercial lots. That is, if replacements aren't
generated.
Does anyone know if service NPCs at least, and regular townies secondly, are
replaced with new NPCs whenever you move one in, or when the number of
available NPCs reaches a minimum threshold? (I had heard some comments
about that happening when you move lots of regular townies in)
C
I'm putting together an experiment in one of my neighborhoods where a woman
is moving in a bunch of townie teenagers to her house, and as it turns out,
an inordinate number of them are the cashiers at the commercial lots.
I'm worried because I've heard comments suggesting that when you move NPCs
into your house, the game doesn't generate replacements. It could just be
the regular townies rather than the service NPCs, but this worries me. It's
possible that if there are only four cashier NPCs in total and I move two of
them into this woman's house, there won't be enough cashiers to man all the
registers on some of the commercial lots. That is, if replacements aren't
generated.
Does anyone know if service NPCs at least, and regular townies secondly, are
replaced with new NPCs whenever you move one in, or when the number of
available NPCs reaches a minimum threshold? (I had heard some comments
about that happening when you move lots of regular townies in)
C